Omen
Apr 7, 2020 9:08:59 GMT
Post by Omen, Chaddest of Chads on Apr 7, 2020 9:08:59 GMT
Digimon Name: Mide. However, she introduces herself as Omen to almost everybody, and often responds to that name more.
Default Form: Wispmon
Gender: Female
Alignment: True Neutral
Skills/Talents:
Vocal Mimicry: Omen has a strange talent for being able to mimic the voices of people she’s met. It takes a while for her to get a perfect impression, but otherwise, she’s fairly skilled at this. It’s also a preferred form of communication in her lower forms--stealing voices.
Nosy: This digimon can and will get up in your business and eavesdrop on you if she thinks it’ll suit her. She often doesn’t actually resort to this, but when she does, it’s generally pretty hard to notice she’s there. This is helped by her diminutive stature (at certain levels) and lack of presence at times.
Personality: An elusive creature, the main thing one can think of when they think about Mide is that she lacks presence, she lacks conviction. It's unclear how long she's existed, but her main goal in life is literally just to lay low for the moment. Of course, if one makes the commitment to seek her out, she is not one to reject conversation, though she doesn't feel like she has much worth offering or adding.
Of course, there is an ever present drive for Mide to help people, even if she has no reason to. She will always try to assume the best of those she encounters unless they openly show hostility towards her for whatever reason of many may exist. The creature is otherwise as mild-mannered as her mothers and her grandparents alike. That's really it, honestly, there's not much else to her outside of eccentricity regarding particular subjects she likes. Like, she gets excited really quickly when something that interests her (it could be anything!) pops up.
Holosuit:
Faceclaim:Touhou Project • Fujiwara No Mokou • Omen/Mide
Personal History: The definition of a surprise goes as follows: to elicit or bring out suddenly and without warning. That's essentially what I am. Sudden, without warning. I'm not being self-deprecating or anything, that's honestly just how it is--especially with this family. Asking me about when specifically I came to be is a fruitless endeavor. I don't know. Simple as that, and neither does Tomi.
We just...showed up one day. That's basically it. Two separate eggs appeared and from that came us. We aren't twins or anything, at least I'd hope we aren't, but we're sisters. That's something we both know at the core of our beings.
It's also not like growing up in the Village is something that's super prevalent to me, either. Because...well, it's not. Every Digimon that I know comes from there. The Swanmon and Elecmon there were pretty surprised when they figured out who our parents were, though. Namely because they couldn't reach either of them on the phone, and because one of them...was actually not registered with the Village.
Kind of cryptic, huh?
Anyways, we've been on the road for a while. We left the moment Tomi became a rookie--sometime after I did.
Hey, how do you get to heaven? I heard that's where mom lives. It's too cold to try heading to Ys...
Also, please don’t ask about the name. I picked it myself.
Fresh
Species: Sootmon
Appearance:
(Click for the source. Credits go to Garmmy!)
Attribute: N/A
Family/ies: N/A
Type: Slime
Fighting Style: ...What? This is, what the kids would call...baby.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Baby Smog: Sootmon breathes out an irritating puff of smoke. It can't hurt anything, but it has this going for it, and that's what they're fine with.
Digivolves To: Burnemon
In-Training
Species: Burnemon
Appearance:
(Click for the source. Credits go to Garmmy!)
Attribute: N/A
Family/ies: N/A
Type: Slime
Fighting Style: Very hot to the touch. Don't touch her.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Scalding! [Passive]: While Burnemon can freely control her temperature, if for some reason she is in a battle, she will naturally turn the heat up as high as it will go. Basically, don't touch her, she angry.
Coal Spark: Burnemon breathes out hot embers from her mouth. These aren't really painful, or powerful. If for some reason they set something on fire, it only burns for a minute.
Digivolves From: Sootmon
Digivolves To: Wispmon
Rookie
Species: Wispmon
Appearance:
(Click for the source. Credits go to Garmmy!)
Attribute: Data
Family/ies: Nightmare Soldiers
Type: Beast
Fighting Style: A quick footed creature with literally zero arms. Despite this, Wispmon, in comparison to Mide's previous forms, is versed with two things and two things only. Fire, and magic. Also, she can't be disarmed. Thanks, armlessness.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Ghost of the Forest [Passive]: Wispmon is a rather lightweight creature, being about 30% quicker than the average rookie despite not being very hardy at all.
Fox Nail: Wispmon uses the claws upon her tail to scratch at an opponent. The wounds left by this can sting! One post cooldown.
Craft Fire: Wispmon conjures up pink flames from its tail before hurling it towards a foe. It has complete control over what shape the fire takes, as well as the overall intensity, though it bears no control over the damage it might cause. Two post cooldown.
Hex Barrier: Wispmon utters an incantation, before a barrier in the shape of a magic circle appears in front of them. This shield will endure against a single attack at an equivalent level, stopping it dead in its tracks. Three post cooldown.
Retention [Passive - RAM Upgrade]: This individual is capable of recalling and understanding various things she has been subjected to, and can use the knowledge it remembers to fuel some abilities in it's later forms. It varies depending on the form, and is functionally useless at Rookie, but at Champion at so forth, it's two passives and two actives, and so on.
