New Elemental Lines!
Dec 23, 2021 5:19:11 GMT
Post by Adrian Boriker on Dec 23, 2021 5:19:11 GMT
Firstly, I would like Luneth's section in Adrian's profile removed, as he has been upgraded to a full character. Secondly, here is Part 1 of Shoutmon's new elemental lines! Enjoy, graders! (Or suffer, whichever.)
Champion
Species: Paledramon
Appearance:
Attribute: Data
Family/ies: None
Type: Dragon
Fighting Style: With his new ice form, Paledramon uses his newfound wings to fly around the battlefield and combat his foes, those he is helping out taking the most priority on his "make sure they do not get hurt" list, with himself at the very bottom.
Abilities:
Too Hot! (Combat Passive): Paledramon is in trouble when it comes to fire types! Fire attacks deal 50% more damage to him when hit. But that's okay, because to make up for it, Paledramon is immune to ice-type attacks and debuffs, and can even absorb ice-type attacks and increase his own power by 30% for two turns! (Power boost does not stack with itself.)
Ice Smash: Paledramon slashes at the target with his cold and sharp claws.
Ice Age: Paledramon inhales and fires a beam of sheer cold energy from his mouth at the target. A Digimon hit by this attack will cause their speed to decrease by 30% for one post. Cooldown is one post.
Ice-I-Drill: Paledramon conjures up a huge icicle in front of him, before he causes the icicle to spin rapidly and shoot outward like an arrow. Cooldown is two posts.
Hailstorm: Extending his wings out, Paledramon rapidly creates and fires a shower of sharp icicles that hits all enemies with 25m. Cooldown is two posts.
Meteor Hail: Paledramon dashes up into the sky at great speeds before immediately turning around and crashing into his target at full damage, causing a shockwave that deals half damage to anyone within 15m of the impact. Cooldown is three posts.
Digivolves From: Shoutmon
Digivolves To: CrysPaledramon
Ultimate
Species: CrysPaledramon
Appearance:
Attribute: Data
Family/ies: None
Type: Dragon Man
Fighting Style: As CrysPaledramon, his aura is quite similar to OmniShoutmon's. He's light on his feet and uses his wings to dash around the battlefield, using mostly his claws to deal physical damage.
Abilities:
Stay Cool (Combat Passive): Thanks to his new armor and the icicles implanted on his wings, the power of CrysPaledramon's ice attacks is boosted by 30%.
Sub-Zero: CrysPaledramon fires a beam of pure cold out of his claws towards his target. Cooldown is one post.
Frozen Claw: Using the ice claws on both of his arms, CrysPaledramon slashes at the enemy with these claws, dealing extra damage as the attack freezes the wounds in the process. Cooldown is one post.
Ice Prison: CrysPaledramon encases the target Digimon in a block of ice, still allowing the target to move somewhat, before the ice immediately explodes and deals great damage to the Digimon inside. Cooldown is two posts.
Icy Javelin: CrysPaledramon creates a floating giant ice pillar with a sharp spear-like point in midair. He then immediately shoots it forward at the target at a high speed, doing piercing damage. Cooldown is two posts.
Callous Dimension: CrysPaledramon generates a powerful and cold snowstorm about 50m in diameter, damaging every enemy trapped within it while keeping allies relatively safe from the harmful cold. Cooldown is three posts.
Glacier Break: This attack has three steps. The first step: CrysPaledramon fires a beam at the target to encase them in ice. The second step: he flies around the ice-encased Digimon and repeatedly slashes them with his claws from all angles. The third step: he delivers one final slash that not only breaks the ice encasement, but delivers one more powerful deal of damage to the target. Cooldown is four posts.
Digivolves From: Paledramon
Digivolves To: Hexeblaumon
Mega
Species: Hexeblaumon
Appearance:
Attribute: Data
Family/ies: None
Type: Magic Knight
Fighting Style: Now a master of ice sorcery, Hexeblaumon manipulates the cold and creates weapons and projectiles out of ice to combat his foes.
Abilities:
Frozen Weapons (Combat Passive): Hexeblaumon has the ability to magically create weapons out of ice, and thus he uses them when he attacks. Using these weapons in battle gives his basic attacks the same level of power as a 0-CD named move.
Summon Frost: Hexeblaumon extends his hand out and delivers a blast of sheer cold energy, instantly damaging anyone who happens to get hit by the blast. Cooldown is one post.
Hectoage Blizzard: Hexeblaumon creates an army of ice swords above him and causes them all to fall down like a blizzard, slashing and damaging all enemies within a 100m diameter. Cooldown is two posts.
Piercing Cold: Hexeblaumon creates an extremely sharp ice sword and launches it forward at the target in order to do piercing damage. Cooldown is two posts.
Ice Maker: Hexeblaumon launches an ice attack that can take any form that he so chooses all at one target. The attack does the same amount of damage no matter what form it takes. Cooldown is two posts.
Ice Chains: Cold energy forms itself in the form of chains around the target Digimon's limbs, or whatever the closest thing would count as a limb, before the energy turns into solid ice, immobilizing the target for one post. Cooldown is two posts, starting after the effect ends.
Absolute Blast: The dragon jaws on Hexeblaumon's left shoulder opens up, delivering a far more powerful wave of absolute zero cold energy, doing even more damage than before. Cooldown is three posts.
Ice Barrier: Hexeblaumon quickly conjures a wall of ice in front of him, able to completely block all attacks coming for him for a single post. Cooldown is three posts.
