PK's Edits - Haru Akatsuka
Apr 5, 2014 23:13:18 GMT
Post by Deleted on Apr 5, 2014 23:13:18 GMT
Hi,
I would have FOUR edits to make to my profile: digimonforumrp.freeforums.net/thread/100/haru-akatsuka-xros-general
EDIT 1
Please can you delete the entire sorcermon post with the following?
The specific post is here: digimonforumrp.freeforums.net/post/413/thread
EDIT 2:
Please can you approve and add the following to the Xros Level 3 thread in my profile? Please put it above the classified digimon.
To make it easier, the edit needs to be in this post: digimonforumrp.freeforums.net/post/415/thread
EDIT 3
Please replace Gumdramon's personality with the following as I have noticed it is out of date - see the following post: digimonforumrp.freeforums.net/post/411/thread
Around those he is very close to, Gumdramon can be smiley and cheerful, brimming with energy. Towards everyone else, Gum is aggressive, hostile and prone to rudeness, tending to glare and scowl. He is relatively intelligent but a bit of a follower and tends to act like a loyal servant, taking any responsibilities given quite seriously. Gumdramon loves fighting and will often jump into battle, getting very agitated and annoyed if he misses out. Gumdramon actively enjoys being malicious towards other people partly due to his background.Perhaps the only reason he isn't actively violent most of the time is because his friends are against it and Gumdramon goes along with their wishes.
Gumdramon is very loyal but also quite possessive of his friends and prone to bouts of insecurity when he thinks they will abandon him. As a result, he's very clingy and suspicious of anyone who starts being “too” close to his friends and gets very upset and angry when forced to separate from them for even a short time. Rudeness to his friends is also not tolerated and will cause him to blow his fuse fairly rapidly. Gumdramon is especially protective of Haru, partly due to his given role as bodyguard, and is despite his friendliness very suspicious of people who take too much interest.
Gumdramon also doesn't like helping people much unless it seems like it is going to be fun or result in a fight. He begrudges doing work for strangers and in these situations, he will often be moody and sullen to anyone but his friends. He insults people in low utterances behind their backs and actively going out of his way to make it difficult for them, tripping them up and poking and prodding them. If his friends are around, he'll be smiley and bright and efficient once more. While he seems quite unpleasant to strangers, once he warms to people he can become quite sweet, happy to help in anyway he can and eager to please, seeking affection in return. I suppose he's a little bit tsundere in that respect. Gum is very emotive and does wear his heart on his sleeve, whether he means to or not. It's normally pretty obvious if he's upset or angry or happy and while he'll try to suppress any negative emotions towards others in the presence of people he likes (out of a fear they won't like him anymore), it's normally pretty obvious to everyone involved.
Part of the problem is due to Gum's background: Gum grew up in a very violent gang of Gumdramon who terrorised the plains outside Terminus, stealing off unwitting tamers. He was found by a conman Shoutmon after his gang abandoned him following a fight with a wild Boarmon. Gumdramon spent two years following Shoutmon and became very attached to him, until Shout was killed. As a result. he is used to being in very close kinit groups that view the rest of the world as an enemy and hasn't learnt soft skills.
EDIT 4
This is an edit to update my profile with holosuits. I am to purchase them immediately after making my post but for ease they are as follows:
Please can you insert the following into this post: digimonforumrp.freeforums.net/post/1105/thread
I would have FOUR edits to make to my profile: digimonforumrp.freeforums.net/thread/100/haru-akatsuka-xros-general
EDIT 1
Please can you delete the entire sorcermon post with the following?