Memento [RAM Upgrade]: This digimon may replace this ability with a perfect facsimile or simulacrum of any active attack she has learned about. This action locks the attack in for three posts before it may be changed again.
Digivolves From: Burnemon
Digivolves To: Teumesmon
Champion
Species: Teumesmon
Appearance:
(Click for the source. Credits go to Garmmy!)
Attribute: Data
Family: Nightmare Soldiers
Type: Bewitching Beast
Fighting Style: Fire is this creature's domain, and though the daughter of the one who opposes fate's skills at being a lorekeeper of sorts are still growing, her skill with the flame takes a small precedence over that. She is even faster than she was before, and boasts complete control over the fire she holds.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Truth-Seeking Lens [Passive]: For how squishy one might consider Omen in this form, she is far removed from the term 'weak.' Opponents who employ mental abilities of any kind, especially hypnosis, pacification, or mind control, will find that Teumesmon is COMPLETELY immune to them.
Fleeting Light [Passive]: One would be a piss poor fox if they were, as an azure hedgehog once said, too slow. Teumesmon is 30% swifter than most Digimon of her level, as a result, though her durability is below par to compensate.
All-Knower [Passive - RAM Upgrade]: Teumesmon is able to replace this passive with any that she has learned about. If she does this, the passive will remain for three posts before she is able to switch it out once more.
Occult Flare: Teumesmon is able to summon forth magical flames with a number of uses. In combat, however, Omen uses these flames for offensive purposes exclusively, as defense is a myth for her. These flames can take on most any shape, but all do equivalent amounts of damage. 2 post cooldown.
Occult Probe: A variant of her Occult Flare, Teumesmon conjures up a magical flame in one claw that is remarkably...inviting. It whispers to one target of her choice, allowing Teumesmon to delve into their minds to become aware of knowledge regarding the target, be it a memory, knowledge of an ability, or something of similar weight and value. Given maintaining the flame -and- looking into her target through the flame requires a lot of effort (enough that Teumesmon is completely immobilized doing this), this is Teumesmon's ONLY attack that has a once per thread cooldown...per target. Once she uses it on a target, she cannot use it again on them for the remainder of the thread. But other people? Free game. In addition, this can only be used on helpless/immobilized targets, or willing targets.
Teumessos Blaze: Omen converts her ENTIRE BODY into a storm of fire that surges for an opponent, aiming to engulf them for severe damage. Intangible as she may be, she is a white-hot hazard for any who would lay a hand on the flames. She can still sustain damage like this, too, and reverts to normal once she either hits with this or misses. This attack can and will ignore shields! Three post cooldown.
Vulnerary Aid: Teumesmon fires a trio of fireballs for an ally, though unlike her other displays of pyrokinetic abilities, these are...strangely warm. They will cauterize and heal up to 20% of any damage on any FLESH-BASED allies. Machines are not subject to this ability at all. Three post cooldown.
Recall [RAM Upgrade]: Omen is able to replace this ability with any attack that she has knowledge of, for three posts before she can change it out.
Digivolves From: Wispmon
Digivolves To: Leucrotamon
Ultimate
Species: Leucrotamon
Appearance:
(Click for the source. Credits go to Garmmy!)
Attribute: Data
Family: Nightmare Soldiers
Type: Bewitching Beast
Fighting Style: Much larger now. And much more...well, unrefined. Leucrotamon is the form that echoes the Fatebreaker the most--especially at this level. Her mannerisms are more befitting a Meicrackmon's Vicious Mode than that of a Taomon. This also extends to her fighting style--far more brutish and prone to using moves adapted from her previous foes in downright nasty ways. Also? For some reason, she's more prone to lashing out against dragons specifically.
Abilities:
The Dirge of the Beast [Non-Combat Passive]: The mouths on Leucrotamon's legs emit constant whispers in an unintelligible fashion. This produces a rather unsettling noise that signals her being in the area.
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Prior Adaptation [Passive]: You likely know the drill by now, Omen is able to replace this passive with one she has learned or gained knowledge about. If she does so, then three turns must pass by before she may swap this out with another passive.
Pyre Vortex: Leucrotamon's tail splits open to reveal a hellish furnace within, before she attempts to suffocate an enemy with it, using the flames within to try burning the enemy severely. Four turn cooldown. Flames ignore active shields!
Hollow Whisper: Leucrotamon begins to amplify the many voices whispering from the mouths on it's legs. The formerly unintelligible language becomes eerily comprehensible, and for some strange reason, they pierce the hearts of up to three targets in a figurative sense as they promise something in no uncertain terms. They will die. Their friends will abandon them. This causes the foes to lose the will to fight for a turn, silencing their power to use named moves for that duration. Three turn cooldown.
Tragedy Snare: Leucrotamon fires the locks of hair that make up it's mane at a single enemy, the locks ensnaring around the foe in a manner that binds them. It restricts their movements, and threatens to suffocate the victim. One post duration on the bind, and three turn cooldown.
