Ophelia, Sister of Battle (Profile 2.0)
Nov 27, 2019 8:51:26 GMT
Post by Ophelia on Nov 27, 2019 8:51:26 GMT
Digimon Name: Ophelia
Default Form: Spadamon
Gender: Female, She/Her
Skills/Talents:
- Ophelia is a natural at picking up new weapons on the fly, or even improvising with them as need be.
- She likes to hum and sing to herself when she's on her own, and is pretty decent at learning songs from others if she listens to one enough; or is otherwise taught it.
- Her sensitive senses make her good at tracking people down, and she has a decent attention to detail as well.
- Her quick wits means she's good at adapting on the fly... Though it doesn't get much use outside of combat until she learns to temper her daredevil attitude.
Personality:
Ophelia is, to put it simply, a force of nature. She's loud, proud, and not about to let anything discourage her if she can help it - and if you try to stop her anyways, she'll probably yell 'FIGHT ME' at you out of spite and rebellion. She's the type to best learn her limits from actually testing them against everything in sight - and is willing to pick fights even with larger digimon to do just that. She's an utter daredevil at heart, with a love for adventure and excitement - and is constantly seeking her next big fight or thrill.
However, even with her initial aggressive and loud nature, she's quite good natured as well; having a strong sense of honor. She is typically reluctant to fight any digimon weaker than her, and in fact tends to want to protect and watch over such digimon while she's around. If they insist on fighting her though, she'll try to match their level before taking them up on it. She, additionally, hates bullies and bandits, and is often inclined to 'teach them a lesson' if she catches a larger digimon harassing or hurting others.
She, additionally, has a surprisingly sweet and cuddly side that she tends to show during downtime, or otherwise when she's around people she's close to, or even just tuckered out. She loves getting scritches behind the ears, and snuggling up to other people - even if she hasn't known them for long - as long as she trusts them enough. She seems to enjoy the closeness - even if she doesn't seem like one to calm down easily - and typically expresses how she feels about someone more in her actions than actual words in some cases.
Deep down though, Ophelia, in a way, has a sense of perfectionism - wanting to constantly get better so as to go on bigger adventures, to turn more heads, and to make her parents proud of her. In her first days down from the mountains, one or two losses here and there didn't discourage her. However, nowadays, losses seem to be starting to get under her skin a little. Additionally, large screw ups can make her dejected, and she sometimes has a hard time taking harsh criticism from the digimon that she may look up to - though gentler criticisms she can handle.
She, additionally, seems to have a hard time finding a direction in things beyond just fighting and getting stronger, despite the fact that she does have the makings to pick up more positive hobbies- but sometimes it's just... Hard for her to get herself into gear for actually doing these hobbies, and more often than not she ends up dropping them a couple weeks later. Though this seems to be less out of any actual inability to do these hobbies,and even less that she dislikes said hobbies, and more that she just can't seem to find the drive for them - even if they seem interesting to her.
Overall though, Ophelia - with her battle-happy but honorable and friendly nature - is a loyal friend who'll always fight by your side if you gain a close bond with her. She's dedicated to protecting the weak, and standing up against bullies and baddies, and is always practicing to get stronger and better at it. She takes huge losses and harsh criticism - especially from those she admires - a bit too hard though, and needs some help to find some direction in finding hobbies and a life beyond combat. Despite all of this though, she's only but a kid, and is still growing and trying her best.
Holosuit:

Click for Source
Personal History:
Ophelia grew up in a decently-sized family - having been born in a litter of three with a sister and a brother, to a Blizzarmon mother and a Panjyamon father. They lived out in the colder, rougher parts of the Terabyte Mountains in the Northern Prominence, and it was their parents who had taught them to hunt, and fend for themselves. In particular, though her father had taught her two siblings to fight - them taking a shine to his more unarmed style - whereas Ophelia herself took to her mother's twin-axes and weapon-based style.
Her mother proved to be a somewhat strict teacher though - perhaps overly so - and though Ophelia picked up on the skills easily, she sometimes felt as though she had to keep working harder to make her parents proud. This would lead her to pushing herself constantly, and though she indeed liked the feeling of pushing herself, of making herself stronger, of doing something that was tough and succeeding - there came a certain issue of her never quite knowing when it'd be enough to make her mother - as emotionally distant as she was sometimes - proud.
Despite this though, she did get along with her family well enough - being the first to evolve to Rookie, Ophelia would remain long enough to continue to hone her skills, and watch over her siblings until they, too, would become Rookies. She, additionally, enjoyed traversing the rocky ridges of the Terabyte Mountains with her family during hunts and treks! Though... As soon as her siblings were able to look out for themselves, Ophelia would begin to look towards the world beyond the mountains - knowing that there were so many places out there, that she could see from the high points of the mountain range, but had yet to explore.
Her parents, having noted this long ago, would eventually gift her with the armor and blade that Spadamon such as herself were known for, and once she was ready, her family would give her a proper sendoff as she made her way down the mountains to explore the world beyond...
... and in the time that Ophelia has spent, ever since she left the mountains on her own? She has seen her fair share of adventures, made her fair share of friends, and has found a place for herself in the world as a proud member of KIZNA. The bonds that she's made thus far are what drive her to keep moving forward, though; and she is always looking to improve herself, to live up to her parents' expectations.
Default Form: Spadamon
Gender: Female, She/Her
Skills/Talents:
- Ophelia is a natural at picking up new weapons on the fly, or even improvising with them as need be.
- She likes to hum and sing to herself when she's on her own, and is pretty decent at learning songs from others if she listens to one enough; or is otherwise taught it.
- Her sensitive senses make her good at tracking people down, and she has a decent attention to detail as well.
- Her quick wits means she's good at adapting on the fly... Though it doesn't get much use outside of combat until she learns to temper her daredevil attitude.
- Having grown up in the mountains initially as a wild digimon, Ophelia has a good grasp on survivalist skills - be it navigating, hunting down food, keeping an eye out for danger, or even tending to one's wounds.