The specific post is here: digimonforumrp.freeforums.net/post/413/thread
[blockquote][font face="courier new"]
[/font][div align="center"][font face="courier new" size="5"][b]LEKISMON[/b][/font][/div][font face="courier new"]
[/font][div align="center"][font face="courier new"] [img src="http://img1.wikia.nocookie.net/__cb20120502163013/digimon/images/a/aa/Lekismon_b.png" style="max-width:100%;"][/font]
[/div][div align="center"][font face="courier new"][a href="https://www.youtube.com/watch?v=Y1zuZvHQ2aA"]1[/a],[a href="https://www.youtube.com/watch?v=tHygina7wiI"]2[/a],[a href="https://www.youtube.com/watch?v=kfSLQD7Ofhc"]3[/a][/font]
[font face="courier new"][b]Name[/b] [/font]
[font face="courier new"]Alice[/font]
[font face="courier new"][b]Gender[/b] [/font]
[font face="courier new"]Female[/font]
[font face="courier new"][b]Alignment[/b][/font]
[font face="courier new"]Chaotic-Neutral[/font]
[font face="courier new"][i]Type:[/i][/font]
[font face="courier new"]Beastman[/font]
[font face="courier new"][i]Family[/i][/font]
[font face="courier new"]Deep Savers, Nightmare Soldiers[/font]
[font face="courier new"][i]Attribute[/i][/font]
[font face="courier new"]Data[/font]
[font face="courier new"][b]Abilities[/b]:[/font]
[/div][font face="courier new"][font size="1"][font size="2"][b]Nocturnal:[/b] [/font]She becomes significantly faster at night and is able to see perfectly clear even in pitch-black.
[b][font size="2"]Sticker Shooter:[/font] [/b] Mounted to her wrists are small flat guns that look almost like peashooters. They shoot small circular stickers which act as a propulsion system for Alice. The mechanism is driven by the plate she wears on her chest, which responds to the positioning of the stickers. The two stickers that make up the system are as follows:[/font]
[font size="1"]·[span] [/span]Full Moon Stickers “Propulsion” – Pale yellow circle with smiley face. They determine her gravity position. Whatever she sticks them on becomes ‘ground for her’ e.g a wall, a tree, and she will ‘fall’ towards them’. Using multiple stickers allows her to change direction and move on the basis of vectors. Applying a crescent moon sticker to her opponent causes them to become ground, allowing her to ‘fall’ towards them at high speed. She can only use two crescent moon stickers at a time and the use of a third causes the first sticker placed to disintegrate.
· [span] [/span]Crescent/Waxing Moon stickers “Acceleration” -Crescent moon stickers have a sleepy face and a nightcap on the point of the crescent moon. They decelerate her if applied to the 'ground'. Waxing moon stickers have goggles and a toothy grin. They cause her to rapidly “accelerate” towards the “ground” or away (in the case of dark moon stickers). Both stickers work in conjunction with Full/Dark moon Stickers by affecting the strength of these stickers and they allow her to regulate herself to prevent injury if 'falling' great distances.
· [span] [/span]Dark Moon Stickers “Repulsion” – Black circle with an angry face. These act in reverse of the full moon stickers. Anything they are attached to will repel her and she is unable to come within ten metres of them and if she applies them to objects very close to her, the force of repulsion causes her to rapidly move in the opposite direction. She cannot apply this sticker to herself as it disintegrates instantly. She can only use one dark moon sticker at a time. Applying a darkmoon sticker to the ground will cause her to float above it.
·N.b. Stickers have no effect on anyone but Alice and act purely as a movement function, similar to how another Digimon might utilise flight. Therefore they are classed as an ability and not an attack.[/font]
[b]Personality:[/b]
Polite in manner and soft in speech, Alice is very good at getting lost in a crowd and prefers it that way, choosing to analyse and absorb the information being exchanged around her. Alice is a mature, serious and thoughtful digimon, who is analytically minded. She has very good emotional control and doesn't tend to get flustered or worked up in most situations. It can therefore make it very hard to get a visible rise out of her, especially as she tends to become silent and still when angry or upset, rather like a tiger about to pounce.
Prior to joining the team, Alice worked as a mercenary for hire. Most of her jobs revolved around theft of some kind and Alice has become rather proficient at stealth. She has a strong disregard for rules and a very low sense of morality. This isn't to say that she will go around killing people or stealing, but rather that if she has to, she doesn't think twice about it to get the job done. FOr her, there is no right or wrong action, just whatever will get her to the position she needs to be in. As a result, she is very efficient and independent, which can make it difficult for others to connect and work with her. Alice is intelligent and a lateral thinker, able to look outside the box for strategies to use. She has developed her skill set purposefully to suit this.
Even to people she cares about, Alice can be quite distant and appears emotionally stunted. She doesn't always hold back on the punches in her speech so can seem like she's being hostile when she is actually worrying about the other person. She tends to show affection and care through action rather than words and will on rare occasions show a smile if she is particularly happy.