Arctic Meteor: Using all the power that he has available, Hexeblaumon creates a powerful meteor-like chunk of ice in the sky. Before the target has a chance to look at the icy comet and see their life flash before their eyes, Hexeblaumon sends it down onto the planet below right at the target. Cooldown is five posts.
Digivolves From: CrysPaledramon
Champion
Species: Paledramon
Appearance:
Attribute: Data
Family/ies: None
Type: Dragon
Fighting Style: With his new ice form, Paledramon uses his newfound wings to fly around the battlefield and combat his foes, those he is helping out taking the most priority on his "make sure they do not get hurt" list, with himself at the very bottom.
Abilities:
Too Hot! (Combat Passive): Paledramon is in trouble when it comes to fire types! Fire attacks deal 50% more damage to him when hit. But that's okay, because to make up for it, Paledramon is immune to ice-type attacks and debuffs, and can even absorb ice-type attacks and increase his own power by 30% for two turns! (Power boost does not stack with itself.)
Ice Smash: Paledramon slashes at the target with his cold and sharp claws.
Ice Age: Paledramon inhales and fires a beam of sheer cold energy from his mouth at the target. A Digimon hit by this attack will cause their speed to decrease by 30% for one post. Cooldown is one post.
Ice-I-Drill: Paledramon conjures up a huge icicle in front of him, before he causes the icicle to spin rapidly and shoot outward like an arrow. Cooldown is two posts.
Hailstorm: Extending his wings out, Paledramon rapidly creates and fires a shower of sharp icicles that hits all enemies with 25m. Cooldown is two posts.
Meteor Hail: Paledramon dashes up into the sky at great speeds before immediately turning around and crashing into his target at full damage, causing a shockwave that deals half damage to anyone within 15m of the impact. Cooldown is three posts.
Digivolves From: Shoutmon
Digivolves To: CrysPaledramon
Ultimate
Species: CrysPaledramon
Appearance:
Attribute: Data
Family/ies: None
Type: Dragon Man
Fighting Style: As CrysPaledramon, his aura is quite similar to OmniShoutmon's. He's light on his feet and uses his wings to dash around the battlefield, using mostly his claws to deal physical damage.
Abilities:
Stay Cool (Combat Passive): Thanks to his new armor and the icicles implanted on his wings, the power of CrysPaledramon's ice attacks is boosted by 30%.
Sub-Zero: CrysPaledramon fires a beam of pure cold out of his claws towards his target. Cooldown is one post.
Frozen Claw: Using the ice claws on both of his arms, CrysPaledramon slashes at the enemy with these claws, dealing extra damage as the attack freezes the wounds in the process. Cooldown is one post.
Ice Prison: CrysPaledramon encases the target Digimon in a block of ice, still allowing the target to move somewhat, before the ice immediately explodes and deals great damage to the Digimon inside. Cooldown is two posts.
Icy Javelin: CrysPaledramon creates a floating giant ice pillar with a sharp spear-like point in midair. He then immediately shoots it forward at the target at a high speed, doing piercing damage. Cooldown is two posts.
Callous Dimension: CrysPaledramon generates a powerful and cold snowstorm about 50m in diameter, damaging every enemy trapped within it while keeping allies relatively safe from the harmful cold. Cooldown is three posts.
Glacier Break: This attack has three steps. The first step: CrysPaledramon fires a beam at the target to encase them in ice. The second step: he flies around the ice-encased Digimon and repeatedly slashes them with his claws from all angles. The third step: he delivers one final slash that not only breaks the ice encasement, but delivers one more powerful deal of damage to the target. Cooldown is four posts.
Digivolves From: Paledramon
Digivolves To: Hexeblaumon
Mega
Species: Hexeblaumon
Appearance:
Attribute: Data
Family/ies: None
Type: Magic Knight
Fighting Style: Now a master of ice sorcery, Hexeblaumon manipulates the cold and creates weapons and projectiles out of ice to combat his foes.
Abilities:
Frozen Weapons (Combat Passive): Hexeblaumon has the ability to magically create weapons out of ice, and thus he uses them when he attacks. Using these weapons in battle gives his basic attacks the same level of power as a 0-CD named move.
Summon Frost: Hexeblaumon extends his hand out and delivers a blast of sheer cold energy, instantly damaging anyone who happens to get hit by the blast. Cooldown is one post.
Hectoage Blizzard: Hexeblaumon creates an army of ice swords above him and causes them all to fall down like a blizzard, slashing and damaging all enemies within a 100m diameter. Cooldown is two posts.
Piercing Cold: Hexeblaumon creates an extremely sharp ice sword and launches it forward at the target in order to do piercing damage. Cooldown is two posts.
Ice Maker: Hexeblaumon launches an ice attack that can take any form that he so chooses all at one target. The attack does the same amount of damage no matter what form it takes. Cooldown is two posts.
Ice Chains: Cold energy forms itself in the form of chains around the target Digimon's limbs, or whatever the closest thing would count as a limb, before the energy turns into solid ice, immobilizing the target for one post. Cooldown is two posts, starting after the effect ends.
Absolute Blast: The dragon jaws on Hexeblaumon's left shoulder opens up, delivering a far more powerful wave of absolute zero cold energy, doing even more damage than before. Cooldown is three posts.
Ice Barrier: Hexeblaumon quickly conjures a wall of ice in front of him, able to completely block all attacks coming for him for a single post. Cooldown is three posts.
Arctic Meteor: Using all the power that he has available, Hexeblaumon creates a powerful meteor-like chunk of ice in the sky. Before the target has a chance to look at the icy comet and see their life flash before their eyes, Hexeblaumon sends it down onto the planet below right at the target. Cooldown is five posts.
Digivolves From: CrysPaledramon