Personality:
Ophelia is, to put it simply, a force of nature. She's loud, proud, and not about to let anything discourage her if she can help it - and if you try to stop her anyways, she'll probably yell 'FIGHT ME' at you out of spite and rebellion. She's the type to best learn her limits from actually testing them against everything in sight - and is willing to pick fights even with larger digimon to do just that. She's an utter daredevil at heart, with a love for adventure and excitement - and is constantly seeking her next big fight or thrill.
However, even with her initial aggressive and loud nature, she's quite good natured as well; having a strong sense of honor. She is typically reluctant to fight any digimon weaker than her, and in fact tends to want to protect and watch over such digimon while she's around. If they insist on fighting her though, she'll try to match their level before taking them up on it. She, additionally, hates bullies and bandits, and is often inclined to 'teach them a lesson' if she catches a larger digimon harassing or hurting others.
She, additionally, has a surprisingly sweet and cuddly side that she tends to show during downtime, or otherwise when she's around people she's close to, or even just tuckered out. She loves getting scritches behind the ears, and snuggling up to other people - even if she hasn't known them for long - as long as she trusts them enough. She seems to enjoy the closeness - even if she doesn't seem like one to calm down easily - and typically expresses how she feels about someone more in her actions than actual words in some cases.
Deep down though, Ophelia, in a way, has a sense of perfectionism - wanting to constantly get better so as to go on bigger adventures, to turn more heads, and to make her parents proud of her. In her first days down from the mountains, one or two losses here and there didn't discourage her. However, nowadays, losses seem to be starting to get under her skin a little. Additionally, large screw ups can make her dejected, and she sometimes has a hard time taking harsh criticism from the digimon that she may look up to - though gentler criticisms she can handle.
She, additionally, seems to have a hard time finding a direction in things beyond just fighting and getting stronger, despite the fact that she does have the makings to pick up more positive hobbies- but sometimes it's just... Hard for her to get herself into gear for actually doing these hobbies, and more often than not she ends up dropping them a couple weeks later. Though this seems to be less out of any actual inability to do these hobbies,and even less that she dislikes said hobbies, and more that she just can't seem to find the drive for them - even if they seem interesting to her.
Overall though, Ophelia - with her battle-happy but honorable and friendly nature - is a loyal friend who'll always fight by your side if you gain a close bond with her. She's dedicated to protecting the weak, and standing up against bullies and baddies, and is always practicing to get stronger and better at it. She takes huge losses and harsh criticism - especially from those she admires - a bit too hard though, and needs some help to find some direction in finding hobbies and a life beyond combat. Despite all of this though, she's only but a kid, and is still growing and trying her best.
Holosuit:

Click for Source
Personal History:
Ophelia grew up in a decently-sized family - having been born in a litter of three with a sister and a brother, to a Blizzarmon mother and a Panjyamon father. They lived out in the colder, rougher parts of the Terabyte Mountains in the Northern Prominence, and it was their parents who had taught them to hunt, and fend for themselves. In particular, though her father had taught her two siblings to fight - them taking a shine to his more unarmed style - whereas Ophelia herself took to her mother's twin-axes and weapon-based style.
Her mother proved to be a somewhat strict teacher though - perhaps overly so - and though Ophelia picked up on the skills easily, she sometimes felt as though she had to keep working harder to make her parents proud. This would lead her to pushing herself constantly, and though she indeed liked the feeling of pushing herself, of making herself stronger, of doing something that was tough and succeeding - there came a certain issue of her never quite knowing when it'd be enough to make her mother - as emotionally distant as she was sometimes - proud.
Despite this though, she did get along with her family well enough - being the first to evolve to Rookie, Ophelia would remain long enough to continue to hone her skills, and watch over her siblings until they, too, would become Rookies. She, additionally, enjoyed traversing the rocky ridges of the Terabyte Mountains with her family during hunts and treks! Though... As soon as her siblings were able to look out for themselves, Ophelia would begin to look towards the world beyond the mountains - knowing that there were so many places out there, that she could see from the high points of the mountain range, but had yet to explore.
Her parents, having noted this long ago, would eventually gift her with the armor and blade that Spadamon such as herself were known for, and once she was ready, her family would give her a proper sendoff as she made her way down the mountains to explore the world beyond...
... and in the time that Ophelia has spent, ever since she left the mountains on her own? She has seen her fair share of adventures, made her fair share of friends, and has found a place for herself in the world as a proud member of KIZNA. The bonds that she's made thus far are what drive her to keep moving forward, though; and she is always looking to improve herself, to live up to her parents' expectations.
PRIMARY EVOLUTION LINE
SECONDARY EVOLUTION LINE
TERTIARY EVOLUTION LINE
ARMOR EVOLUTION LINE
DNA EVOLUTION LINE
Fighting Style: Ophelia is an upfront combatant who shines best in close-quarter one-on-one fights; getting up in the enemy's face, and using either Cryokinesis, or her signature artifact - Azure Fang - to produce nearly any weapon of her choice! She is tenacious and difficult to pin down with debuffs - having many ways to keep herself in the fight - and gets stronger the more she fights. However, she struggles against flying foes, particularly at her lower stages; being a landbound digimon who specializes in melee combat, as opposed to ranged.
Fresh
In-Training
Rookie
Champion
Ultimate
Mega
Alt Mega
Super Mega
Alt Super Mega
Fresh
Species: YukimiBotamon
Appearance:

Attribute: None/Free
Family/ies: N/A
Type: Slime
Abilities:
[ATTACK] Bubble Blow: Blows a spray of bubbles - to cause minor damage, to surprise the enemy for a quick getaway, or to otherwise just look cute.
Digivolves To: Wanyamon
Appearance:

Attribute: None/Free
Family/ies: N/A
Type: Slime
Abilities:
[ATTACK] Bubble Blow: Blows a spray of bubbles - to cause minor damage, to surprise the enemy for a quick getaway, or to otherwise just look cute.
Digivolves To: Wanyamon
In-Training
Species: Wanyamon
Appearance:

Attribute: None/Free
Family/ies: N/A
Type: Lesser
Abilities:
[NONCOMBAT PASSIVE] Feline Senses: Ophelia has sensitive hearing, smelling, and sight. As a result, she might notice something before someone with more average senses - but this also means that loud noises, some bright lights, and strong smells are more likely to overwhelm her senses. However, she is otherwise more tolerant to things such as snow blindness if given a little time to adjust, having grown up in the Northern Prominence.
