Omen's Oddities
Jul 2, 2020 1:56:59 GMT
Post by Omen, Chaddest of Chads on Jul 2, 2020 1:56:59 GMT
Abilities that Omen's managed to store for safekeeping using her Recall ability go here.
Child/Rookie
Passives: None outside of her own.
Actives: None yet.
Adult/Champion
Passives: None outside of her own.
Actives:
Viral Lightning: Purple electricity gathers in the palms of the Digimon before being launched from them.
Freeze Powder - The Digimon releases a powder that immobilizes an enemy. 1 post duration, 2 post cooldown.
Web of Lies - Produces a web that emits a hallucinogenic agent that tricks the target into thinking an illusory is coming. What form the illusion takes is up to the target's owner. If the target attacks on their next post, they must either attack the illusion, or include the illusion in the attack’s area of effect as, with what they believe their strongest named ability that's not an OPT. Both the illusion and the web are destroyed when hit with a single attack, and only lasts for 1 post regardless. 1 post duration, 3 post cooldown.
Perfect/Ultimate:
Passives:
Venom Amp - When an enemy takes lingering damage from an ability, that damage is increased by an additional 20% for every additional post that ability has been active. So on the first turn of lingering damage, it would be a 20% increase, the second a 40% total, and the third a 60% increase in damage. This ability won’t work on a lingering damage effect on its 4th turn or longer.
Actives:
Venom Bite - Deals a small amount of damage, but infects the target with a poison that deals damage for the next three posts.
Web Winder - Immobilizes the target in a web. 1 Post duration, 2 post cooldown.
Child/Rookie
Passives: None outside of her own.
Actives: None yet.
Adult/Champion
Passives: None outside of her own.
Actives:
Viral Lightning: Purple electricity gathers in the palms of the Digimon before being launched from them.
Freeze Powder - The Digimon releases a powder that immobilizes an enemy. 1 post duration, 2 post cooldown.
Web of Lies - Produces a web that emits a hallucinogenic agent that tricks the target into thinking an illusory is coming. What form the illusion takes is up to the target's owner. If the target attacks on their next post, they must either attack the illusion, or include the illusion in the attack’s area of effect as, with what they believe their strongest named ability that's not an OPT. Both the illusion and the web are destroyed when hit with a single attack, and only lasts for 1 post regardless. 1 post duration, 3 post cooldown.
Perfect/Ultimate:
Passives:
Venom Amp - When an enemy takes lingering damage from an ability, that damage is increased by an additional 20% for every additional post that ability has been active. So on the first turn of lingering damage, it would be a 20% increase, the second a 40% total, and the third a 60% increase in damage. This ability won’t work on a lingering damage effect on its 4th turn or longer.
Actives:
Venom Bite - Deals a small amount of damage, but infects the target with a poison that deals damage for the next three posts.
Web Winder - Immobilizes the target in a web. 1 Post duration, 2 post cooldown.