Recall: Leucrotamon is able to replace this with any active move she has learned about/recalled, but upon replacing the move, it will remain for at least 3 turns before she is able to swap it out again. Also, this move takes on that move's cooldown.
Prior Sin: Leucrotamon is able to replace this with any active move she has learned about/recalled, but upon replacing the move, it will remain for at least 3 turns before she is able to swap it out again. Also, this move takes on that move's cooldown.
Mnemocannibalism: Leucrotamon pounces on one foe of her choice, trying to get her wires and fangs on them. If she's already in close enough range, then she skips to the wires/fangs bit This deals damage, but the damage is negligible, the real pain of this attack comes from Omen attempting to forcibly read through her opponent's memories to divine the same amount of information as an Improved Scanner (name, family, attribute, type, plus something to put together a description as well as two of their signature attacks). The act of doing this leaves her open if the first part lands/while she's doing her reading. Once per thread depending on the victim.
Craft Shooter [RAM Upgrade]: Leucrotamon fires out a blast of strangely corrosive flames from her mouth, akin to a beam. If this move misses, then it will fly back to Omen on the next post, healing her for fifty percent of what the move would have dealt in damage. Three post cooldown.
Berserk Sinking [RAM Upgrade]: When your mother was one of the more terrifying Meicrackmon Vicious Modes on the site, you tend to inherit a few things from her. Leucrotamon lunges for a foe with fang and claw, trying to tear into them with the same level of ferocity as one of the dreaded cats. The wounds left by this attack fester, and should healing be applied? They become 50% more severe for that next post. More pain! Two turn cooldown.
Venom Javelin [Loaded Move]: Impales the target with a solid web. Deals a moderate amount of damage to the target for the next three posts. Pierces defenses and shields. Three turn duration, five turn cooldown.
Digivolves From: Teumesmon
Digivolves To: Mnemosynemon
Mega
Species: Mnemosynemon
Appearance:
(Click above for the source. Credits go to Garmmy!
Attribute: Data
Family: Nightmare Soldiers
Type: God Man
Fighting Style: Every move made by this entity is deliberate, as if it has seen a foregone conclusion that it will do everything in it's power to shift the battle towards. It hates fighting, so it naturally wishes a swift and efficient end to things.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Retention [Passive]: This digimon holds an innate understanding of every sort of ability that it’s subjected to. The knowledge it gains as a result is able to be stored away and used to fuel other abilities, and goes as follows. One passive and one active for Rookie, two for champion. Three for ultimate, and four for mega.
Rewrite The Narrative [Passive]: This Digimon alters an ability of hers to ignore active defenses. If it already does that, it instead increases it’s overall effect by 50%. She can do this every three turns.
Memory [Passive]: This Digimon is able to replace this passive with any that she has learned about. If she does this, the passive will remain for three posts before she is able to switch it out once more.
Brought To Light [Passive]: This Digimon is able to replace this passive with any that she has learned about. If she does this, the passive will remain for three posts before she is able to switch it out once more.
Omen Unbound [Passive]: A product of pedigree--what results when one mixes the Alpha InForce and the gift of the Fatebreaker? A being who is able to see all that was, all that is, and all that will be. This Digimon is able to look into the past or future--with only the latter being applicable in a combat scenario to amount to being able to see an attack coming with complete clarity and be able to respond accordingly every three turns.
Odd Keepsake: This digimon is able to replace this ability with any attack that she has knowledge of. It must remain in play for three posts before she can change it out once more.
Knowledge Stream: Using knowledge that seems akin to second nature to it, the digimon creates a simulacrum of a Rasielmon’s circular ciphers, before firing forth a beam that can best be described as pure, concentrated unmaking. An attack of all elements that in turn bears no element. For it simply is. Three turn cooldown.
Memory Repair: This Digimon is able to overwrite data with backup data gathered from another source, be it it’s own mind or any implements it may have on it’s person. This move is able to repair ANYTHING, be it itself, other digimon, or even objects, restoring a moderate amount of health. Two post cooldown.
Narrative Collapse: A timed attack, so to speak. Mnemosynemon wills a 40 meter area around her to suffer a disaster, and overwrites the data around that area to allow for this. There's no real visual cue that they're doing this outside of a hand gesture. Woe be unto you if you miss that. After two turns have passed, the area SHATTERS, in every sense of the word! The earth ruptures, the sky rains fire, brimstone and lightning, and the winds howl! Four post cooldown!
Grateful Trinket [RAM Upgrade]: This digimon is able to replace this ability with any attack that she has knowledge of. It must remain in play for three posts before she can change it out once more.
Teraflare [RAM Upgrade]: Miracles are one thing, yet calamity is another. Mnemosynemon summons forth an apparition of a celestial body, before she channels an inordinate amount of energy from her Narrative Collapse into it, effectively a hastened form of the move, causing the projection to downright shatter as strands of energy coalesce in her hand, in a more baleful callback to another’s calling forth of a miracle.
The hand is cast forth, and the attack is fired. A blast of flames that scoured a land of life. Everything in a mile is subject to massive amounts of damage unless they find some cover. Allies are strangely exempt. Once per thread. Such devastation, but this was actually my intention the entire fucking time.
