ARTHUR'S EDIT LOG
Sept 3, 2021 2:52:04 GMT
Post by Deleted on Sept 3, 2021 2:52:04 GMT
Link to approved app: Arthur Edogawa
Changes Requested to Approved App:
- Removal of currently approved d-tector digivice image
- Replacement of currently approved d-tector digivice image with the new d-tector digivice image given below:
- Removal of the currently approved spirit user digimon line
- Replacement of currently approved spirit user digimon line with the new spirit user digimon line given below:
Spirit Element: Holy/Metal
Sprite Spirit
Species: Monmon
Appearance:
Attribute: Free
Family: Nature Spirits
Type: Beast (Subtype: Simian)
Fighting Style:
"Monmon/Arthur" has a very analytical and evasive style of fighting. It involves staying out of the opponent's reach while studying and memorizing every aspect of their battle style and devising a slew of strategies that allow him to simultaneously exploit each of the opponent's weaknesses and also to neutralize each of the opponent's strengths slowly and steadily in a systematic fashion. After all of these steps are complete, then and only then, he goes in at the endgame stage when the opponent is all worn out to deliver the coup de grâce.
Abilities:
Support Skill: Monkey King's Fiery-Eyed Golden Gaze (COMBAT PASSIVE)
"Monmon/Arthur" charges his eyes with Holy element energy which causes them to gain a brilliant, metallic golden color and gives them X-ray vision capacity. He then uses them to analyze the area around him encompassing a space that is 10 m (~ 32 ft.) diameter along with everything in it. He typically uses this for the purposes of discerning any hazardous elements in said area so that he can be prepared for countering these impending dangers. This ability can detect both natural hazards and artificially made ones too. Effect Summary: Passive environmental scanning and hazard detection (of both the natural and the artificially made varieties) by "Monmon/Arthur" within an area of 10 m (~ 32 ft.) diameter maximum. // Duration: N/A, CD: N/A.
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Combat Skill α: Monkey King's Baby Sling (COMBAT ACTIVE)
"Monmon/Arthur" charges his slingshot with Metal element energy which causes it to gain a brilliant, metallic silvery appearance. He then launches this energy stored in the slingshot as a shotgun-like burst of metallic silver colored musket balls. Upon successful impact, this ability will normally inflict minor damage to the target. However, by spending one post prior to this attack to charge a higher amount of Metal element energy into his slingshot, he can use this same attack to inflict moderate damage to the target instead by launching this hyper-concentrated energy as a single metallic silver colored, standard-size cannonball. This second mode forces this ability into a brief period of inactivity, but the first mode possesses no such drawback. Regardless of which of these two modes is used, this ability has no other associated special effects attached to it. Effect Summary: Minor damage w/ no other special effects dealt by "Monmon/Arthur" to target with no charge time, but Moderate damage with no other special effects dealt by "Monmon/Arthur" to target w/ 1 post charge time. // Duration: Instant (Minor damage mode) and (Moderate damage mode), CD: 0 posts (Minor damage mode) but 1 post (Moderate damage mode).
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Combat Skill β: Monkey King's War Dance (COMBAT ACTIVE)
"Monmon/Arthur" charges his whole body with Holy and Metal element energies and then performs a mystic war dance which causes his body to be enveloped in a brilliant, metallic silvery-golden aura that increases his combat prowess by heightening his offensive and accurate targeting capacities. However, doing this also afflicts him with a decrease to his defensive and evasion capacities for the duration of this ability. Effect Summary: +25% each to Attack and Accuracy of "Monmon/Arthur" at the cost of -25% each to the Defense and Evasion of "Monmon/Arthur", each of these lasting for the next 2 posts. // Duration: 2 posts, CD: 2 posts.