[i]Attacks:[/i]
Moon Candy: Silvery blue balls of sugar that are stored in her arm braces. Temporarily makes her skin and body become coated in a silvery, translucent metallic substance acting as a skin tight shield which blocks physical attacks. Effects of the candy last three turns before wearing off. When this move is active, the moons on her body glow bright white. They begin to flash when the candy is wearing off, warning Alice. She can share the candy with other people, but the braces only produce two balls at a time with a one turn cool down between uses.
Lunacy: The curved tubes on her back disconnect and divide, forming 20 bows that hang in mid-air in front of her, forming an arced wall of bows. Simultaneously, they all fire silver arrows and she conducts them, controlling ten bows with the movements of one arm and ten bows with the movements of the other arm. Alice is able to affect the tempo of the firing and using her fingers she can make even more precise aim, dividing each group of ten down further into groups of two. Each arrow is formed of celestial energy. If she so chooses, the arrows can become coated in dark energy, where a successful hit will cause the opponents to suffer temporary hallucinations, turning the world into a crazy, disjointed and colourful madhouse temporarily for them. There is a two turn cool down between uses of these arrows and it takes three turns for the effect to wear off. The actual bows continue to function as long as she wishes and she can put them away by clapping her hands together, causing them to combine and slide back into place on her back. It should be noted that while she uses her arms, hands and fingers to direct the arrows, they are actually controlled psychically and cutting off her hand will not prevent her from being able to fire them. The movements are used as key concentration anchors, particularly when finer control is required. Without the use of her hands, she would only be able to control them as a group or individually as she would find it too difficult to keep the 10 different sets separate in her mind.
Mochi Crusher: The moons on her leg brace and hand gloves turn white and rings of energy surround her fists, greatly increasing the strength of her blows. Her blows become strong enough that hitting into the ground will cause a minor earthquake. One hit is enough to break the bones/armour of whoever she is attacking if they are of the same level. The name comes from an Asian idea that the moon looks like a bunny pounding mochi
Solar Eclipse: The moon on Alice's chest turns black and a black ring expands outwards to form a huge dome that covers the battle field. Inside the dome, it is pitch black and light is unable to enter or leave, making it impossible to see in from the outside. The dome is semi-permeable, allowing entry but not exit until the move is finished. While it is possible to create light inside the dome, the darkness smothers it and makes it impossible to see more than three or four feet away. The total dome may extend up to 30ft radius. If used inside a building, the darkness penetrates walls and rooms, filling all rooms/corridors within its radius effect with darkness.
[/font]
[/blockquote]
LEKISMON1,2,3Nocturnal: She becomes significantly faster at night and is able to see perfectly clearly even in pitch-black.
Name
Alice
Gender
Female
Alignment
Chaotic-Neutral
Type:
Beastman
Family
Deep Savers, Nightmare Soldiers
Attribute
Data
Abilities:
Sticker Shooter: Mounted to her wrists are small flat guns that look almost like peashooters. They shoot small circular stickers which act as a propulsion system for Alice. The mechanism is driven by the plate she wears on her chest, which responds to the positioning of the stickers. The two stickers that make up the system are as follows:
· Full Moon Stickers “Propulsion” – Pale yellow circle with smiley face. They determine her gravity position. Whatever she sticks them on becomes ‘ground for her’ e.g a wall, a tree, and she will ‘fall’ towards them’. Using multiple stickers allows her to change direction and move on the basis of vectors. Applying a crescent moon sticker to her opponent causes them to become ground, allowing her to ‘fall’ towards them at high speed. She can only use two crescent moon stickers at a time and the use of a third causes the first sticker placed to disintegrate.
· Crescent/Waxing Moon stickers “Acceleration” -Crescent moon stickers have a sleepy face and a nightcap on the point of the crescent moon. They decelerate her if applied to the 'ground'. Waxing moon stickers have goggles and a toothy grin. They cause her to rapidly “accelerate” towards the “ground” or away (in the case of dark moon stickers). Both stickers work in conjunction with Full/Dark moon Stickers by affecting the strength of these stickers and they allow her to regulate herself to prevent injury if 'falling' great distances.
· Dark Moon Stickers “Repulsion” – Black circle with an angry face. These act in reverse of the full moon stickers. Anything they are attached to will repel her and she is unable to come within ten metres of them and if she applies them to objects very close to her, the force of repulsion causes her to rapidly move in the opposite direction. She cannot apply this sticker to herself as it disintegrates instantly. She can only use one dark moon sticker at a time. Applying a darkmoon sticker to the ground will cause her to float above it.