Digivolves From: Leucrotamon
Digivolves To: Mnemosynemon Mode Gone
Armor Champion – Digimental of Loneliness
Species: Mirrormon
Appearance:
Attribute: Free
Family/ies: Metal Empire
Type: Mutant
Fighting Style: This digimon primarily fights using mirrors and a fan she slices things up with. She also has the power of god and depression on her side.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Reflection: This Digimon is able to replace this with any passive ability she has become aware of. The ability must remain in play for three posts before it can be swapped out again.
Ethereal Gaze: The Digimon stares into the eyes of a foe that is either helpless, incapacitated, or willing for two posts, and in the process, becomes aware of two memories of the target, or abilities, or anything of similar value about the target. This can only be done once per thread, and the Digimon is helpless as she does this.
Blade Dance: The Digimon lashes out with twin fans, each as sharp as a finely polished blade. Two post cooldown.
Record and Replay: The Digimon absorbs an attack of equivalent level or above, by allowing it to impact her for full damage, before an image of the opponent appears besides her and replicates the same attack, except it’s aimed entirely at them. This ability has a five post cooldown, and the attack is naturally 50% less powerful…but, it holds all effects applied to it, too. Including from passives. But they’re still weakened.
Ethos: The Digimon focuses before she glows blue, and releases a wave of pure, concentrated depression. This attack has a limit of 3 targets in a 40 foot area, and should the wave make contact, the enemy is assailed by the worst thing of all—feelings. Depressive feelings that deal moderate amounts of damage over two turns. Three post cooldown.
Spatial Causeway: A memory of the mother of this Digimon. Yet it’s twisted. The Digimon places down a mirror, and is able to fire a single target attack through this mirror. Three copies of the rift then appear near up to three targets, firing the attack forth at them, and often from an unpredictable angle. This ability is meant to be used in conjunction with other abilities but will impose an additional turn of cooldown on the ability. Three post cooldown. Using this also does not take up this digimon’s action for the turn. If there aren't three different targets, the Digimon can instead do two portals on one target and one on another, and if there's only one target, she can just have all three portals focus on one target. Regardless, the damage is always the same. It is not doubled or tripled. It remains the same.
Commemorator [RAM Upgrade]: This Digimon may replace this move with any active ability that she bears knowledge about. It must remain in play for three turns afterwards before it may be swapped out once more.
Psychic Scream [RAM Upgrade]: Having so much to do with glass means you know how to shatter it. Ergo, this Digimon is able to let out a furious screech that affects up to 3 targets in a 40 foot area around her. It HURTS if you don’t resist it or shut your ears. Severely. Three post cooldown.
Digivolves From: Wispmon (With the Digimental of Loneliness)
Armor Ultimate – Digimental of Emptiness
Species: Fakemon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Undead
Fighting Style: An unarmed fighter that incorporates aspects of her relatives to fill in a relative void of...anything noteworthy.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
All-Knower [Passive]: This Digimon is able to replace this passive with any that she has learned about. If she does this, the passive will remain for three posts before she is able to switch it out once more.
Empty Vessel [Passive]: This Digimon’s basic attacks deal as much damage as a post with no cooldown.
Recall: The digimon is able to replace this ability with any attack that she has knowledge of. It must remain in play for three posts before she can change it out once more.
Imprisonment: The eyes of the Digimon glow before roots of data surge up to try constricting a foe in some…very painful ways, dealing moderate damage as well as immobilizing for a turn. Three post cooldown.
Venomous Monarch: The Digimon creates two clones of itself. They can only utilize basic attacks and explode once struck! In fact, all they can DO to attack is throw themselves at an enemy to explode. They last for two posts. Three post cooldown.
From Below: The Digimon produces a barrier of sorts of some…purple stuff? It’s effectively a shield that tanks one attack of it’s level, two from below, so on and so forth. But should it be pierced, broken, or otherwise ignored, then that small bit of space where it was forcibly rewrites itself, creating a shockwave that rebounds at the attacker. It increases the move that broke it’s cooldown by one. Five post cooldown.
Fog of Confusion: The Digimon’s eyes glows as it alters a target’s perception for two posts. It is invisible to that target for that time. You can’t see her. Her time is now. Unless you hit her or something. Three post cooldown.
Hideous Blow [RAM Upgrade]: A wicked strike is let loose by this Digimon, red energy surging through her choice of weapon, be it limb or armament. The data let loose by whoever this hits flows into the Digimon, decreasing one of her own cooldowns by one additional post! Three post cooldown.
Mind Blank [RAM Upgrade]: The Digimon attempts to jab a limb into the opponent as black lightning surges through their limb. The lightning increases the cooldown of a move that the Digimon has seen the opponent use by one. Also? This hurts a lot. Three post cooldown.
Digivolves From: Wispmon or Teumesmon (With the Digimental of Emptiness)
Default Form: Wispmon
Gender: Female
Alignment: True Neutral
Skills/Talents:
Vocal Mimicry: Omen has a strange talent for being able to mimic the voices of people she’s met. It takes a while for her to get a perfect impression, but otherwise, she’s fairly skilled at this. It’s also a preferred form of communication in her lower forms--stealing voices.