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Combat Skill γ: Monkey King's Body-Freezing Hoop MK1 (COMBAT ACTIVE)
"Monmon/Arthur" charges one of his paws with Holy and Metal element energies and then uses these to manifest a quasi-phantasmal/quasi-corporeal, brilliant, metallic silvery-golden colored hoop in said paw. He then hurls this hoop at a chosen target. Upon successful impact with the target, this hoop not only causes moderate damage to the target but temporarily also shuts down their movement capacity, though it does not affect their special attack capacity for this ability's duration. Effect Summary: Moderate damage + Movement prevention, but not Named Ability Usage lockdown for next the 1 post dealt to the chosen opponent by this ability of "Monmon/Arthur" upon successful impact. // Duration: 1 post, CD: 5 posts.
Digivolves From: Arthur (Human Form)
Digivolves To: Apemon (H-Hybrid)
Human Spirit
Species: Apemon
Appearance:
Attribute: Free
Family: Nature Spirits
Type: Beastman (Subtype: Simian)
Fighting Style:
"Apemon/Arthur" has a very analytical and evasive style of fighting. It involves staying out of the opponent's reach while studying and memorizing every aspect of their battle style and devising a slew of strategies that allow him to simultaneously exploit each of the opponent's weaknesses and also to neutralize each of the opponent's strengths slowly and steadily in a systematic fashion. After all of these steps are complete, then and only then, he goes in at the endgame stage when the opponent is all worn out to deliver the coup de grâce.
Abilities:
Support Skill ε: Monkey King's Fiery-Eyed Golden Gaze (COMBAT PASSIVE)
"Apemon/Arthur" charges his eyes with Holy element energy which causes them to gain a brilliant metallic golden color and gives them X-ray vision capacity. He then uses them to analyze the area around him encompassing a space that is 10 m (~ 32 ft.) diameter along with everything in it. He typically uses this for the purposes of discerning any hazardous elements in said area so that he can be prepared for countering these impending dangers. This ability can detect both natural hazards and artificially made ones too. Effect Summary: Passive environmental scanning and hazard detection (of both the natural and the artificially made varieties) by "Apemon/Arthur" within an area of 10 m (~ 32 ft.) diameter maximum. // Duration: N/A, CD: N/A.
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Support Skill ζ: Monkey King's 72 Transfigurations (COMBAT PASSIVE)
"Apemon/Arthur" charges his entire body with Holy and Metal element energies which causes his body to be enveloped in a brilliant, metallic silvery-golden aura. He then uses both of these energies to perfectly disguise himself as various objects and entities of similar height and weight to himself. He typically uses this for the purposes of hiding from his opponent(s) in order to gain whatever tactical advantage he can over them. Effect Summary: Passive ability of "Apemon/Arthur" to transform himself at will into various disguises, both animate and inanimate, for hiding from his opponent(s). // Duration: N/A, CD: N/A.
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Combat Skill α: Monkey King's Baby Sling (COMBAT ACTIVE)
"Apemon/Arthur" charges his slingshot with Metal element energy which causes it to gain a brilliant, metallic silvery appearance. He then launches this energy stored in the slingshot as a shotgun-like burst of metallic silver colored musket balls. Upon successful impact, this ability will normally inflict minor damage to the target. However, by spending one post prior to this attack to charge a higher amount of Metal element energy into his slingshot, he can use this same attack to inflict moderate damage to the target instead by launching this hyper-concentrated energy as a single metallic silver colored, standard-size cannonball. This second mode forces this ability into a brief period of inactivity, but the first mode possesses no such drawback. Regardless of which of these two modes is used, this ability has no other associated special effects attached to it. Effect Summary: Minor damage w/ no other special effects dealt by "Apemon/Arthur" to target with no charge time, but Moderate damage with no other special effects dealt by "Apemon/Arthur" to target w/ 1 post charge time. // Duration: Instant (Minor damage mode) and (Moderate damage mode), CD: 0 posts (Minor damage mode) but 1 post (Moderate damage mode).