·N.b. Stickers have no effect on anyone but Alice and act purely as a movement function, similar to how another Digimon might utilise flight. Therefore they are classed as an ability and not an attack.
Personality:
Polite in manner and soft in speech, Alice is very good at getting lost in a crowd and prefers it that way, choosing to analyse and absorb the information being exchanged around her. Alice is a mature, serious and thoughtful digimon, who is analytically minded. She has very good emotional control and doesn't tend to get flustered or worked up in most situations. It can therefore make it very hard to get a visible rise out of her, especially as she tends to become silent and still when angry or upset, rather like a tiger about to pounce.
Prior to joining the team, Alice worked as a mercenary for hire. Most of her jobs revolved around theft of some kind and Alice has become rather proficient at stealth. She has a strong disregard for rules and a very low sense of morality. This isn't to say that she will go around killing people or stealing, but rather that if she has to, she doesn't think twice about it to get the job done. FOr her, there is no right or wrong action, just whatever will get her to the position she needs to be in. As a result, she is very efficient and independent, which can make it difficult for others to connect and work with her. Alice is intelligent and a lateral thinker, able to look outside the box for strategies to use. She has developed her skill set purposefully to suit this.
Even to people she cares about, Alice can be quite distant and appears emotionally stunted. She doesn't always hold back on the punches in her speech so can seem like she's being hostile when she is actually worrying about the other person. She tends to show affection and care through action rather than words and will on rare occasions show a smile if she is particularly happy.
Attacks:
Moon Candy: Silvery blue balls of sugar that are stored in her arm braces. Temporarily makes her skin and body become coated in a silvery, translucent metallic substance acting as a skin tight shield which blocks physical attacks. Effects of the candy last three turns before wearing off. When this move is active, the moons on her body glow bright white. They begin to flash when the candy is wearing off, warning Alice. She can share the candy with other people, but the braces only produce two balls at a time with a one turn cool down between uses.
Lunacy: The curved tubes on her back disconnect and divide, forming 20 bows that hang in mid-air in front of her, forming an arced wall of bows. Simultaneously, they all fire silver arrows and she conducts them, controlling ten bows with the movements of one arm and ten bows with the movements of the other arm. Alice is able to affect the tempo of the firing and using her fingers she can make even more precise aim, dividing each group of ten down further into groups of two. Each arrow is formed of celestial energy. If she so chooses, the arrows can become coated in dark energy, where a successful hit will cause the opponents to suffer temporary hallucinations, turning the world into a crazy, disjointed and colourful madhouse temporarily for them. There is a two turn cool down between uses of these arrows and it takes three turns for the effect to wear off. The actual bows continue to function as long as she wishes and she can put them away by clapping her hands together, causing them to combine and slide back into place on her back. It should be noted that while she uses her arms, hands and fingers to direct the arrows, they are actually controlled psychically and cutting off her hand will not prevent her from being able to fire them. The movements are used as key concentration anchors, particularly when finer control is required. Without the use of her hands, she would only be able to control them as a group or individually as she would find it too difficult to keep the 10 different sets separate in her mind.
Mochi Crusher: The moons on her leg brace and hand gloves turn white and rings of energy surround her fists, greatly increasing the strength of her blows. Her blows become strong enough that hitting into the ground will cause a minor earthquake. One hit is enough to break the bones/armour of whoever she is attacking if they are of the same level. The name comes from an Asian idea that the moon looks like a bunny pounding mochi.
Solar Eclipse: The moon on Alice's chest turns black and a black ring expands outwards to form a huge dome that covers the battle field. Inside the dome, it is pitch black and light is unable to enter or leave, making it impossible to see in from the outside. The dome is semi-permeable, allowing entry but not exit until the move is finished. While it is possible to create light inside the dome, the darkness smothers it and makes it impossible to see more than three or four feet away. The total dome may extend up to 30ft radius. If used inside a building, the darkness penetrates walls and rooms, filling all rooms/corridors within its radius effect with darkness.
EDIT 2:
Please can you approve and add the following to the Xros Level 3 thread in my profile? Please put it above the classified digimon.