Nosy: This digimon can and will get up in your business and eavesdrop on you if she thinks it’ll suit her. She often doesn’t actually resort to this, but when she does, it’s generally pretty hard to notice she’s there. This is helped by her diminutive stature (at certain levels) and lack of presence at times.
Personality: An elusive creature, the main thing one can think of when they think about Mide is that she lacks presence, she lacks conviction. It's unclear how long she's existed, but her main goal in life is literally just to lay low for the moment. Of course, if one makes the commitment to seek her out, she is not one to reject conversation, though she doesn't feel like she has much worth offering or adding.
Of course, there is an ever present drive for Mide to help people, even if she has no reason to. She will always try to assume the best of those she encounters unless they openly show hostility towards her for whatever reason of many may exist. The creature is otherwise as mild-mannered as her mothers and her grandparents alike. That's really it, honestly, there's not much else to her outside of eccentricity regarding particular subjects she likes. Like, she gets excited really quickly when something that interests her (it could be anything!) pops up.
Holosuit:
Faceclaim:Touhou Project • Fujiwara No Mokou • Omen/Mide
Personal History: The definition of a surprise goes as follows: to elicit or bring out suddenly and without warning. That's essentially what I am. Sudden, without warning. I'm not being self-deprecating or anything, that's honestly just how it is--especially with this family. Asking me about when specifically I came to be is a fruitless endeavor. I don't know. Simple as that, and neither does Tomi.
We just...showed up one day. That's basically it. Two separate eggs appeared and from that came us. We aren't twins or anything, at least I'd hope we aren't, but we're sisters. That's something we both know at the core of our beings.
It's also not like growing up in the Village is something that's super prevalent to me, either. Because...well, it's not. Every Digimon that I know comes from there. The Swanmon and Elecmon there were pretty surprised when they figured out who our parents were, though. Namely because they couldn't reach either of them on the phone, and because one of them...was actually not registered with the Village.
Kind of cryptic, huh?
Anyways, we've been on the road for a while. We left the moment Tomi became a rookie--sometime after I did.
Hey, how do you get to heaven? I heard that's where mom lives. It's too cold to try heading to Ys...
Also, please don’t ask about the name. I picked it myself.
DIGIMON'S INITIAL EVOLUTION LINE
Fresh
Species: Sootmon
Appearance:
(Click for the source. Credits go to Garmmy!)
Attribute: N/A
Family/ies: N/A
Type: Slime
Fighting Style: ...What? This is, what the kids would call...baby.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Baby Smog: Sootmon breathes out an irritating puff of smoke. It can't hurt anything, but it has this going for it, and that's what they're fine with.
Digivolves To: Burnemon
In-Training
Species: Burnemon
Appearance:
(Click for the source. Credits go to Garmmy!)
Attribute: N/A
Family/ies: N/A
Type: Slime
Fighting Style: Very hot to the touch. Don't touch her.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Scalding! [Passive]: While Burnemon can freely control her temperature, if for some reason she is in a battle, she will naturally turn the heat up as high as it will go. Basically, don't touch her, she angry.
Coal Spark: Burnemon breathes out hot embers from her mouth. These aren't really painful, or powerful. If for some reason they set something on fire, it only burns for a minute.
Digivolves From: Sootmon
Digivolves To: Wispmon
Rookie
Species: Wispmon
Appearance:
(Click for the source. Credits go to Garmmy!)
Attribute: Data
Family/ies: Nightmare Soldiers
Type: Beast
Fighting Style: A quick footed creature with literally zero arms. Despite this, Wispmon, in comparison to Mide's previous forms, is versed with two things and two things only. Fire, and magic. Also, she can't be disarmed. Thanks, armlessness.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Ghost of the Forest [Passive]: Wispmon is a rather lightweight creature, being about 30% quicker than the average rookie despite not being very hardy at all.
Fox Nail: Wispmon uses the claws upon her tail to scratch at an opponent. The wounds left by this can sting! One post cooldown.
Craft Fire: Wispmon conjures up pink flames from its tail before hurling it towards a foe. It has complete control over what shape the fire takes, as well as the overall intensity, though it bears no control over the damage it might cause. Two post cooldown.
Hex Barrier: Wispmon utters an incantation, before a barrier in the shape of a magic circle appears in front of them. This shield will endure against a single attack at an equivalent level, stopping it dead in its tracks. Three post cooldown.
Retention [Passive - RAM Upgrade]: This individual is capable of recalling and understanding various things she has been subjected to, and can use the knowledge it remembers to fuel some abilities in it's later forms. It varies depending on the form, and is functionally useless at Rookie, but at Champion at so forth, it's two passives and two actives, and so on.
Memento [RAM Upgrade]: This digimon may replace this ability with a perfect facsimile or simulacrum of any active attack she has learned about. This action locks the attack in for three posts before it may be changed again.
Digivolves From: Burnemon
Digivolves To: Teumesmon
Champion
Species: Teumesmon
Appearance:
(Click for the source. Credits go to Garmmy!)
