Noguchi Ryouta and Dracomon
Aug 20, 2014 16:53:23 GMT
Post by ryouta on Aug 20, 2014 16:53:23 GMT
Name: NOGUCHI Ryouta
Alias: Banchou (although this is just a joke made by his close friends)
Age: 15
Gender: Male
Height: 172 cm
Weight: 66 kg
Alignment: Chaotic Good
Birth Date: 7th April
Birth Place: Nerima, Tokyo
Skills/Talents:
Athletic: While not that buff, he's quite developed for kids of his age. His stamina and strength befits someone who do medium workout regularly.
Brawling: Not really a talent, but he got in fight quite a number of times, so he's used to it. He's self taught in boxing.
Is actually pretty smart
Negative:
Dense
Reckless
Have a severe phasmophobia
Personality:
Ryouta is described as 'someone who got into fight a lot' by a lot of people in his school. Delinquent, scary guy and a lot of other negative image. However, as much as that kind of bad rumors circulates, there are also a lot of positive things said about him, such as he's actually a kind guy, the cheerful type although a bit dense sometime. He's well known as a friendly guy with great desire to make a lot of friends, that's how he is in his closer circle.
However, sadly, the former is also true. Ryouta does get into fight a lot. It's not rare that his parents have to be called because he got into a fight. However, he doesn't strike without a reason. Often, it's because he saw injustices such as bullying. True, Ryouta hates bullying, and thinks that there's nothing worse than peoples who harm another at their own whim without care of what would happened to the other side.
Ryouta loves to look cool and seem tries to form his image like that without being too obnoxious, but as far as ghost and spooky place concerned, even the muscular teen would shiver and whimper uncontrollably. At this point, he wouldn't give any care about his image and would just run for it.
To his partner Dracomon, Ryouta treats him like a little brother. They shares same ideal, although Dracomon needs a lot of courage boost to finally act on his own.
Appearance:
Ryouta is quite tall and broad for his age. While not that buff, he's muscular by the standard thanks to his workout. He sports spiky black hair and dark brown eyes. He got scrape scar on his left elbow from a game on childhood days which he covers with makeshift elbow wrap if he's wearing short sleeved clothes. Generally, Ryouta always carries himself with confident or cheerful expression.
As far as fashion concerned, Ryouta prefers to show off a bit, but decency prevails over that. Generally he wears white a-shirt under his navy blue parka. His preferred pants is neither too baggy nor tight jeans, but it must have at least two pockets. While he can afford more, he is never seen to change his shoes. It's always the black walk shoes.
Personal History:
Ryouta born as the first of four siblings, which includes him, his younger brother and their twin little sisters. Before, they lives in Hikarigaoka like the rest of the gang. Ryouta's father is a baker while his mother is an elementary school teacher. For Ryouta, those kind of jobs doesn't really sounds that great. He instead idolizes his uncle, who was a police officer (although now retired).
His uncle is the one responsible for planting his high sense of justice. Perhaps, his uncle treated him like his own son because despite married for long, he has yet blessed with a child. Still, if he's asked who was the greatest person responsible for his ideal, it's his uncle. Contrary to his full of ideal uncle, his father is really meek. Probably because of that reason, when his business partner borrowed the store's money, the father believed that it'll be returned.
...Of course, the next thing happened, the guy gone and never returned.
Ryouta's family is forced to sell their house (and their store because it's a store-house) and moves to somewhere cheaper. His father and mother tries all sort of way possible to crawl from that zero state. Without store and in that kind of situation, it's not rare for him to see his father and mother got sick from stress. Although they managed to get out from that situation after some years, the experience was severe enough for Ryouta to hate peoples who do stuffs for their own convenience.
Backpack Contents:
Digivice: D-3 with white body and silverish blue grips.
Partner’s Name: -called with species name-
Default Form: Rookie
Gender: Male
Alignment: Good
Skills/Talents:
Will always try to always cheer his allies
Have great vision
Personality:
Dracomon is a very cheerful Digimon, but at the same time, he's rather cowardly. He's rather obedient, but at the same time, he's a bit too naive in how the world works. Toward the overly excited Ryouta, he tries to match his enthusiasm. While he doesn't really share same viewpoint of justice to Ryouta, Dracomon tried his best to listen to him, to cheer him and so on. Probably, that's because Dracomon looks up to Ryouta like his big brother. He sometimes slipped and calls his partner 'Big Bro' (Aniki).
While Dracomon is not exactly pessimistic, his rather wishy-washy attitude sort of bothering Ryouta sometime. He lacks the confidence to decide himself and would often confides his partner. He's bad with choices, too, it's seem. Like all Dracomon, this Dracomon too have Gekirin, but apparently, instead of berserking, this one Dracomon will reacts as if someone touches it at its most sensitive spot and run away. This Gekirin is located on the middle of his back.
