The big blue, A Nokk tale of change~
Oct 10, 2020 6:42:22 GMT
Post by Deleted on Oct 10, 2020 6:42:22 GMT
While I like the consistancy of the wraithmon's coming from shademon esq types, decided to go for a easier route of dealings so it's not just big hunking mass of flesh all the time xP Basically a retcon/rehash of her rookie form! As well as adding in an ultimate form!
Profile: Here!
Rookie
Species: Makomon
Appearance:
Height: 6'6
Attribute: Vaccine
Family/ies: Deep savers
Type: Ocean Dragon
Fighting Style: More a brawler than anything else, nokk prefers to get up close and personal with every fight. Lacking range or any real proper moves can put her at a disadvantage but comparably she tends to outlast some of her brethren through sheer tenacity alone...
Abilities: [4 Abilities Max]
Water-Breathing|Noncombat Passive: This digimon can breathe underwater.
Swift-Swim|Combat Passive: Capable of fast movement underwater this digimon can move just about as fast as a low class speed-boat can while submerged. Though on land it's a tad sluggish.
Thick Skin|Combat Passive: This digimon is tougher than it's cousins, in both hide and natural grit. It enjoys a reduction of 10% to most forms of damage but is highly susceptible to crowd control effects.
Leviathan|Combat Passive: This digimon is enormously strong, capable of lifting most boats out of the water with ease to carry them to safety. Inside of combat it's basic attacks have a natural punch through effect of damage resistance up to 10%.
Bloody-Water|Combat Passive: This digimon's attacks naturally apply a light bleed effect on a target for two posts. Refreshing this bleed is possible as long as it continues to land basic attacks. This bleed does not stack with itself but can stack with other status effects unless that status effect indicates otherwise.
Digivolves From: Botamon
Digivolves To: SeaWraithmon
Ultimate
Species: SeaWraithmon
Appearance:
Height: 20'0 feet
Attribute: Vaccine
Family/ies: Deep Savers
Type: Ocean Dragon
Fighting Style: Large sweeping movements, using her natural weight and vigor to overwhelm those that she fights. She's very well versed in fighting things larger or smaller than her as she's constantly had to fight for her own territory. She prefers to be up close and personal, unable to really make an effort at a range.
Playfighting Style: Nokk is the sort that would gently push someone around, making light nips and soft taps. Though she doesn't mind getting rougher she worries for those that are smaller than her. If someone is meeting her size she'll be a little more into wrestling them unless someone small proves otherwise!
Abilities: [7 Abilities Max]
Swift-Swim|Combat Passive: Capable of fast movement underwater this digimon can move just about as fast as a speed boat can while submerged. Out of the water it's considerably slower but no where near as restricted as it's other forms.
Water-Breathing|Combat Passive: This digimon can breathe underwater. Additionally allies within fifty feet of this digimon [up to three others] can also breathe underwater!
Leviathan|Combat Passive: This digimon is enormously strong, capable of lifting most ships out of the water with ease to carry them to safety. Inside of combat it's basic attacks have a natural punch through effect of damage resistance up to 20%.
Thick Skin|Combat Passive: This digimon is tougher than it's cousins, in both hide and natural grit. It enjoys a reduction of 20% to most forms of damage but is highly susceptible to crowd control effects.
Adrenal Growth|Combat Passive: During each round of combat this digimon grows in size by a fixed amount of twenty feet per posting round capping out at a grand total of eighty feet on-top of it's base twenty feet of height[hundred feet in total]. It's strength and durability increases by 10% but it's speed and resistance to crowd control effects drop by the same margin capping out at a positive boost of 40% of Strength/Durability while it's speed/Crowd control caps out at a negative of 40%. This effect Lasts for three posts at the maximum size before the adrenal data wears off, requiring a 3 post grace period before the adrenal data kicks in again.
Bloody-Water|Combat Passive: This digimon's attacks naturally apply a light bleed effect on a target for two posts. Refreshing this bleed is possible as long as it continues to land basic attacks. This bleed does not stack with itself but can stack with other status effects unless that status effect indicates otherwise.
Kaiju Blood|Combat Passive: This digimon's body is affected by a natural boost in regenerative qualities from it's ancestry. It's parents enjoyed a particularily strong healing factor so it's capabilities of healing are equally as strong. It's capable of a rough healing of about 5% per posting round. But it's additionally capable of re-attaching limbs or regrowing them entirely given enough time out of combat.