[PASSIVE] Boing!: As a Wanyamon, Ophelia is particularly small, swift, and bouncy - and she knows it. Using these qualities to her advantage, she's constantly trying to dodge around enemy attacks as she pleases - being 30% more evasive.
[ATTACK] Smile Fang: With a huge smile on her face - either cheekily mischievous or disarmingly cute - she suddenly darts in and fiercely bites down on the nearest exposed part!
Digivolves From: YukimiBotamon
Digivolves To: Spadamon
Appearance:

Attribute: None/Free
Family/ies: N/A
Type: Lesser
Abilities:
[NONCOMBAT PASSIVE] Feline Senses: Ophelia has sensitive hearing, smelling, and sight. As a result, she might notice something before someone with more average senses - but this also means that loud noises, some bright lights, and strong smells are more likely to overwhelm her senses. However, she is otherwise more tolerant to things such as snow blindness if given a little time to adjust, having grown up in the Northern Prominence.
[PASSIVE] Boing!: As a Wanyamon, Ophelia is particularly small, swift, and bouncy - and she knows it. Using these qualities to her advantage, she's constantly trying to dodge around enemy attacks as she pleases - being 30% more evasive.
[ATTACK] Smile Fang: With a huge smile on her face - either cheekily mischievous or disarmingly cute - she suddenly darts in and fiercely bites down on the nearest exposed part!
Digivolves From: YukimiBotamon
Digivolves To: Spadamon
Rookie
Species: Spadamon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Weapon, Beast Man
Abilities:
[NONCOMBAT PASSIVE] Prominence Native: Having particularly thick fluffy fur, and having been raised in the coldest parts of Prominence, Ophelia is able to withstand even the coldest of extreme temperatures as long as she keeps her fur dry - as well as keep her footing on even the slickest of surfaces. However, this does not necessarily give her resistance towards ice-based attacks in combat.
[NONCOMBAT PASSIVE] Cryokinesis: Ophelia, being an ice-element Digimon, has a certain control over ice; shown primarily in her move set. On top of this however, she is also able to produce a number of different types of ice weapons at will to flavor her attacks, and shape and manipulate snow and ice to make simple constructs and tools.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. When Ophelia uses an [ATTACK] move, she gains a stack of Tempo, at a maximum of 1 per turn. Each stack of Tempo gives her +10% Attack, capping out at 5 stacks - or 50% Attack - maximum.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will alone! Ophelia is immune to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification, unless she otherwise allows it.
[ABILITY] Force of Will: Ophelia is stubborn and tenacious - even when a digimon tries to handicap her, she'll shake off the effect through sheer willpower alone. Heals a single debuff that may be afflicting Ophelia (damage over time, stat reduction, mute, etc.) or - alternatively - counteracts an enemy's attempt to increase her cooldowns, by reducing affected cooldowns by 1 turn. She can only target herself with this move. [1 Turn Cooldown]
[ABILITY; RAM] Icy Ascent: Ophelia leaps upwards and into the air - aided by suspended icy platforms where necessary - to attempt to dodge an incoming move, and to get as high up as she can or otherwise desires. Regardless of if the dodge succeeds, any [ATTACK] that Ophelia uses has 30% increased Attack and Accuracy against flying foes until the end of her next turn. [3 Turn Cooldown]
[ATTACK] Icesplitter: Using preferably a heavy or otherwise large weapon, Ophelia swings it down at her foe with great force - dealing a good amount of ice damage, and the strength of the attack being able to crack the ground beneath her and her target in its wake! [2 Turn Cooldown]
[ATTACK] Chilling Fist: After being targeted by a close-ranged ability, Ophelia takes advantage of the close quarters and swings a fist at the enemy, aiming for their gut. Upon making contact, her fists let out a burst of icy subzero wind, sending her foe flying and chilling them to the bone! Knocks back struck opponents. [1 Turn Cooldown]
[ATTACK] Blue Blade: Maintaining the name of her 'old reliable' Blue Blade; Ophelia picks her weapon of choice - her own fists being an equally valid option - and enhances it with her ice, striking at the foe..!
Digivolves From: Wanyamon
Digivolves To: Himamon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Weapon, Beast Man
Abilities:
[NONCOMBAT PASSIVE] Prominence Native: Having particularly thick fluffy fur, and having been raised in the coldest parts of Prominence, Ophelia is able to withstand even the coldest of extreme temperatures as long as she keeps her fur dry - as well as keep her footing on even the slickest of surfaces. However, this does not necessarily give her resistance towards ice-based attacks in combat.
[NONCOMBAT PASSIVE] Cryokinesis: Ophelia, being an ice-element Digimon, has a certain control over ice; shown primarily in her move set. On top of this however, she is also able to produce a number of different types of ice weapons at will to flavor her attacks, and shape and manipulate snow and ice to make simple constructs and tools.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. When Ophelia uses an [ATTACK] move, she gains a stack of Tempo, at a maximum of 1 per turn. Each stack of Tempo gives her +10% Attack, capping out at 5 stacks - or 50% Attack - maximum.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will alone! Ophelia is immune to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification, unless she otherwise allows it.
[ABILITY] Force of Will: Ophelia is stubborn and tenacious - even when a digimon tries to handicap her, she'll shake off the effect through sheer willpower alone. Heals a single debuff that may be afflicting Ophelia (damage over time, stat reduction, mute, etc.) or - alternatively - counteracts an enemy's attempt to increase her cooldowns, by reducing affected cooldowns by 1 turn. She can only target herself with this move. [1 Turn Cooldown]
[ABILITY; RAM] Icy Ascent: Ophelia leaps upwards and into the air - aided by suspended icy platforms where necessary - to attempt to dodge an incoming move, and to get as high up as she can or otherwise desires. Regardless of if the dodge succeeds, any [ATTACK] that Ophelia uses has 30% increased Attack and Accuracy against flying foes until the end of her next turn. [3 Turn Cooldown]
[ATTACK] Icesplitter: Using preferably a heavy or otherwise large weapon, Ophelia swings it down at her foe with great force - dealing a good amount of ice damage, and the strength of the attack being able to crack the ground beneath her and her target in its wake! [2 Turn Cooldown]
[ATTACK] Chilling Fist: After being targeted by a close-ranged ability, Ophelia takes advantage of the close quarters and swings a fist at the enemy, aiming for their gut. Upon making contact, her fists let out a burst of icy subzero wind, sending her foe flying and chilling them to the bone! Knocks back struck opponents. [1 Turn Cooldown]
[ATTACK] Blue Blade: Maintaining the name of her 'old reliable' Blue Blade; Ophelia picks her weapon of choice - her own fists being an equally valid option - and enhances it with her ice, striking at the foe..!
