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Mana & Ayaka profile edits
Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Sept 2, 2014 14:37:31 GMT
Added Armor form and Holosuit. OPTIONAL EVOLUTIONARY STAGES Digimental of DependabilityAppearance: (Thanks Yuuki for the sick art!)
Armor Champion: Nephilamon Attribute: Data Family: Jungle Troopers Type: Insect In this form, Ayaka loses her Photosyntesis and Sunlight abilities and gains: - Enhanced Limb Control: Ayaka’s Absolute Control on the size, form and use of her eight legs is greatly enhanced. She can adapt the limbs to almost any (logical) use and make a meaningful action in the same post.
- Gecko: The moss that covers Ayaka’s body sticks to most substances rather easily, making her capable of climbing vertical surfaces with ease.
Attacks: [4 attacks] - Adrenalina: The mushrooms on Ayaka's back expel a (10m radius) whitish spore cloud that lasts 1 post. Allies who breathe it have their speed greatly increased for 3 posts. Affects up to 5 characters. 3-post cooldown after the efect expires.
- Bacillus Nebula: The mushrooms on Ayaka's back expel another (15m radius) yellow-greenish spore cloud. Enemies who inhale the seemingly innocuous spores don't feel anything until 1 posts had passed and spores begin working, diminishing the target's natural defense, reflexes and speed for 4 posts. This effect stacks (Meaning, multiple applications of this attack will decrease the target's defense, reflexes and speed even further). 1-post cooldown.
- Vanarasi Sari: Ayaka spins the strands of some of her best moss-silk and throws them at an enemy with the appendage on her back. If the attack connects, the target is binded by the webs and is unable to move for 1 round. The web's also highly explosive and will react to a violent movement or most energy based attacks (Fire, electricity and ice are the most likely to make it explode. Water's the only one that has no chance on setting it off).
- Widow’s Kiss: Ayaka pounces and bites her target, injecting it a cocktail of moss and spores that react depending on the target's constitution.
- Against muscle-and-flesh based targets, the cocktail acts as a potent neurotoxin. It doesn't do very much damage, but paralyzes and causes a good deal of pain to the target for 1 post. After the initial effect expires, the pain becomes stronger for 2 posts, hindering the target's ability to move or think.
- Against metal-based targets, the cocktail deteriorates armor and rusts gears. Deteriorated metal becomes brittle and frail, and rusty gears move slowly and creak loudly while doing so. All these effects last 3 posts.
2-post cooldown.
Digivolves To: TBD
Holosuit (Not bought yet): FaceClaim: TOUHOU • sanae kochiya • Ayaka
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Post by soveliss on Sept 2, 2014 22:51:43 GMT
Done!
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Sept 14, 2014 20:26:57 GMT
Adding new form: Digimental of DevotionAppearance: Armor Ultimate: Andriactinarimon Attribute: Data Family/ies: Deep Savers, Jungle Troopers Type: Amphibian In this stage, Ayaka loses her Absolute Control altogether, but gains. Attacks: [5 attacks] - Reave: From inside her each one of Anemones, Ayaka releases a fast-moving slug (total of 4) that locks on a nearby target. When the slug’s destroyed by a champion or higher-level attack or it reaches its objective, a caustic reaction occurs, deflagrating a small zone around it on the spot. Slugs created by this attack aren’t affected by Swamp Gas. 1-post cooldown.
Unshaken: Slugs can be launched on a parabolic trajectory as if they were projectiles from the anemones in Ayaka’s back. If they’re used on this fashion, their speed and momentum are greatly increased.
- Anemone strike: Ayaka extends her Anemones' tentacles to grip or strike her target. If she succeeds, the strong grip of the tentacles immobilize the target for 1 post (grip) or they inject a pontent toxin on the target’s system, greatly impairing all their actions for 1 post. 1-post cooldown.
Unshaken: Both effects now render the target incapable to act in any way for 1 post and now cause a great deal of pain (but not much actual damage) for two posts after the initial effect ends.
- Toxic Skin: Ayaka’s skin mucus temporality becomes highly corrosive and oxidizing. Anyone that has physical contact with the thick and viscous substance receive grievous burns during the span of two posts. This technique also covers Reave’s slugs, Anemone Strike tentacles’ or Coral Bulwark’s wall with the agent, making them apply the previous effect and makes Swamp Gas to have oxidizing properties while it lasts. Lasts 4 posts. 3-post cooldown after the effect expires.
Unshaken: This effect stacks and becomes more potent with each subsecuent application.