Digivolves from: SeaWraithmon
Digivolves to: SeaWraithmon
Profile: Here!
Rookie
Species: Makomon
Appearance:
Height: 6'6
Attribute: Vaccine
Family/ies: Deep savers
Type: Ocean Dragon
Fighting Style: More a brawler than anything else, nokk prefers to get up close and personal with every fight. Lacking range or any real proper moves can put her at a disadvantage but comparably she tends to outlast some of her brethren through sheer tenacity alone...
Abilities: [4 Abilities Max]
Water-Breathing|Noncombat Passive: This digimon can breathe underwater.
Swift-Swim|Combat Passive: Capable of fast movement underwater this digimon can move just about as fast as a low class speed-boat can while submerged. Though on land it's a tad sluggish.
Thick Skin|Combat Passive: This digimon is tougher than it's cousins, in both hide and natural grit. It enjoys a reduction of 10% to most forms of damage but is highly susceptible to crowd control effects.
Leviathan|Combat Passive: This digimon is enormously strong, capable of lifting most boats out of the water with ease to carry them to safety. Inside of combat it's basic attacks have a natural punch through effect of damage resistance up to 10%.
Bloody-Water|Combat Passive: This digimon's attacks naturally apply a light bleed effect on a target for two posts. Refreshing this bleed is possible as long as it continues to land basic attacks. This bleed does not stack with itself but can stack with other status effects unless that status effect indicates otherwise.
Digivolves From: Botamon
Digivolves To: SeaWraithmon
Ultimate
Species: SeaWraithmon
Appearance:
Height: 20'0 feet
Attribute: Vaccine
Family/ies: Deep Savers
Type: Ocean Dragon
Fighting Style: Large sweeping movements, using her natural weight and vigor to overwhelm those that she fights. She's very well versed in fighting things larger or smaller than her as she's constantly had to fight for her own territory. She prefers to be up close and personal, unable to really make an effort at a range.
Playfighting Style: Nokk is the sort that would gently push someone around, making light nips and soft taps. Though she doesn't mind getting rougher she worries for those that are smaller than her. If someone is meeting her size she'll be a little more into wrestling them unless someone small proves otherwise!
Abilities: [7 Abilities Max]
Swift-Swim|Combat Passive: Capable of fast movement underwater this digimon can move just about as fast as a speed boat can while submerged. Out of the water it's considerably slower but no where near as restricted as it's other forms.
Water-Breathing|Combat Passive: This digimon can breathe underwater. Additionally allies within fifty feet of this digimon [up to three others] can also breathe underwater!
Leviathan|Combat Passive: This digimon is enormously strong, capable of lifting most ships out of the water with ease to carry them to safety. Inside of combat it's basic attacks have a natural punch through effect of damage resistance up to 20%.
Thick Skin|Combat Passive: This digimon is tougher than it's cousins, in both hide and natural grit. It enjoys a reduction of 20% to most forms of damage but is highly susceptible to crowd control effects.
Adrenal Growth|Combat Passive: During each round of combat this digimon grows in size by a fixed amount of twenty feet per posting round capping out at a grand total of eighty feet on-top of it's base twenty feet of height[hundred feet in total]. It's strength and durability increases by 10% but it's speed and resistance to crowd control effects drop by the same margin capping out at a positive boost of 40% of Strength/Durability while it's speed/Crowd control caps out at a negative of 40%. This effect Lasts for three posts at the maximum size before the adrenal data wears off, requiring a 3 post grace period before the adrenal data kicks in again.
Bloody-Water|Combat Passive: This digimon's attacks naturally apply a light bleed effect on a target for two posts. Refreshing this bleed is possible as long as it continues to land basic attacks. This bleed does not stack with itself but can stack with other status effects unless that status effect indicates otherwise.
Kaiju Blood|Combat Passive: This digimon's body is affected by a natural boost in regenerative qualities from it's ancestry. It's parents enjoyed a particularily strong healing factor so it's capabilities of healing are equally as strong. It's capable of a rough healing of about 5% per posting round. But it's additionally capable of re-attaching limbs or regrowing them entirely given enough time out of combat.
Digivolves from: SeaWraithmon
Digivolves to: SeaWraithmon