Digivolves From: Wanyamon
Digivolves To: Himamon
Champion
Species: Himamon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Demon Man
Abilities:
[NONCOMBAT PASSIVE] Prominence Native: Having particularly thick fluffy fur, and having been raised in the coldest parts of Prominence, Ophelia is able to withstand even the coldest of extreme temperatures as long as she keeps her fur dry - as well as keep her footing on even the slickest of surfaces. However, this does not necessarily give her resistance towards ice-based attacks in combat.
[NONCOMBAT PASSIVE] Cryokinesis: Ophelia, being an ice-element Digimon, has a certain control over ice; shown primarily in her move set. On top of this however, she is also able to produce a number of different types of ice weapons at will to flavor her attacks, and shape and manipulate snow and ice to make simple constructs and tools.
[PASSIVE] Unerring Tenacity: Ophelia's stubborn and tenacious nature extends to even a physical level; once she gets moving, she's almost impossible to stop..! She is able to break free of grapples and other such effects that rely on restraining her, such as being chained, tied down, or tangled up. Additionally, she is able to overcome environmental effects that might slow her down or upset her balance - such as difficult terrain, tremors, or strong winds.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. When Ophelia uses an [ATTACK] move, she gains a stack of Tempo, at a maximum of 1 per turn. Each stack of Tempo gives her +10% Attack, capping out at 5 stacks - or 50% Attack - maximum.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will alone! Ophelia is immune to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification, unless she otherwise allows it.
[ABILITY] Force of Will: Ophelia is stubborn and tenacious - even when a digimon tries to handicap her, she'll shake off the effect through sheer willpower alone. Heals a single debuff that may be afflicting Ophelia (damage over time, stat reduction, mute, etc.) or - alternatively - counteracts an enemy's attempt to increase her cooldowns, by reducing affected cooldowns by 1 turn. She can only target herself with this move. [1 Turn Cooldown]
[ABILITY; RAM] Icy Ascent: Ophelia leaps upwards and into the air - aided by suspended icy platforms where necessary - to attempt to dodge an incoming move, and to get as high up as she can or otherwise desires. Regardless of if the dodge succeeds, any [ATTACK] that Ophelia uses has 30% increased Attack and Accuracy against flying foes until the end of her next turn. [3 Turn Cooldown]
[ATTACK] Frozen Dragoon: Only usable if Icy Ascent's buff is active, and consumes said buff. Using the altitude to her advantage, Ophelia switches out to a piercing weapon such as a lance or spear, and dives downwards into her opponent - using the built up inertia to deal devastating ice damage! If a struck opponent is flying, they are smashed into the ground and grounded for the next turn. [4 Turn Cooldown]
[ATTACK] Icesplitter: Using preferably a heavy or otherwise large weapon, Ophelia swings it down at her foe with great force - dealing a good amount of ice damage, and the strength of the attack being able to crack the ground beneath her and her target in its wake! [2 Turn Cooldown]
[ATTACK] Chilling Fist: After being targeted by a close-ranged ability, Ophelia takes advantage of the close quarters and swings a fist at the enemy, aiming for their gut. Upon making contact, her fists let out a burst of icy subzero wind, sending her foe flying and chilling them to the bone! Knocks back struck opponents. [1 Turn Cooldown]
[ATTACK] Blue Blade: Maintaining the name of her 'old reliable' Blue Blade; Ophelia picks her weapon of choice - her own fists being an equally valid option - and enhances it with her ice, striking at the foe..!
Digivolves From: Spadamon
Digivolves To: Panjyamon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Demon Man
Abilities:
[NONCOMBAT PASSIVE] Prominence Native: Having particularly thick fluffy fur, and having been raised in the coldest parts of Prominence, Ophelia is able to withstand even the coldest of extreme temperatures as long as she keeps her fur dry - as well as keep her footing on even the slickest of surfaces. However, this does not necessarily give her resistance towards ice-based attacks in combat.
[NONCOMBAT PASSIVE] Cryokinesis: Ophelia, being an ice-element Digimon, has a certain control over ice; shown primarily in her move set. On top of this however, she is also able to produce a number of different types of ice weapons at will to flavor her attacks, and shape and manipulate snow and ice to make simple constructs and tools.
[PASSIVE] Unerring Tenacity: Ophelia's stubborn and tenacious nature extends to even a physical level; once she gets moving, she's almost impossible to stop..! She is able to break free of grapples and other such effects that rely on restraining her, such as being chained, tied down, or tangled up. Additionally, she is able to overcome environmental effects that might slow her down or upset her balance - such as difficult terrain, tremors, or strong winds.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. When Ophelia uses an [ATTACK] move, she gains a stack of Tempo, at a maximum of 1 per turn. Each stack of Tempo gives her +10% Attack, capping out at 5 stacks - or 50% Attack - maximum.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will alone! Ophelia is immune to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification, unless she otherwise allows it.