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Combat Skill β: Monkey King's 72nd Form - Rúyì Bonemerang (COMBAT ACTIVE)
"Apemon/Arthur" charges his entire body with Holy and Metal element energies which causes his body to be enveloped in a brilliant, metallic silvery-golden aura. He then uses these to transform himself into a standard-size, sentient, metallic silvery-golden bone boomerang that is called the "Rúyì Bonemerang". After that, he hurls himself at a chosen target and normally inflicts moderate damage to them upon successful impact. However, However, by spending one post prior to this attack to charge a higher amount of Metal element energy into his slingshot, he can use this same attack to inflict high damage to the target instead by increasing the bone boomerang's size to giant-size proportions. Effect Summary: Moderate damage with no associated special effects dealt by "Apemon/Arthur" to target with no charge time, but High damage with no associated special effects dealt by "Apemon/Arthur" to target with 1 post charge time. // Duration: Instant (Moderate damage mode) and (High damage mode), CD: 1 post (Moderate damage mode) but 2 posts (High damage mode).
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Combat Skill γ: Monkey King's War Dance (COMBAT ACTIVE)
"Apemon/Arthur" charges his whole body with Holy and Metal element energies and then performs a mystic war dance which causes his body to be enveloped in a brilliant, metallic silvery-golden aura that increases his combat prowess by heightening his offensive and accurate targeting capacities. However, doing this also afflicts him with a decrease to his defensive and evasion capacities for the duration of this ability. Effect Summary: +25% each to Attack and Accuracy of "Apemon/Arthur" at the cost of -25% each to the Defense and Evasion of "Apemon/Arthur", each of these lasting for the next 2 posts. // Duration: 2 posts, CD: 2 posts.
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Combat Skill δ: Monkey King's Body-Freezing Hoop MK2 (COMBAT ACTIVE)
"Apemon/Arthur" charges one of his paws with Holy and Metal element energies and then uses these to manifest a quasi-phantasmal/quasi-corporeal, brilliant, metallic silvery-golden colored hoop in said paw. He then hurls this hoop at a chosen target. Upon successful impact with the target, this hoop not only causes high damage to the target but temporarily also shuts down their special attack capacity, though it does not affect their movement capacity for this ability's duration. Effect Summary: High damage + Named Ability Usage prevention, but not Movement lockdown for next the 1 post dealt to the chosen opponent by this ability of "Apemon/Arthur" upon successful impact. // Duration: 1 post, CD: 6 posts.
Digivolves From: Monmon (S-Hybrid)
Digivolves To: Baboongamon (B-Hybrid)
Changes Requested to Approved App:
- Removal of currently approved d-tector digivice image
- Replacement of currently approved d-tector digivice image with the new d-tector digivice image given below:
- Removal of the currently approved spirit user digimon line
- Replacement of currently approved spirit user digimon line with the new spirit user digimon line given below:
SPIRIT USER'S INITIAL EVOLUTION LINE
Spirit Element: Holy/Metal
Sprite Spirit
Species: Monmon
Appearance:
Attribute: Free
Family: Nature Spirits
Type: Beast (Subtype: Simian)
Fighting Style:
"Monmon/Arthur" has a very analytical and evasive style of fighting. It involves staying out of the opponent's reach while studying and memorizing every aspect of their battle style and devising a slew of strategies that allow him to simultaneously exploit each of the opponent's weaknesses and also to neutralize each of the opponent's strengths slowly and steadily in a systematic fashion. After all of these steps are complete, then and only then, he goes in at the endgame stage when the opponent is all worn out to deliver the coup de grâce.
Abilities:
Support Skill: Monkey King's Fiery-Eyed Golden Gaze (COMBAT PASSIVE)
"Monmon/Arthur" charges his eyes with Holy element energy which causes them to gain a brilliant, metallic golden color and gives them X-ray vision capacity. He then uses them to analyze the area around him encompassing a space that is 10 m (~ 32 ft.) diameter along with everything in it. He typically uses this for the purposes of discerning any hazardous elements in said area so that he can be prepared for countering these impending dangers. This ability can detect both natural hazards and artificially made ones too. Effect Summary: Passive environmental scanning and hazard detection (of both the natural and the artificially made varieties) by "Monmon/Arthur" within an area of 10 m (~ 32 ft.) diameter maximum. // Duration: N/A, CD: N/A.