To make it easier, the edit needs to be in this post: digimonforumrp.freeforums.net/post/415/thread
[blockquote]
[div align="center"][font face="courier new" size="5"][b]ZEPHYRMON[/b][/font]
[/div]
[div align="center"][img src="http://img1.wikia.nocookie.net/__cb20121221025553/digimon/images/5/52/Zephyrmon_b.jpg" style="max-width:100%;"]
[/div]
[div align="center"]
[a href="https://www.youtube.com/watch?v=rWGTm2Rwy9A"]1[/a],[a href="https://www.youtube.com/watch?v=d8rzJF2xOqM"]2[/a]
[font face="courier new"][i]Partners: Gumdramon, Flamemon, Lekismon[/i][/font]
[font face="courier new"][i]Type:[/i][/font]
[font face="courier new"]Bird man[/font]
[font face="courier new"][i]Family[/i][/font]
[font face="courier new"]Wind Guardians[/font]
[font face="courier new"][i]Attribute[/i][/font]
[font face="courier new"]Data[/font]
[font face="courier new"][b]Abilities[/b]:[/font]
[/div][font face="courier new"][b]Echolocation:[/b] While Zephyrmon has good sight, its primary method of sight is echolocation. This allows Zephyrmon to see even in pitch black conditions.
[b]Prehensile scarf:[/b] Zephyrmon's scarf attached to her neck is prehensile and Zephyrmon can use it as an extra limb when fighting.
[/font]
[font face="courier new"][i]Attacks:[/i]
Aura Seal- She throws daggers at the opponent. The daggers appear pitch black and the air around them ripples like a heat haze. If they hit, they temporarily disable the opponents ability to use non-physical moves by releasing poison that blocks the digimon’s access to their power reserves. Any attempts to use powers will result in strong bursts of pain but the opponent is able to continue physical attacks (kicks, punches, weapon based attacks). Lasts three turns. One turn cooldown.
Shadow Steal – It causes the shadows of her opponents to detach and become solid, physical opponents. These attack the owner of their shadow (and only the owner), lasting for three turns in physical form. They are capable of attacking and taking damage but are weaker due to their nature as a shadow. However, any damage done to the shadow is applied to the opponent once the move is ended.
Wind of Pain: With a flap of her wings, she releases thousands of glowing pink energy towards her opponents which billow into a tornado and shoot towards the opponent. The energy is capable of cutting through armour and bone, lacerating the opponent in deep cuts. For three turns, the pink energy will chase the opponent before finally exploding, making it difficult (though not impossible) to avoid. The pink energy targets its opponent based on Zephyrmon’s intent, so she can re-programme them to chase a different person if necessary.
Guardian – Zephyrmon’s eyes glow white and her skin becomes pitch black, letting off black smoke that boils to the ground and burns any opponents that touch it.. After a few moments, the black smoke dissipates and any wounds afflicted to her allies are transferred to her, healing her allies but causing herself to take on the full brunt of the damage.
Soul Link – Zephyrmon shoots balls of black energy at her opponent. They cause damage on hitting but their main effect, however, is to cause the opponent to hallucinate the pain of any wounds inflicted to herself or her allies over the next three turns. [/font][/blockquote]
ZEPHYRMONPartners: Gumdramon, Flamemon, LekismonEcholocation: While Zephyrmon has good sight, its primary method of sight is echolocation. This allows Zephyrmon to see even in pitch black conditions.
Type:
Bird man
Family
Wind Guardians
Attribute
Data
Abilities:
Prehensile scarf: Zephyrmon's scarf attached to her neck is prehensile and Zephyrmon can use it as an extra limb when fighting.
Attacks:
Aura Seal- She throws daggers at the opponent. The daggers appear pitch black and the air around them ripples like a heat haze. If they hit, they temporarily disable the opponents ability to use non-physical moves by releasing poison that blocks the digimon’s access to their power reserves. Any attempts to use powers will result in strong bursts of pain but the opponent is able to continue physical attacks (kicks, punches, weapon based attacks). Lasts three turns. One turn cooldown.
Shadow Steal – It causes the shadows of her opponents to detach and become solid, physical opponents. These attack the owner of their shadow (and only the owner), lasting for three turns in physical form. They are capable of attacking and taking damage but are weaker due to their nature as a shadow. However, any damage done to the shadow is applied to the opponent once the move is ended.