[ABILITY] Force of Will: Ophelia is stubborn and tenacious - even when a digimon tries to handicap her, she'll shake off the effect through sheer willpower alone. Heals a single debuff that may be afflicting Ophelia (damage over time, stat reduction, mute, etc.) or - alternatively - counteracts an enemy's attempt to increase her cooldowns, by reducing affected cooldowns by 1 turn. She can only target herself with this move. [1 Turn Cooldown]
[ABILITY; RAM] Icy Ascent: Ophelia leaps upwards and into the air - aided by suspended icy platforms where necessary - to attempt to dodge an incoming move, and to get as high up as she can or otherwise desires. Regardless of if the dodge succeeds, any [ATTACK] that Ophelia uses has 30% increased Attack and Accuracy against flying foes until the end of her next turn. [3 Turn Cooldown]
[ATTACK] Frozen Dragoon: Only usable if Icy Ascent's buff is active, and consumes said buff. Using the altitude to her advantage, Ophelia switches out to a piercing weapon such as a lance or spear, and dives downwards into her opponent - using the built up inertia to deal devastating ice damage! If a struck opponent is flying, they are smashed into the ground and grounded for the next turn. [4 Turn Cooldown]
[ATTACK] Icesplitter: Using preferably a heavy or otherwise large weapon, Ophelia swings it down at her foe with great force - dealing a good amount of ice damage, and the strength of the attack being able to crack the ground beneath her and her target in its wake! [2 Turn Cooldown]
[ATTACK] Chilling Fist: After being targeted by a close-ranged ability, Ophelia takes advantage of the close quarters and swings a fist at the enemy, aiming for their gut. Upon making contact, her fists let out a burst of icy subzero wind, sending her foe flying and chilling them to the bone! Knocks back struck opponents. [1 Turn Cooldown]
[ATTACK] Blue Blade: Maintaining the name of her 'old reliable' Blue Blade; Ophelia picks her weapon of choice - her own fists being an equally valid option - and enhances it with her ice, striking at the foe..!
Digivolves From: Spadamon
Digivolves To: Panjyamon
Ultimate
Species: Panjyamon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Beast Man
Abilities:
[NONCOMBAT PASSIVE] Prominence Native: Having particularly thick fluffy fur, and having been raised in the coldest parts of Prominence, Ophelia is able to withstand even the coldest of extreme temperatures as long as she keeps her fur dry - as well as keep her footing on even the slickest of surfaces. However, this does not necessarily give her resistance towards ice-based attacks in combat.
[NONCOMBAT PASSIVE] Cryokinesis: Ophelia, being an ice-element Digimon, has a certain control over ice; shown primarily in her move set. On top of this however, she is also able to produce a number of different types of ice weapons at will to flavor her attacks, and shape and manipulate snow and ice to make simple constructs and tools.
[PASSIVE] Unerring Tenacity: Ophelia's stubborn and tenacious nature extends to even a physical level; once she gets moving, she's almost impossible to stop..! She is able to break free of grapples and other such effects that rely on restraining her, such as being chained, tied down, or tangled up. Additionally, she is able to overcome environmental effects that might slow her down or upset her balance - such as difficult terrain, tremors, or strong winds.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. When Ophelia uses an [ATTACK] move, she gains a stack of Tempo, at a maximum of 1 per turn. Each stack of Tempo gives her +10% Attack, capping out at 5 stacks - or 50% Attack - maximum.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will alone! Ophelia is immune to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification, unless she otherwise allows it.
[ABILITY] Force of Will: Ophelia is stubborn and tenacious - even when a digimon tries to handicap her, she'll shake off the effect through sheer willpower alone. Heals a single debuff that may be afflicting Ophelia (damage over time, stat reduction, mute, etc.) or - alternatively - counteracts an enemy's attempt to increase her cooldowns, by reducing affected cooldowns by 1 turn. She can only target herself with this move. [1 Turn Cooldown]
[ABILITY; RAM] Icy Ascent: Ophelia leaps upwards and into the air - aided by suspended icy platforms where necessary - to attempt to dodge an incoming move, and to get as high up as she can or otherwise desires. Regardless of if the dodge succeeds, any [ATTACK] that Ophelia uses has 30% increased Attack and Accuracy against flying foes until the end of her next turn. [3 Turn Cooldown]
[ATTACK] Frozen Dragoon: Only usable if Icy Ascent's buff is active, and consumes said buff. Using the altitude to her advantage, Ophelia switches out to a piercing weapon such as a lance or spear, and dives downwards into her opponent - using the built up inertia to deal devastating ice damage! If a struck opponent is flying, they are smashed into the ground and grounded for the next turn. [4 Turn Cooldown]
[ATTACK] Glaciersplitter: Using preferably a heavy or otherwise large weapon, Ophelia swings it downwards and into the ground to vault herself into the air, before swinging it down at her foe with increased inertia - the sheer strength of the attack being able to fracture the ground beneath her and her target in its wake! Pierces active defenses/blocks. [3 Turn Cooldown]
[ATTACK] Secondary Strike: Whilst wielding a weapon with her offhand or tail, Ophelia strikes at the enemy with a basic attack as either a lead-in or a followup to an additional melee [ATTACK] of her choice! [2 Turn Cooldown]
[ATTACK] Chilling Fist: After being targeted by a close-ranged ability, Ophelia takes advantage of the close quarters and swings a fist at the enemy, aiming for their gut. Upon making contact, her fists let out a burst of icy subzero wind, sending her foe flying and chilling them to the bone! Knocks back struck opponents. [1 Turn Cooldown]
[ATTACK] Blue Blade: Maintaining the name of her 'old reliable' Blue Blade; Ophelia picks her weapon of choice - her own fists being an equally valid option - and enhances it with her ice, striking at the foe..!
Digivolves From: Himamon
Digivolves To: Panjyamon-X
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Beast Man
Abilities:
[NONCOMBAT PASSIVE] Prominence Native: Having particularly thick fluffy fur, and having been raised in the coldest parts of Prominence, Ophelia is able to withstand even the coldest of extreme temperatures as long as she keeps her fur dry - as well as keep her footing on even the slickest of surfaces. However, this does not necessarily give her resistance towards ice-based attacks in combat.
[NONCOMBAT PASSIVE] Cryokinesis: Ophelia, being an ice-element Digimon, has a certain control over ice; shown primarily in her move set. On top of this however, she is also able to produce a number of different types of ice weapons at will to flavor her attacks, and shape and manipulate snow and ice to make simple constructs and tools.