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Combat Skill α: Monkey King's Baby Sling (COMBAT ACTIVE)
"Monmon/Arthur" charges his slingshot with Metal element energy which causes it to gain a brilliant, metallic silvery appearance. He then launches this energy stored in the slingshot as a shotgun-like burst of metallic silver colored musket balls. Upon successful impact, this ability will normally inflict minor damage to the target. However, by spending one post prior to this attack to charge a higher amount of Metal element energy into his slingshot, he can use this same attack to inflict moderate damage to the target instead by launching this hyper-concentrated energy as a single metallic silver colored, standard-size cannonball. This second mode forces this ability into a brief period of inactivity, but the first mode possesses no such drawback. Regardless of which of these two modes is used, this ability has no other associated special effects attached to it. Effect Summary: Minor damage w/ no other special effects dealt by "Monmon/Arthur" to target with no charge time, but Moderate damage with no other special effects dealt by "Monmon/Arthur" to target w/ 1 post charge time. // Duration: Instant (Minor damage mode) and (Moderate damage mode), CD: 0 posts (Minor damage mode) but 1 post (Moderate damage mode).
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Combat Skill β: Monkey King's War Dance (COMBAT ACTIVE)
"Monmon/Arthur" charges his whole body with Holy and Metal element energies and then performs a mystic war dance which causes his body to be enveloped in a brilliant, metallic silvery-golden aura that increases his combat prowess by heightening his offensive and accurate targeting capacities. However, doing this also afflicts him with a decrease to his defensive and evasion capacities for the duration of this ability. Effect Summary: +25% each to Attack and Accuracy of "Monmon/Arthur" at the cost of -25% each to the Defense and Evasion of "Monmon/Arthur", each of these lasting for the next 2 posts. // Duration: 2 posts, CD: 2 posts.
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Combat Skill γ: Monkey King's Body-Freezing Hoop MK1 (COMBAT ACTIVE)
"Monmon/Arthur" charges one of his paws with Holy and Metal element energies and then uses these to manifest a quasi-phantasmal/quasi-corporeal, brilliant, metallic silvery-golden colored hoop in said paw. He then hurls this hoop at a chosen target. Upon successful impact with the target, this hoop not only causes moderate damage to the target but temporarily also shuts down their movement capacity, though it does not affect their special attack capacity for this ability's duration. Effect Summary: Moderate damage + Movement prevention, but not Named Ability Usage lockdown for next the 1 post dealt to the chosen opponent by this ability of "Monmon/Arthur" upon successful impact. // Duration: 1 post, CD: 5 posts.
Digivolves From: Arthur (Human Form)
Digivolves To: Apemon (H-Hybrid)
Human Spirit
Species: Apemon
Appearance:
Attribute: Free
Family: Nature Spirits
Type: Beastman (Subtype: Simian)
Fighting Style:
"Apemon/Arthur" has a very analytical and evasive style of fighting. It involves staying out of the opponent's reach while studying and memorizing every aspect of their battle style and devising a slew of strategies that allow him to simultaneously exploit each of the opponent's weaknesses and also to neutralize each of the opponent's strengths slowly and steadily in a systematic fashion. After all of these steps are complete, then and only then, he goes in at the endgame stage when the opponent is all worn out to deliver the coup de grâce.
Abilities:
Support Skill ε: Monkey King's Fiery-Eyed Golden Gaze (COMBAT PASSIVE)
"Apemon/Arthur" charges his eyes with Holy element energy which causes them to gain a brilliant metallic golden color and gives them X-ray vision capacity. He then uses them to analyze the area around him encompassing a space that is 10 m (~ 32 ft.) diameter along with everything in it. He typically uses this for the purposes of discerning any hazardous elements in said area so that he can be prepared for countering these impending dangers. This ability can detect both natural hazards and artificially made ones too. Effect Summary: Passive environmental scanning and hazard detection (of both the natural and the artificially made varieties) by "Apemon/Arthur" within an area of 10 m (~ 32 ft.) diameter maximum. // Duration: N/A, CD: N/A.