Appearance:
<li>Hot Sigh: Attempt to surprise the enemy by letting out a small flame breath. At the same time, it gains distance by propelling itself on reverse direction of the sigh.</li></ul>
Digivolves To: Babydmon
Appearance:
<li>Hot Breath: Let out breath of flame aimed at either enemy's mouth or nose. The flame is both hot and spicy like pepper, seem to be a weakening/distracting move</li><li>Pepper Volley: Shoot out three successive spicy fireballs that is not hot, but packs quite spiciness</li></ul>
Digivolves To: Dracomon
Appearance:
<li>G-Shurunen: Dracomon's horn shines as he charges his breath and shoot it at enemy in form of laser projectile. If charged for one turn, the attack will be stronger.</li><li>Rolling Tail Smash: Dracomon do a forward full body spin and slams its tail down at the target.</li><li>Baby Breath: Breath out high temperature air from the back of its throat.</li></ul>
Digivolves To: Coredramon (Blue)
Appearance:
<li>G-Shurunen II: Like G-Shurunen, but much stronger. Charged for one turn will be more effective.</li><li>Tail Punisher: Coredramon flies and slams down its tail on the foe. It's more effective midair.</li><li>Azure Flame Breath: Letting out a fiery blue flame, Coredramon attempts to lower down his enemy's defense slightly for two turns. Cooldown for three turns</li><li>Mighty Drop: Flies high enough then using its weight, dives down to the enemy, landing on its feet. Another version involves it grab the enemy and did a dive to the ground alongside its target instead.</li></ul>
Digivolves To: Wingdramon
Appearance:
<li>Friction Blast: Shoot out air from its mouth. It'll blow the enemy backward like a punch before it's followed by hot air from the friction. </li><li>Supersonic Toss: Grabs its enemy and flies at high speed before dropping them to the ground unceremoniously.</li><li>Air Blast: Flies at high speed and generates sonic boom near the enemies, knocking it aside. Unable to be parried, cooldown for one turn.</li><li>Explode Sonic Lance: Wingdramon dives/chase its enemy, going head on against it before diving and utilizes the spear on its back to attack the enemy. If it managed to pierce the enemy, it'll then generate a shockwave to toss the enemy aside. If not, the shockwave will come from the tip of the spear, but significantly weaker. Cooldown for one turn</li><li>Sky Dance: Flies very close to the ground and attempt to hits the enemy five times with spear on its back.</li></ul>
Digivolves To: Slayerdramon
Appearance:
<li>1 = DR</li><li>2 = NSp</li><li>3 = VB</li><li>4 = NSo</li><li>5 = WG</li><li>6 = DS</li><li>7 = ME</li><li>8 = JT</li></ul>
Appearance:
Armor Champion:
<<Constricting Justice>> Nagamon
Attribute:
Vaccine
Family/ies:
DR
Type:
Serpent
Species Information:
Armor Digimon that lives deep inside mountain, on area with waterfall. It's rarely seen because it's usually hiding somewhere, whether in the water or caves around it. Despite this species' dislike of showing itself blatantly, it doesn't tolerate injustice and will burn anyone that harms another for granted with it's 'Ring of Fire' move.
Passive:
Elemental Mix:
Mix one of this random element to one of his attack for one turn. That skill will gain cooldown for one turn (and cooldown equal to duration of the debuff/buff if there is any applied):
Fire, Water, Thunder, Darkness
Attacks: [4 attacks max]
Ring of Fire: Circles the enemy and open its wings, in where it'll produce fire tornado that slowly closes in to the enemy. Under effect of Elemental Mix:
Fire: 10% Boost|Water: Raging Mist (The tornado is a hot mist tornado instead)|Thunder: Bomb Line (Produces exploding trails behind it instead), Darkness: Dark Fire Blaze (The fire turns black and gain 5% boost)
Hydro Blast: Shoot out water jet from ts mouth, pushing back enemy
Fire: Mist Jet (Distraction move, may cause minor burn for a moment), Water: (Increase effectiveness of pushing back effect), Thunder: Aquathunder (Shoot out paralyzing, electrifying thunder. Stun for a turn), Darkness: No Effect
Lightning Judgement: Blast out lighting from gems on its wings as it descends down
Fire: Explode Shoot (Blast off a thunder that will create explosion that explodes outward for five meters. Cooldown for a turn), Water: (Increase the speed of the attack), Thunder: (Double Lightning Judgement that damage sums to 150% of the original. Each have 75% power of the original), Darkness: Dark Storm: (Lower down the enemy's vision range as it summon heavy rainstorm)
Constriction Blade: Constrict the enemy and 'bite' them with both its wings and fang, injecting neurotoxin that periodically stops them from doing a/some attack/action (like Paralysis in RPG) for two turns. Cooldown for two turns, not affected by Elemental Mix
Appearance:
Armor Champion:
<<Stalwart Loyalty>> Cerunomon
Attribute:
Data
Family/ies:
VB, ME
Type:
Holy Beast
Species Information:
Steed-like holy beast Digimon that possess the ability to change its mode. Cerunomon's three spearhead-like weapons are its main weapon against evil. As a loyal steed, this Digimon marches through the battlefield with its trusted commander riding it. It's never seen to be in war without using its signature attack, Triple Light Blast, to blast away foolish enemies that dared to goes against its partner.