[PASSIVE] Unerring Tenacity: Ophelia's stubborn and tenacious nature extends to even a physical level; once she gets moving, she's almost impossible to stop..! She is able to break free of grapples and other such effects that rely on restraining her, such as being chained, tied down, or tangled up. Additionally, she is able to overcome environmental effects that might slow her down or upset her balance - such as difficult terrain, tremors, or strong winds.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. When Ophelia uses an [ATTACK] move, she gains a stack of Tempo, at a maximum of 1 per turn. Each stack of Tempo gives her +10% Attack, capping out at 5 stacks - or 50% Attack - maximum.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will alone! Ophelia is immune to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification, unless she otherwise allows it.
[ABILITY] Force of Will: Ophelia is stubborn and tenacious - even when a digimon tries to handicap her, she'll shake off the effect through sheer willpower alone. Heals a single debuff that may be afflicting Ophelia (damage over time, stat reduction, mute, etc.) or - alternatively - counteracts an enemy's attempt to increase her cooldowns, by reducing affected cooldowns by 1 turn. She can only target herself with this move. [1 Turn Cooldown]
[ABILITY; RAM] Icy Ascent: Ophelia leaps upwards and into the air - aided by suspended icy platforms where necessary - to attempt to dodge an incoming move, and to get as high up as she can or otherwise desires. Regardless of if the dodge succeeds, any [ATTACK] that Ophelia uses has 30% increased Attack and Accuracy against flying foes until the end of her next turn. [3 Turn Cooldown]
[ATTACK] Frozen Dragoon: Only usable if Icy Ascent's buff is active, and consumes said buff. Using the altitude to her advantage, Ophelia switches out to a piercing weapon such as a lance or spear, and dives downwards into her opponent - using the built up inertia to deal devastating ice damage! If a struck opponent is flying, they are smashed into the ground and grounded for the next turn. [4 Turn Cooldown]
[ATTACK] Glaciersplitter: Using preferably a heavy or otherwise large weapon, Ophelia swings it downwards and into the ground to vault herself into the air, before swinging it down at her foe with increased inertia - the sheer strength of the attack being able to fracture the ground beneath her and her target in its wake! Pierces active defenses/blocks. [3 Turn Cooldown]
[ATTACK] Secondary Strike: Whilst wielding a weapon with her offhand or tail, Ophelia strikes at the enemy with a basic attack as either a lead-in or a followup to an additional melee [ATTACK] of her choice! [2 Turn Cooldown]
[ATTACK] Chilling Fist: After being targeted by a close-ranged ability, Ophelia takes advantage of the close quarters and swings a fist at the enemy, aiming for their gut. Upon making contact, her fists let out a burst of icy subzero wind, sending her foe flying and chilling them to the bone! Knocks back struck opponents. [1 Turn Cooldown]
[ATTACK] Blue Blade: Maintaining the name of her 'old reliable' Blue Blade; Ophelia picks her weapon of choice - her own fists being an equally valid option - and enhances it with her ice, striking at the foe..!
Digivolves From: Himamon
Digivolves To: Panjyamon-X
Mega
Species: Panjyamon-X
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Beast Man
Abilities: [9 Abilities Max]
Digivolves From: Panjyamon
Digivolves To: Oujamon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Beast Man
Abilities: [9 Abilities Max]
Digivolves From: Panjyamon
Digivolves To: Oujamon
Alt Mega
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Super Mega
Species: Oujamon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Beast Knight
Abilities: [10 Abilities Max]
Digivolves From: Panjyamon-X
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Beast Knight
Abilities: [10 Abilities Max]
Digivolves From: Panjyamon-X
Alt Super Mega
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SECONDARY EVOLUTION LINE
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ARMOR EVOLUTION LINE
Fighting Style: In these forms, Ophelia is a mixed fighter that can be best described as a Paladin; using holy-based attacks to wear down the foe, while being able to support and buff her allies. Additionally, as Mihiramon, she gains the benefit of flight - which she puts to good use, more often than not. Due to her more supportive aspects, she shines best when she has allies to back her up and to receive her buffs.
Armor Champion
Armor Ultimate
Armor Champion
Species: Gatomon
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Holy Beast
Abilities:
[NONCOMBAT PASSIVE] Feline Senses: Ophelia has sensitive hearing, smelling, and sight. As a result, she might notice something before someone with more average senses - but this also means that loud noises, some bright lights, and strong smells are more likely to overwhelm her senses. However, she is otherwise more tolerant to things such as snow blindness if given a little time to adjust, having grown up in the Northern Prominence.
[NONCOMBAT PASSIVE] Nightlight: Ophelia is able to create and dismiss harmless orbs of light, that tend to range in size from a golfball to a baseball or tennisball. These orbs follow her will, can float and follow after her or a nearby individual, or remain hovering in place - producing a warm, golden light that illuminates the immediate surroundings. They cannot stray too far from her, however - any orbs further than 30 feet from her wink out automatically.
[PASSIVE] Empathetic Feline: As Gatomon, Ophelia seems to pick up on the energy of those around her; and when they feel emboldened, she'll feel emboldened, too! When an ally uses a buff on themself, she gains that buff as well - upsides and downsides both, at half strength - for the same duration. She cannot have more than one buff at the same time in this way; and she can choose to not copy a buff, if she so wishes.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. For each turn that she makes a direct melee attack, she gains 1 stack of Tempo at the end of that turn - and for each turn that she doesn't make a melee attack, she loses 1 stack of Tempo at the end. She gets a 6% attack and accuracy increase for each stack she gets, capping at 30% attack and accuracy at 5 stacks.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will, and the sheer anger at someone trying to control her like such. As a result, she is highly resistant - if not outright immune - to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification- unless she allows another digimon to influence her in this way.
[ABILITY] Shining Willpower: Ophelia's sheer willpower manifests in a beam of holy light that shines downward on herself, or an ally of her choice - energizing and healing them a moderate amount, and healing a single debuff of their choice. [3 Turn Cooldown]
[ABILITY] Inspiring Vigor: With an energized battleroar, Ophelia inspires up to 3 digimon of her choice who can hear her - either herself or allies - giving each digimon a burst of energy, and increasing their speed by 20% for 2 turns. [3 Turn Cooldown]
[ABILITY] Shining Shield: Ophelia produces a buckler-like shield on her forearm made out of holy light. It can block up to 2 Champion level moves before shattering, or 50% of a single Ultimate move. It otherwise lasts for 1 turn before fading away. [3 Turn Cooldown]
[ATTACK] Bright Blade: Ophelia charges her weapon or claws with holy light, giving it a gold sheen, and strikes at the enemy!