Attribute: Data
Family: Nightmare Soldiers
Type: Bewitching Beast
Fighting Style: Fire is this creature's domain, and though the daughter of the one who opposes fate's skills at being a lorekeeper of sorts are still growing, her skill with the flame takes a small precedence over that. She is even faster than she was before, and boasts complete control over the fire she holds.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Truth-Seeking Lens [Passive]: For how squishy one might consider Omen in this form, she is far removed from the term 'weak.' Opponents who employ mental abilities of any kind, especially hypnosis, pacification, or mind control, will find that Teumesmon is COMPLETELY immune to them.
Fleeting Light [Passive]: One would be a piss poor fox if they were, as an azure hedgehog once said, too slow. Teumesmon is 30% swifter than most Digimon of her level, as a result, though her durability is below par to compensate.
All-Knower [Passive - RAM Upgrade]: Teumesmon is able to replace this passive with any that she has learned about. If she does this, the passive will remain for three posts before she is able to switch it out once more.
Occult Flare: Teumesmon is able to summon forth magical flames with a number of uses. In combat, however, Omen uses these flames for offensive purposes exclusively, as defense is a myth for her. These flames can take on most any shape, but all do equivalent amounts of damage. 2 post cooldown.
Occult Probe: A variant of her Occult Flare, Teumesmon conjures up a magical flame in one claw that is remarkably...inviting. It whispers to one target of her choice, allowing Teumesmon to delve into their minds to become aware of knowledge regarding the target, be it a memory, knowledge of an ability, or something of similar weight and value. Given maintaining the flame -and- looking into her target through the flame requires a lot of effort (enough that Teumesmon is completely immobilized doing this), this is Teumesmon's ONLY attack that has a once per thread cooldown...per target. Once she uses it on a target, she cannot use it again on them for the remainder of the thread. But other people? Free game. In addition, this can only be used on helpless/immobilized targets, or willing targets.
Teumessos Blaze: Omen converts her ENTIRE BODY into a storm of fire that surges for an opponent, aiming to engulf them for severe damage. Intangible as she may be, she is a white-hot hazard for any who would lay a hand on the flames. She can still sustain damage like this, too, and reverts to normal once she either hits with this or misses. This attack can and will ignore shields! Three post cooldown.
Vulnerary Aid: Teumesmon fires a trio of fireballs for an ally, though unlike her other displays of pyrokinetic abilities, these are...strangely warm. They will cauterize and heal up to 20% of any damage on any FLESH-BASED allies. Machines are not subject to this ability at all. Three post cooldown.
Recall [RAM Upgrade]: Omen is able to replace this ability with any attack that she has knowledge of, for three posts before she can change it out.
Digivolves From: Wispmon
Digivolves To: Leucrotamon
Ultimate
Species: Leucrotamon
Appearance:
(Click for the source. Credits go to Garmmy!)
Attribute: Data
Family: Nightmare Soldiers
Type: Bewitching Beast
Fighting Style: Much larger now. And much more...well, unrefined. Leucrotamon is the form that echoes the Fatebreaker the most--especially at this level. Her mannerisms are more befitting a Meicrackmon's Vicious Mode than that of a Taomon. This also extends to her fighting style--far more brutish and prone to using moves adapted from her previous foes in downright nasty ways. Also? For some reason, she's more prone to lashing out against dragons specifically.
Abilities:
The Dirge of the Beast [Non-Combat Passive]: The mouths on Leucrotamon's legs emit constant whispers in an unintelligible fashion. This produces a rather unsettling noise that signals her being in the area.
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Prior Adaptation [Passive]: You likely know the drill by now, Omen is able to replace this passive with one she has learned or gained knowledge about. If she does so, then three turns must pass by before she may swap this out with another passive.
Pyre Vortex: Leucrotamon's tail splits open to reveal a hellish furnace within, before she attempts to suffocate an enemy with it, using the flames within to try burning the enemy severely. Four turn cooldown. Flames ignore active shields!
Hollow Whisper: Leucrotamon begins to amplify the many voices whispering from the mouths on it's legs. The formerly unintelligible language becomes eerily comprehensible, and for some strange reason, they pierce the hearts of up to three targets in a figurative sense as they promise something in no uncertain terms. They will die. Their friends will abandon them. This causes the foes to lose the will to fight for a turn, silencing their power to use named moves for that duration. Three turn cooldown.
Tragedy Snare: Leucrotamon fires the locks of hair that make up it's mane at a single enemy, the locks ensnaring around the foe in a manner that binds them. It restricts their movements, and threatens to suffocate the victim. One post duration on the bind, and three turn cooldown.
Recall: Leucrotamon is able to replace this with any active move she has learned about/recalled, but upon replacing the move, it will remain for at least 3 turns before she is able to swap it out again. Also, this move takes on that move's cooldown.
Prior Sin: Leucrotamon is able to replace this with any active move she has learned about/recalled, but upon replacing the move, it will remain for at least 3 turns before she is able to swap it out again. Also, this move takes on that move's cooldown.