Passive:
Mode Change:
Siege Mode allows her to open fire with all kind of armaments stored inside her mechanical body. However, during this mode, she can't move. Activate the usage of siege mode Holy Burst and Siege Cannon
Gestalt Mode allows two people at max to ride on her. At this mode, the attacks is a bit weaker, but allow access to Triple Light Blast and Hazard Line.
Attacks:
Siege Cannon: Only available at Siege Mode. Opening the 'Stella Rocket' located on her upper front leg and change it into energy gathering machine, she gathers power from nearby light and projects it as railgun-like attack with her front horn. Charge for one turn
Holy Burst: Gestalt Mode version have one turn cooldown in where Cerunomon rapid shot holy energy with two blades on her sides as she coats herself with holy aura that increase her charging might. Siege Mode one is without cooldown, shooting sixteen rounds of weak light arrows.
Triple Light Blast: Charges at the enemy, coating herself with holy aura that will later be focused on its three 'horns' and shoot it at enemy in straight line, pushing enemy back.
Hazard Line: Gestalt Mode only. Speeds up with Stella Rocket while charging forward, creating image of spearhead. All enemy that tries to approach her/close enough to her will be damaged. When the use end, adds 'Saint Spear' buff, which gives 10% extra damage to all horn based attacks when the enemy is evil aligned for two turns. Cooldown for two turns.
Alias: Banchou (although this is just a joke made by his close friends)
Age: 15
Gender: Male
Height: 172 cm
Weight: 66 kg
Alignment: Chaotic Good
Birth Date: 7th April
Birth Place: Nerima, Tokyo
Skills/Talents:
Athletic: While not that buff, he's quite developed for kids of his age. His stamina and strength befits someone who do medium workout regularly.
Brawling: Not really a talent, but he got in fight quite a number of times, so he's used to it. He's self taught in boxing.
Is actually pretty smart
Negative:
Dense
Reckless
Have a severe phasmophobia
Personality:
Ryouta is described as 'someone who got into fight a lot' by a lot of people in his school. Delinquent, scary guy and a lot of other negative image. However, as much as that kind of bad rumors circulates, there are also a lot of positive things said about him, such as he's actually a kind guy, the cheerful type although a bit dense sometime. He's well known as a friendly guy with great desire to make a lot of friends, that's how he is in his closer circle.
However, sadly, the former is also true. Ryouta does get into fight a lot. It's not rare that his parents have to be called because he got into a fight. However, he doesn't strike without a reason. Often, it's because he saw injustices such as bullying. True, Ryouta hates bullying, and thinks that there's nothing worse than peoples who harm another at their own whim without care of what would happened to the other side.
Ryouta loves to look cool and seem tries to form his image like that without being too obnoxious, but as far as ghost and spooky place concerned, even the muscular teen would shiver and whimper uncontrollably. At this point, he wouldn't give any care about his image and would just run for it.
To his partner Dracomon, Ryouta treats him like a little brother. They shares same ideal, although Dracomon needs a lot of courage boost to finally act on his own.
Appearance:
Ryouta is quite tall and broad for his age. While not that buff, he's muscular by the standard thanks to his workout. He sports spiky black hair and dark brown eyes. He got scrape scar on his left elbow from a game on childhood days which he covers with makeshift elbow wrap if he's wearing short sleeved clothes. Generally, Ryouta always carries himself with confident or cheerful expression.
As far as fashion concerned, Ryouta prefers to show off a bit, but decency prevails over that. Generally he wears white a-shirt under his navy blue parka. His preferred pants is neither too baggy nor tight jeans, but it must have at least two pockets. While he can afford more, he is never seen to change his shoes. It's always the black walk shoes.