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Support Skill ζ: Monkey King's 72 Transfigurations (COMBAT PASSIVE)
"Apemon/Arthur" charges his entire body with Holy and Metal element energies which causes his body to be enveloped in a brilliant, metallic silvery-golden aura. He then uses both of these energies to perfectly disguise himself as various objects and entities of similar height and weight to himself. He typically uses this for the purposes of hiding from his opponent(s) in order to gain whatever tactical advantage he can over them. Effect Summary: Passive ability of "Apemon/Arthur" to transform himself at will into various disguises, both animate and inanimate, for hiding from his opponent(s). // Duration: N/A, CD: N/A.
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Combat Skill α: Monkey King's Baby Sling (COMBAT ACTIVE)
"Apemon/Arthur" charges his slingshot with Metal element energy which causes it to gain a brilliant, metallic silvery appearance. He then launches this energy stored in the slingshot as a shotgun-like burst of metallic silver colored musket balls. Upon successful impact, this ability will normally inflict minor damage to the target. However, by spending one post prior to this attack to charge a higher amount of Metal element energy into his slingshot, he can use this same attack to inflict moderate damage to the target instead by launching this hyper-concentrated energy as a single metallic silver colored, standard-size cannonball. This second mode forces this ability into a brief period of inactivity, but the first mode possesses no such drawback. Regardless of which of these two modes is used, this ability has no other associated special effects attached to it. Effect Summary: Minor damage w/ no other special effects dealt by "Apemon/Arthur" to target with no charge time, but Moderate damage with no other special effects dealt by "Apemon/Arthur" to target w/ 1 post charge time. // Duration: Instant (Minor damage mode) and (Moderate damage mode), CD: 0 posts (Minor damage mode) but 1 post (Moderate damage mode).
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Combat Skill β: Monkey King's 72nd Form - Rúyì Bonemerang (COMBAT ACTIVE)
"Apemon/Arthur" charges his entire body with Holy and Metal element energies which causes his body to be enveloped in a brilliant, metallic silvery-golden aura. He then uses these to transform himself into a standard-size, sentient, metallic silvery-golden bone boomerang that is called the "Rúyì Bonemerang". After that, he hurls himself at a chosen target and normally inflicts moderate damage to them upon successful impact. However, However, by spending one post prior to this attack to charge a higher amount of Metal element energy into his slingshot, he can use this same attack to inflict high damage to the target instead by increasing the bone boomerang's size to giant-size proportions. Effect Summary: Moderate damage with no associated special effects dealt by "Apemon/Arthur" to target with no charge time, but High damage with no associated special effects dealt by "Apemon/Arthur" to target with 1 post charge time. // Duration: Instant (Moderate damage mode) and (High damage mode), CD: 1 post (Moderate damage mode) but 2 posts (High damage mode).
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Combat Skill γ: Monkey King's War Dance (COMBAT ACTIVE)
"Apemon/Arthur" charges his whole body with Holy and Metal element energies and then performs a mystic war dance which causes his body to be enveloped in a brilliant, metallic silvery-golden aura that increases his combat prowess by heightening his offensive and accurate targeting capacities. However, doing this also afflicts him with a decrease to his defensive and evasion capacities for the duration of this ability. Effect Summary: +25% each to Attack and Accuracy of "Apemon/Arthur" at the cost of -25% each to the Defense and Evasion of "Apemon/Arthur", each of these lasting for the next 2 posts. // Duration: 2 posts, CD: 2 posts.
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Combat Skill δ: Monkey King's Body-Freezing Hoop MK2 (COMBAT ACTIVE)
"Apemon/Arthur" charges one of his paws with Holy and Metal element energies and then uses these to manifest a quasi-phantasmal/quasi-corporeal, brilliant, metallic silvery-golden colored hoop in said paw. He then hurls this hoop at a chosen target. Upon successful impact with the target, this hoop not only causes high damage to the target but temporarily also shuts down their special attack capacity, though it does not affect their movement capacity for this ability's duration. Effect Summary: High damage + Named Ability Usage prevention, but not Movement lockdown for next the 1 post dealt to the chosen opponent by this ability of "Apemon/Arthur" upon successful impact. // Duration: 1 post, CD: 6 posts.
Digivolves From: Monmon (S-Hybrid)
Digivolves To: Baboongamon (B-Hybrid)