Mnemocannibalism: Leucrotamon pounces on one foe of her choice, trying to get her wires and fangs on them. If she's already in close enough range, then she skips to the wires/fangs bit This deals damage, but the damage is negligible, the real pain of this attack comes from Omen attempting to forcibly read through her opponent's memories to divine the same amount of information as an Improved Scanner (name, family, attribute, type, plus something to put together a description as well as two of their signature attacks). The act of doing this leaves her open if the first part lands/while she's doing her reading. Once per thread depending on the victim.
Craft Shooter [RAM Upgrade]: Leucrotamon fires out a blast of strangely corrosive flames from her mouth, akin to a beam. If this move misses, then it will fly back to Omen on the next post, healing her for fifty percent of what the move would have dealt in damage. Three post cooldown.
Berserk Sinking [RAM Upgrade]: When your mother was one of the more terrifying Meicrackmon Vicious Modes on the site, you tend to inherit a few things from her. Leucrotamon lunges for a foe with fang and claw, trying to tear into them with the same level of ferocity as one of the dreaded cats. The wounds left by this attack fester, and should healing be applied? They become 50% more severe for that next post. More pain! Two turn cooldown.
Venom Javelin [Loaded Move]: Impales the target with a solid web. Deals a moderate amount of damage to the target for the next three posts. Pierces defenses and shields. Three turn duration, five turn cooldown.
Digivolves From: Teumesmon
Digivolves To: Mnemosynemon
Mega
Species: Mnemosynemon
Appearance:
(Click above for the source. Credits go to Garmmy!
Attribute: Data
Family: Nightmare Soldiers
Type: God Man
Fighting Style: Every move made by this entity is deliberate, as if it has seen a foregone conclusion that it will do everything in it's power to shift the battle towards. It hates fighting, so it naturally wishes a swift and efficient end to things.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Retention [Passive]: This digimon holds an innate understanding of every sort of ability that it’s subjected to. The knowledge it gains as a result is able to be stored away and used to fuel other abilities, and goes as follows. One passive and one active for Rookie, two for champion. Three for ultimate, and four for mega.
Rewrite The Narrative [Passive]: This Digimon alters an ability of hers to ignore active defenses. If it already does that, it instead increases it’s overall effect by 50%. She can do this every three turns.
Memory [Passive]: This Digimon is able to replace this passive with any that she has learned about. If she does this, the passive will remain for three posts before she is able to switch it out once more.
Brought To Light [Passive]: This Digimon is able to replace this passive with any that she has learned about. If she does this, the passive will remain for three posts before she is able to switch it out once more.
Omen Unbound [Passive]: A product of pedigree--what results when one mixes the Alpha InForce and the gift of the Fatebreaker? A being who is able to see all that was, all that is, and all that will be. This Digimon is able to look into the past or future--with only the latter being applicable in a combat scenario to amount to being able to see an attack coming with complete clarity and be able to respond accordingly every three turns.
Odd Keepsake: This digimon is able to replace this ability with any attack that she has knowledge of. It must remain in play for three posts before she can change it out once more.
Knowledge Stream: Using knowledge that seems akin to second nature to it, the digimon creates a simulacrum of a Rasielmon’s circular ciphers, before firing forth a beam that can best be described as pure, concentrated unmaking. An attack of all elements that in turn bears no element. For it simply is. Three turn cooldown.
Memory Repair: This Digimon is able to overwrite data with backup data gathered from another source, be it it’s own mind or any implements it may have on it’s person. This move is able to repair ANYTHING, be it itself, other digimon, or even objects, restoring a moderate amount of health. Two post cooldown.
Narrative Collapse: A timed attack, so to speak. Mnemosynemon wills a 40 meter area around her to suffer a disaster, and overwrites the data around that area to allow for this. There's no real visual cue that they're doing this outside of a hand gesture. Woe be unto you if you miss that. After two turns have passed, the area SHATTERS, in every sense of the word! The earth ruptures, the sky rains fire, brimstone and lightning, and the winds howl! Four post cooldown!
Grateful Trinket [RAM Upgrade]: This digimon is able to replace this ability with any attack that she has knowledge of. It must remain in play for three posts before she can change it out once more.
Teraflare [RAM Upgrade]: Miracles are one thing, yet calamity is another. Mnemosynemon summons forth an apparition of a celestial body, before she channels an inordinate amount of energy from her Narrative Collapse into it, effectively a hastened form of the move, causing the projection to downright shatter as strands of energy coalesce in her hand, in a more baleful callback to another’s calling forth of a miracle.
The hand is cast forth, and the attack is fired. A blast of flames that scoured a land of life. Everything in a mile is subject to massive amounts of damage unless they find some cover. Allies are strangely exempt. Once per thread. Such devastation, but this was actually my intention the entire fucking time.
Digivolves From: Leucrotamon
Digivolves To: Mnemosynemon Mode Gone
OPTIONAL EVOLUTIONARY STAGES - ARMOR DIGIVOLUTION
Armor Champion – Digimental of Loneliness
Species: Mirrormon
Appearance:
Attribute: Free
Family/ies: Metal Empire
Type: Mutant
Fighting Style: This digimon primarily fights using mirrors and a fan she slices things up with. She also has the power of god and depression on her side.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
Reflection: This Digimon is able to replace this with any passive ability she has become aware of. The ability must remain in play for three posts before it can be swapped out again.