Personal History:
Ryouta born as the first of four siblings, which includes him, his younger brother and their twin little sisters. Before, they lives in Hikarigaoka like the rest of the gang. Ryouta's father is a baker while his mother is an elementary school teacher. For Ryouta, those kind of jobs doesn't really sounds that great. He instead idolizes his uncle, who was a police officer (although now retired).
His uncle is the one responsible for planting his high sense of justice. Perhaps, his uncle treated him like his own son because despite married for long, he has yet blessed with a child. Still, if he's asked who was the greatest person responsible for his ideal, it's his uncle. Contrary to his full of ideal uncle, his father is really meek. Probably because of that reason, when his business partner borrowed the store's money, the father believed that it'll be returned.
...Of course, the next thing happened, the guy gone and never returned.
Ryouta's family is forced to sell their house (and their store because it's a store-house) and moves to somewhere cheaper. His father and mother tries all sort of way possible to crawl from that zero state. Without store and in that kind of situation, it's not rare for him to see his father and mother got sick from stress. Although they managed to get out from that situation after some years, the experience was severe enough for Ryouta to hate peoples who do stuffs for their own convenience.
Backpack Contents:
- Cellphone
- D-3 when obtained
- D-Terminal when obtained
- Some biscuit bars
- Notebook and pen
Digivice: D-3 with white body and silverish blue grips.
Partner’s Name: -called with species name-
Default Form: Rookie
Gender: Male
Alignment: Good
Skills/Talents:
Will always try to always cheer his allies
Have great vision
Personality:
Dracomon is a very cheerful Digimon, but at the same time, he's rather cowardly. He's rather obedient, but at the same time, he's a bit too naive in how the world works. Toward the overly excited Ryouta, he tries to match his enthusiasm. While he doesn't really share same viewpoint of justice to Ryouta, Dracomon tried his best to listen to him, to cheer him and so on. Probably, that's because Dracomon looks up to Ryouta like his big brother. He sometimes slipped and calls his partner 'Big Bro' (Aniki).
While Dracomon is not exactly pessimistic, his rather wishy-washy attitude sort of bothering Ryouta sometime. He lacks the confidence to decide himself and would often confides his partner. He's bad with choices, too, it's seem. Like all Dracomon, this Dracomon too have Gekirin, but apparently, instead of berserking, this one Dracomon will reacts as if someone touches it at its most sensitive spot and run away. This Gekirin is located on the middle of his back.
DIGIMON'S INITIAL EVOLUTION LINE
Appearance:
<li>Hot Sigh: Attempt to surprise the enemy by letting out a small flame breath. At the same time, it gains distance by propelling itself on reverse direction of the sigh.</li></ul>
Digivolves To: Babydmon
Appearance:
<li>Hot Breath: Let out breath of flame aimed at either enemy's mouth or nose. The flame is both hot and spicy like pepper, seem to be a weakening/distracting move</li><li>Pepper Volley: Shoot out three successive spicy fireballs that is not hot, but packs quite spiciness</li></ul>
Digivolves To: Dracomon
Appearance:
<li>G-Shurunen: Dracomon's horn shines as he charges his breath and shoot it at enemy in form of laser projectile. If charged for one turn, the attack will be stronger.</li><li>Rolling Tail Smash: Dracomon do a forward full body spin and slams its tail down at the target.</li><li>Baby Breath: Breath out high temperature air from the back of its throat.</li></ul>
Digivolves To: Coredramon (Blue)
Appearance:
<li>G-Shurunen II: Like G-Shurunen, but much stronger. Charged for one turn will be more effective.</li><li>Tail Punisher: Coredramon flies and slams down its tail on the foe. It's more effective midair.</li><li>Azure Flame Breath: Letting out a fiery blue flame, Coredramon attempts to lower down his enemy's defense slightly for two turns. Cooldown for three turns</li><li>Mighty Drop: Flies high enough then using its weight, dives down to the enemy, landing on its feet. Another version involves it grab the enemy and did a dive to the ground alongside its target instead.</li></ul>
Digivolves To: Wingdramon
Appearance:
<li>Friction Blast: Shoot out air from its mouth. It'll blow the enemy backward like a punch before it's followed by hot air from the friction. </li><li>Supersonic Toss: Grabs its enemy and flies at high speed before dropping them to the ground unceremoniously.</li><li>Air Blast: Flies at high speed and generates sonic boom near the enemies, knocking it aside. Unable to be parried, cooldown for one turn.</li><li>Explode Sonic Lance: Wingdramon dives/chase its enemy, going head on against it before diving and utilizes the spear on its back to attack the enemy. If it managed to pierce the enemy, it'll then generate a shockwave to toss the enemy aside. If not, the shockwave will come from the tip of the spear, but significantly weaker. Cooldown for one turn</li><li>Sky Dance: Flies very close to the ground and attempt to hits the enemy five times with spear on its back.</li></ul>
Digivolves To: Slayerdramon
Appearance:
<li>1 = DR</li><li>2 = NSp</li><li>3 = VB</li><li>4 = NSo</li><li>5 = WG</li><li>6 = DS</li><li>7 = ME</li><li>8 = JT</li></ul>
Adds buff where Slayerdramon's attacks is 5% more effective against that family for 2 turns. Cooldown for 3 turns.