[ATTACK] Purge Strike: A powerfully charged move, holy light forms around the weapon or her claws - glowing a blindingly-bright gold - and grows in size. Using this, she strikes at the enemy viciously - dealing increased damage against Virus and/or Dark type digimon. [2 Turn Cooldown]
Digivolves From: Ophelia + Digimental of Loyalty
Appearance:

Attribute: Vaccine
Family/ies: Nature Spirits, Virus Busters
Type: Holy Beast
Abilities:
[NONCOMBAT PASSIVE] Feline Senses: Ophelia has sensitive hearing, smelling, and sight. As a result, she might notice something before someone with more average senses - but this also means that loud noises, some bright lights, and strong smells are more likely to overwhelm her senses. However, she is otherwise more tolerant to things such as snow blindness if given a little time to adjust, having grown up in the Northern Prominence.
[NONCOMBAT PASSIVE] Nightlight: Ophelia is able to create and dismiss harmless orbs of light, that tend to range in size from a golfball to a baseball or tennisball. These orbs follow her will, can float and follow after her or a nearby individual, or remain hovering in place - producing a warm, golden light that illuminates the immediate surroundings. They cannot stray too far from her, however - any orbs further than 30 feet from her wink out automatically.
[PASSIVE] Empathetic Feline: As Gatomon, Ophelia seems to pick up on the energy of those around her; and when they feel emboldened, she'll feel emboldened, too! When an ally uses a buff on themself, she gains that buff as well - upsides and downsides both, at half strength - for the same duration. She cannot have more than one buff at the same time in this way; and she can choose to not copy a buff, if she so wishes.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. For each turn that she makes a direct melee attack, she gains 1 stack of Tempo at the end of that turn - and for each turn that she doesn't make a melee attack, she loses 1 stack of Tempo at the end. She gets a 6% attack and accuracy increase for each stack she gets, capping at 30% attack and accuracy at 5 stacks.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will, and the sheer anger at someone trying to control her like such. As a result, she is highly resistant - if not outright immune - to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification- unless she allows another digimon to influence her in this way.
[ABILITY] Shining Willpower: Ophelia's sheer willpower manifests in a beam of holy light that shines downward on herself, or an ally of her choice - energizing and healing them a moderate amount, and healing a single debuff of their choice. [3 Turn Cooldown]
[ABILITY] Inspiring Vigor: With an energized battleroar, Ophelia inspires up to 3 digimon of her choice who can hear her - either herself or allies - giving each digimon a burst of energy, and increasing their speed by 20% for 2 turns. [3 Turn Cooldown]
[ABILITY] Shining Shield: Ophelia produces a buckler-like shield on her forearm made out of holy light. It can block up to 2 Champion level moves before shattering, or 50% of a single Ultimate move. It otherwise lasts for 1 turn before fading away. [3 Turn Cooldown]
[ATTACK] Bright Blade: Ophelia charges her weapon or claws with holy light, giving it a gold sheen, and strikes at the enemy!
[ATTACK] Purge Strike: A powerfully charged move, holy light forms around the weapon or her claws - glowing a blindingly-bright gold - and grows in size. Using this, she strikes at the enemy viciously - dealing increased damage against Virus and/or Dark type digimon. [2 Turn Cooldown]
Digivolves From: Ophelia + Digimental of Loyalty
Armor Ultimate
Species: Mihiramon
Appearance:

Attribute: Data
Family/ies: Wind Guardians
Type: Holy Beast
Abilities:
[NONCOMBAT PASSIVE] Feline Senses: Ophelia has sensitive hearing, smelling, and sight. As a result, she might notice something before someone with more average senses - but this also means that loud noises, some bright lights, and strong smells are more likely to overwhelm her senses. However, she is otherwise more tolerant to things such as snow blindness if given a little time to adjust, having grown up in the Northern Prominence.
[NONCOMBAT PASSIVE] Nightlight: Ophelia is able to create and dismiss harmless orbs of light, that tend to range in size from a golfball to a baseball or tennisball. These orbs follow her will, can float and follow after her or a nearby individual, or remain hovering in place - producing a warm, golden light that illuminates the immediate surroundings. They cannot stray too far from her, however - any orbs further than 30 feet from her wink out automatically.
[NONCOMBAT PASSIVE] Treasure Tail: Much like many Mihiramon, Ophelia is able to turn her tail into a staff, with which she can fight. However, she is also able to either shape the end of the tail into different weapons, or attach a weapon of her choice onto the end of it, as she pleases.
[PASSIVE] Empathetic Feline: As Mihiramon, Ophelia seems to pick up on the energy of those around her; and when they feel emboldened, she'll feel emboldened, too! When an ally uses a buff on themself, she gains that buff as well - upsides and downsides both, at half strength - for the same duration. She cannot have more than one buff at the same time in this way; and she can choose to not copy a buff, if she so wishes.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. For each turn that she makes a direct melee attack, she gains 1 stack of Tempo at the end of that turn - and for each turn that she doesn't make a melee attack, she loses 1 stack of Tempo at the end. She gets a 6% attack and accuracy increase for each stack she gets, capping at 30% attack and accuracy at 5 stacks.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will, and the sheer anger at someone trying to control her like such. As a result, she is highly resistant - if not outright immune - to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification- unless she allows another digimon to influence her in this way.