Ethereal Gaze: The Digimon stares into the eyes of a foe that is either helpless, incapacitated, or willing for two posts, and in the process, becomes aware of two memories of the target, or abilities, or anything of similar value about the target. This can only be done once per thread, and the Digimon is helpless as she does this.
Blade Dance: The Digimon lashes out with twin fans, each as sharp as a finely polished blade. Two post cooldown.
Record and Replay: The Digimon absorbs an attack of equivalent level or above, by allowing it to impact her for full damage, before an image of the opponent appears besides her and replicates the same attack, except it’s aimed entirely at them. This ability has a five post cooldown, and the attack is naturally 50% less powerful…but, it holds all effects applied to it, too. Including from passives. But they’re still weakened.
Ethos: The Digimon focuses before she glows blue, and releases a wave of pure, concentrated depression. This attack has a limit of 3 targets in a 40 foot area, and should the wave make contact, the enemy is assailed by the worst thing of all—feelings. Depressive feelings that deal moderate amounts of damage over two turns. Three post cooldown.
Spatial Causeway: A memory of the mother of this Digimon. Yet it’s twisted. The Digimon places down a mirror, and is able to fire a single target attack through this mirror. Three copies of the rift then appear near up to three targets, firing the attack forth at them, and often from an unpredictable angle. This ability is meant to be used in conjunction with other abilities but will impose an additional turn of cooldown on the ability. Three post cooldown. Using this also does not take up this digimon’s action for the turn. If there aren't three different targets, the Digimon can instead do two portals on one target and one on another, and if there's only one target, she can just have all three portals focus on one target. Regardless, the damage is always the same. It is not doubled or tripled. It remains the same.
Commemorator [RAM Upgrade]: This Digimon may replace this move with any active ability that she bears knowledge about. It must remain in play for three turns afterwards before it may be swapped out once more.
Psychic Scream [RAM Upgrade]: Having so much to do with glass means you know how to shatter it. Ergo, this Digimon is able to let out a furious screech that affects up to 3 targets in a 40 foot area around her. It HURTS if you don’t resist it or shut your ears. Severely. Three post cooldown.
Digivolves From: Wispmon (With the Digimental of Loneliness)
Armor Ultimate – Digimental of Emptiness
Species: Fakemon
Appearance:
Attribute: Virus
Family/ies: Nightmare Soldiers
Type: Undead
Fighting Style: An unarmed fighter that incorporates aspects of her relatives to fill in a relative void of...anything noteworthy.
Abilities:
Fatekeeper [Ram Upgrade GIGA]: This individual is 'blessed' with an eidetic memory, which doesn't do much outside of combat outside of meaning 'she remembers things super good.' In combat, however, this recordkeeping memory is best used as a means to recall. And with this digimon, recollection can serve more than one singular purpose. She can replace Fatekeeper with any passive ability she has learned about. Doing this locks the passive in for three posts, before it may be changed again.
All-Knower [Passive]: This Digimon is able to replace this passive with any that she has learned about. If she does this, the passive will remain for three posts before she is able to switch it out once more.
Empty Vessel [Passive]: This Digimon’s basic attacks deal as much damage as a post with no cooldown.
Recall: The digimon is able to replace this ability with any attack that she has knowledge of. It must remain in play for three posts before she can change it out once more.
Imprisonment: The eyes of the Digimon glow before roots of data surge up to try constricting a foe in some…very painful ways, dealing moderate damage as well as immobilizing for a turn. Three post cooldown.
Venomous Monarch: The Digimon creates two clones of itself. They can only utilize basic attacks and explode once struck! In fact, all they can DO to attack is throw themselves at an enemy to explode. They last for two posts. Three post cooldown.
From Below: The Digimon produces a barrier of sorts of some…purple stuff? It’s effectively a shield that tanks one attack of it’s level, two from below, so on and so forth. But should it be pierced, broken, or otherwise ignored, then that small bit of space where it was forcibly rewrites itself, creating a shockwave that rebounds at the attacker. It increases the move that broke it’s cooldown by one. Five post cooldown.
Fog of Confusion: The Digimon’s eyes glows as it alters a target’s perception for two posts. It is invisible to that target for that time. You can’t see her. Her time is now. Unless you hit her or something. Three post cooldown.
Hideous Blow [RAM Upgrade]: A wicked strike is let loose by this Digimon, red energy surging through her choice of weapon, be it limb or armament. The data let loose by whoever this hits flows into the Digimon, decreasing one of her own cooldowns by one additional post! Three post cooldown.
Mind Blank [RAM Upgrade]: The Digimon attempts to jab a limb into the opponent as black lightning surges through their limb. The lightning increases the cooldown of a move that the Digimon has seen the opponent use by one. Also? This hurts a lot. Three post cooldown.
Digivolves From: Wispmon or Teumesmon (With the Digimental of Emptiness)