</li></ul>OPTIONAL EVOLUTIONARY STAGE
Appearance:
Armor Champion:
<<Constricting Justice>> Nagamon
Attribute:
Vaccine
Family/ies:
DR
Type:
Serpent
Species Information:
Armor Digimon that lives deep inside mountain, on area with waterfall. It's rarely seen because it's usually hiding somewhere, whether in the water or caves around it. Despite this species' dislike of showing itself blatantly, it doesn't tolerate injustice and will burn anyone that harms another for granted with it's 'Ring of Fire' move.
Passive:
Elemental Mix:
Mix one of this random element to one of his attack for one turn. That skill will gain cooldown for one turn (and cooldown equal to duration of the debuff/buff if there is any applied):
Fire, Water, Thunder, Darkness
Attacks: [4 attacks max]
Ring of Fire: Circles the enemy and open its wings, in where it'll produce fire tornado that slowly closes in to the enemy. Under effect of Elemental Mix:
Fire: 10% Boost|Water: Raging Mist (The tornado is a hot mist tornado instead)|Thunder: Bomb Line (Produces exploding trails behind it instead), Darkness: Dark Fire Blaze (The fire turns black and gain 5% boost)
Hydro Blast: Shoot out water jet from ts mouth, pushing back enemy
Fire: Mist Jet (Distraction move, may cause minor burn for a moment), Water: (Increase effectiveness of pushing back effect), Thunder: Aquathunder (Shoot out paralyzing, electrifying thunder. Stun for a turn), Darkness: No Effect
Lightning Judgement: Blast out lighting from gems on its wings as it descends down
Fire: Explode Shoot (Blast off a thunder that will create explosion that explodes outward for five meters. Cooldown for a turn), Water: (Increase the speed of the attack), Thunder: (Double Lightning Judgement that damage sums to 150% of the original. Each have 75% power of the original), Darkness: Dark Storm: (Lower down the enemy's vision range as it summon heavy rainstorm)
Constriction Blade: Constrict the enemy and 'bite' them with both its wings and fang, injecting neurotoxin that periodically stops them from doing a/some attack/action (like Paralysis in RPG) for two turns. Cooldown for two turns, not affected by Elemental Mix
Appearance:
Armor Champion:
<<Stalwart Loyalty>> Cerunomon
Attribute:
Data
Family/ies:
VB, ME
Type:
Holy Beast
Species Information:
Steed-like holy beast Digimon that possess the ability to change its mode. Cerunomon's three spearhead-like weapons are its main weapon against evil. As a loyal steed, this Digimon marches through the battlefield with its trusted commander riding it. It's never seen to be in war without using its signature attack, Triple Light Blast, to blast away foolish enemies that dared to goes against its partner.
Passive:
Mode Change:
Siege Mode allows her to open fire with all kind of armaments stored inside her mechanical body. However, during this mode, she can't move. Activate the usage of siege mode Holy Burst and Siege Cannon
Gestalt Mode allows two people at max to ride on her. At this mode, the attacks is a bit weaker, but allow access to Triple Light Blast and Hazard Line.
Attacks:
Siege Cannon: Only available at Siege Mode. Opening the 'Stella Rocket' located on her upper front leg and change it into energy gathering machine, she gathers power from nearby light and projects it as railgun-like attack with her front horn. Charge for one turn
Holy Burst: Gestalt Mode version have one turn cooldown in where Cerunomon rapid shot holy energy with two blades on her sides as she coats herself with holy aura that increase her charging might. Siege Mode one is without cooldown, shooting sixteen rounds of weak light arrows.
Triple Light Blast: Charges at the enemy, coating herself with holy aura that will later be focused on its three 'horns' and shoot it at enemy in straight line, pushing enemy back.
Hazard Line: Gestalt Mode only. Speeds up with Stella Rocket while charging forward, creating image of spearhead. All enemy that tries to approach her/close enough to her will be damaged. When the use end, adds 'Saint Spear' buff, which gives 10% extra damage to all horn based attacks when the enemy is evil aligned for two turns. Cooldown for two turns.