[ABILITY] Shining Willpower: Ophelia's sheer willpower manifests in a beam of holy light that shines downward on herself, or an ally of her choice - energizing and healing them a moderate amount, and healing a single debuff of their choice. [3 Turn Cooldown]
[ABILITY] Inspiring Vigor: With an energized battleroar, Ophelia inspires up to 3 digimon of her choice who can hear her - either herself or allies - giving each digimon a burst of energy, and increasing their speed by 20% for 2 turns. [3 Turn Cooldown]
[ABILITY; RAM] Wargongs of Fury: Using her Treasure Rod, Ophelia begins to strike at her own pauldrons at a frenzied beat like they were gongs - creating a cacophonous din that rings out over the battlefield. Pumping up 3 digimon (herself and/or allies) who can hear her, they begin to move and act with the beat of her own strikes, increasing their attack by 20% for 2 turns. [3 Turn Cooldown]
[ABILITY] Shining Shield: Ophelia produces a pair of buckler-like shields over her front pauldrons, made from holy light. It can block up to 2 Ultimate level moves before shattering, or 50% of a single Mega move. It otherwise lasts for 1 turn before fading away. [3 Turn Cooldown]
[ATTACK] Hunter's Tail: Giving a sharp and barbed point to the end of her tail, Ophelia extends her Treasure Rod and shoots it forward to impale an enemy - before swinging it to slam a foe into a nearby surface, or pulling them in to close quarters. It is an accurate move that does devastating damage to flying or otherwise airborne foes, though it does not count for Tempo. [2 Turn Cooldown]
[ATTACK] Purging Fury: A blindingly-bright golden sheen covers Ophelia's claws and/or tail, as she strikes the foe with a powerful and holy fury that deals extra damage to Virus or Dark-element digimon. [2 Turn Cooldown]
[ATTACK] Golden Zenith: Charging a single claw or the end of her tail with an excess of holy energy, Ophelia slams it into the foe - resulting in a blinding explosion of holy energy in a 30 feet radius! Those closest to the center (the center being the intended target) take heavy damage and risk being launched into the air, whereas those closer to the edge of the AOE take less damage. [2 Turn Cooldown]
Digivolves From: Ophelia + Digimental of Tenacity
Appearance:

Attribute: Data
Family/ies: Wind Guardians
Type: Holy Beast
Abilities:
[NONCOMBAT PASSIVE] Feline Senses: Ophelia has sensitive hearing, smelling, and sight. As a result, she might notice something before someone with more average senses - but this also means that loud noises, some bright lights, and strong smells are more likely to overwhelm her senses. However, she is otherwise more tolerant to things such as snow blindness if given a little time to adjust, having grown up in the Northern Prominence.
[NONCOMBAT PASSIVE] Nightlight: Ophelia is able to create and dismiss harmless orbs of light, that tend to range in size from a golfball to a baseball or tennisball. These orbs follow her will, can float and follow after her or a nearby individual, or remain hovering in place - producing a warm, golden light that illuminates the immediate surroundings. They cannot stray too far from her, however - any orbs further than 30 feet from her wink out automatically.
[NONCOMBAT PASSIVE] Treasure Tail: Much like many Mihiramon, Ophelia is able to turn her tail into a staff, with which she can fight. However, she is also able to either shape the end of the tail into different weapons, or attach a weapon of her choice onto the end of it, as she pleases.
[PASSIVE] Empathetic Feline: As Mihiramon, Ophelia seems to pick up on the energy of those around her; and when they feel emboldened, she'll feel emboldened, too! When an ally uses a buff on themself, she gains that buff as well - upsides and downsides both, at half strength - for the same duration. She cannot have more than one buff at the same time in this way; and she can choose to not copy a buff, if she so wishes.
[PASSIVE; RAM] Tempo: Ophelia is a scrapper who prefers getting up close and personal - and the more she fights, the easier it gets for her as she gets into the rhythm of it. For each turn that she makes a direct melee attack, she gains 1 stack of Tempo at the end of that turn - and for each turn that she doesn't make a melee attack, she loses 1 stack of Tempo at the end. She gets a 6% attack and accuracy increase for each stack she gets, capping at 30% attack and accuracy at 5 stacks.
[PASSIVE; RAM GIGA] Lionheart: Ophelia is stubborn, willful, and passionate - especially in the heat of battle. Those who try to influence her mind or emotions find it difficult to overcome this side of her - and more often than not, she powers thru from sheer will, and the sheer anger at someone trying to control her like such. As a result, she is highly resistant - if not outright immune - to effects that influence her mind, emotions, or disposition, such as mind control, taunts, rage, fear, or pacification- unless she allows another digimon to influence her in this way.
[ABILITY] Shining Willpower: Ophelia's sheer willpower manifests in a beam of holy light that shines downward on herself, or an ally of her choice - energizing and healing them a moderate amount, and healing a single debuff of their choice. [3 Turn Cooldown]
[ABILITY] Inspiring Vigor: With an energized battleroar, Ophelia inspires up to 3 digimon of her choice who can hear her - either herself or allies - giving each digimon a burst of energy, and increasing their speed by 20% for 2 turns. [3 Turn Cooldown]
[ABILITY; RAM] Wargongs of Fury: Using her Treasure Rod, Ophelia begins to strike at her own pauldrons at a frenzied beat like they were gongs - creating a cacophonous din that rings out over the battlefield. Pumping up 3 digimon (herself and/or allies) who can hear her, they begin to move and act with the beat of her own strikes, increasing their attack by 20% for 2 turns. [3 Turn Cooldown]
[ABILITY] Shining Shield: Ophelia produces a pair of buckler-like shields over her front pauldrons, made from holy light. It can block up to 2 Ultimate level moves before shattering, or 50% of a single Mega move. It otherwise lasts for 1 turn before fading away. [3 Turn Cooldown]
[ATTACK] Hunter's Tail: Giving a sharp and barbed point to the end of her tail, Ophelia extends her Treasure Rod and shoots it forward to impale an enemy - before swinging it to slam a foe into a nearby surface, or pulling them in to close quarters. It is an accurate move that does devastating damage to flying or otherwise airborne foes, though it does not count for Tempo. [2 Turn Cooldown]
[ATTACK] Purging Fury: A blindingly-bright golden sheen covers Ophelia's claws and/or tail, as she strikes the foe with a powerful and holy fury that deals extra damage to Virus or Dark-element digimon. [2 Turn Cooldown]
[ATTACK] Golden Zenith: Charging a single claw or the end of her tail with an excess of holy energy, Ophelia slams it into the foe - resulting in a blinding explosion of holy energy in a 30 feet radius! Those closest to the center (the center being the intended target) take heavy damage and risk being launched into the air, whereas those closer to the edge of the AOE take less damage. [2 Turn Cooldown]
Digivolves From: Ophelia + Digimental of Tenacity
DNA EVOLUTION LINE
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