Wind of Pain: With a flap of her wings, she releases thousands of glowing pink energy towards her opponents which billow into a tornado and shoot towards the opponent. The energy is capable of cutting through armour and bone, lacerating the opponent in deep cuts. For three turns, the pink energy will chase the opponent before finally exploding, making it difficult (though not impossible) to avoid. The pink energy targets its opponent based on Zephyrmon’s intent, so she can re-programme them to chase a different person if necessary.
Guardian – Zephyrmon’s eyes glow white and her skin becomes pitch black, letting off black smoke that boils to the ground and burns any opponents that touch it.. After a few moments, the black smoke dissipates and any wounds afflicted to her allies are transferred to her, healing her allies but causing herself to take on the full brunt of the damage.
Soul Link – Zephyrmon shoots balls of black energy at her opponent. They cause damage on hitting but their main effect, however, is to cause the opponent to hallucinate the pain of any wounds inflicted by them to herself or her allies over the next three turns.
EDIT 3
Please replace Gumdramon's personality with the following as I have noticed it is out of date - see the following post: digimonforumrp.freeforums.net/post/411/thread
Around those he is very close to, Gumdramon can be smiley and cheerful, brimming with energy. Towards everyone else, Gum is aggressive, hostile and prone to rudeness, tending to glare and scowl. He is relatively intelligent but a bit of a follower and tends to act like a loyal servant, taking any responsibilities given quite seriously. Gumdramon loves fighting and will often jump into battle, getting very agitated and annoyed if he misses out. Gumdramon actively enjoys being malicious towards other people partly due to his background.Perhaps the only reason he isn't actively violent most of the time is because his friends are against it and Gumdramon goes along with their wishes.
Gumdramon is very loyal but also quite possessive of his friends and prone to bouts of insecurity when he thinks they will abandon him. As a result, he's very clingy and suspicious of anyone who starts being “too” close to his friends and gets very upset and angry when forced to separate from them for even a short time. Rudeness to his friends is also not tolerated and will cause him to blow his fuse fairly rapidly. Gumdramon is especially protective of Haru, partly due to his given role as bodyguard, and is despite his friendliness very suspicious of people who take too much interest.
Gumdramon also doesn't like helping people much unless it seems like it is going to be fun or result in a fight. He begrudges doing work for strangers and in these situations, he will often be moody and sullen to anyone but his friends. He insults people in low utterances behind their backs and actively going out of his way to make it difficult for them, tripping them up and poking and prodding them. If his friends are around, he'll be smiley and bright and efficient once more. While he seems quite unpleasant to strangers, once he warms to people he can become quite sweet, happy to help in anyway he can and eager to please, seeking affection in return. I suppose he's a little bit tsundere in that respect. Gum is very emotive and does wear his heart on his sleeve, whether he means to or not. It's normally pretty obvious if he's upset or angry or happy and while he'll try to suppress any negative emotions towards others in the presence of people he likes (out of a fear they won't like him anymore), it's normally pretty obvious to everyone involved.
Part of the problem is due to Gum's background: Gum grew up in a very violent gang of Gumdramon who terrorised the plains outside Terminus, stealing off unwitting tamers. He was found by a conman Shoutmon after his gang abandoned him following a fight with a wild Boarmon. Gumdramon spent two years following Shoutmon and became very attached to him, until Shout was killed. As a result. he is used to being in very close kinit groups that view the rest of the world as an enemy and hasn't learnt soft skills.
EDIT 4
This is an edit to update my profile with holosuits. I am to purchase them immediately after making my post but for ease they are as follows:
[b]FaceClaim[/b]: [b]HETALIA[/b] • [i]Belarus (Male)[/i] • Gum (holosuit)
[b]FaceClaim[/b]: [b]MAGI:The labyrinth of Magic[/b] • [i]Morgiana [/i] • Konoha (Holosuit)
Please can you insert the following into this post: digimonforumrp.freeforums.net/post/1105/thread
Gum's HolosuitKonoha's Holosuit
[blockquote]
[left][b]Gum's Holosuit[/b]
[IMG]http://i14.photobucket.com/albums/a315/sk8erg1rl/Malebelarus_zps0fbda5f9.png[/IMG][/left]
[right][b]Konoha's Holosuit[/b]
[img]http://i14.photobucket.com/albums/a315/sk8erg1rl/image9053_zps65fbb159.png[/img][/right][/blockquote]