- Coral Bulwark: Ayaka slams the ground with her tail, springing a large Coral wall on a nearby location. The shield can take up to 2 ultimate-level, 3 champion-level or 5 rookie-level attacks before shattering. Lasts until shattered or cancelled. 3-post Cooldown.
Unshaken: If Coral Bulwark’s broken on the same post it’s used, its cooldown is reduced by one post. The Corals now are also pretty sharp, hurting anybody that’s about to crash or hit on them directly.
- Swamp Gas: Ayaka secretes a chemical agent that thins all the nearby air on a 100m radius to a barely breathable level. Air-based propulsion and techniques are greatly impaired and all the nearby being’s (with lungs) stamina is greatly lowered, as they are unable to sustain prolonged physical effort without severely fatiguing themselves. Lasts 4 posts. 3-post cooldown after the effect ends.
Unshaken: The air becomes so thin that everyone affected by this attack (in a meaningful way) can only choose to move or attack during their turn to not risk suffering severe fatigue. Radius area is increased to 150m.
Code: [i]Digimental of Devotion[/i] [i]Appearance[/i]: [img alt="" src="http://fc02.deviantart.net/fs71/f/2014/257/7/a/untitled_by_sysvarda-d7z4dbm.jpg" style="max-width:100%;"] [i]Armor Ultimate[/i]: Andriactinarimon [i]Attribute[/i]: Data [i]Family/ies[/i]: Deep Savers, Jungle Troopers [i]Type[/i]: Amphibian
In this stage, Ayaka loses her [i]Absolute Control[/i] altogether, but gains. [ul type="disc"][li]Amphibian: As her appearance suggests, in this form Ayaka gains a good deal of amphibian traits. These are:[ul type="disc"][li]Amphibian Vision: In this form, Ayaka has two pairs of eyelids: her normal ones and a thin, clear sheet that she can open and close behind the outer eyelids. This inner eyelids act as if they were a pair goggles, protecting her eyes from little nuisances as well dimming strong lights.[/li][li]Amphibian Skin: As some Amphibians, Ayaka’s relies on her muck and algae covered skin to breathe. As such, her breathing and smell-correlated skills aren’t associated.[/li][/ul][/li][li]Submarine: Behind each one of Ayaka’s anemones there is a membrane that can by accessed by a human or a rookie-level sized digimon. These membranes can be sealed watertight and are constantly oxygenated by Ayaka’s skin, making her an effective water transport.[/li][li][div]Unshaken Resolve: If Ayaka hasn’t moved in all her turn, her next technique will have its [i]Unshaken[/i] enhancement. Ayaka can’t move in her next turn if she has used an enhanced ability. Uncontrolled movements or effects that forcefully move her don’t cancel this bonus. [/div][/li][/ul] [i]Attacks[/i]: [5 attacks] [ul type="disc"][li]Reave: From inside her each one of Anemones, Ayaka releases a [a href="http://umibouz.sakura.ne.jp/sblo_files/umibouz/image/0322goma400.jpg"]fast-moving slug[/a] (total of 4) that locks on a nearby target. When the slug’s destroyed by a champion or higher-level attack or it reaches its objective, a caustic reaction occurs, deflagrating a small zone around it on the spot. Slugs created by this attack aren’t affected by [i]Swamp Gas[/i]. 1-post cooldown. [i]Unshaken[/i]: Slugs can be launched on a parabolic trajectory as if they were projectiles from the anemones in Ayaka’s back. If they’re used on this fashion, their speed and momentum are greatly increased. [/li][li]Anemone strike: Ayaka extends her Anemones' tentacles to grip or strike her target. If she succeeds, the strong grip of the tentacles immobilize the target for 1 post (grip) or they inject a pontent toxin on the target’s system, greatly impairing all their actions for 1 post. 1-post cooldown. [i]Unshaken[/i]: Both effects now render the target incapable to act in any way for 1 post and now cause a great deal of pain (but not much actual damage) for two posts after the initial effect ends. [/li][li]Toxic Skin: Ayaka’s skin mucus temporality becomes highly corrosive and oxidizing. Anyone that has physical contact with the thick and viscous substance receive grievous burns during the span of two posts. This technique also covers [i]Reave[/i]’s slugs, [i]Anemone Strike[/i] tentacles’ or [i]Coral Bulwark[/i]’s wall with the agent, making them apply the previous effect and makes [i]Swamp Gas[/i] to have oxidizing properties while it lasts. Lasts 4 posts. 3-post cooldown after the effect expires. [i]Unshaken[/i]: This effect stacks and becomes more potent with each subsecuent application. [/li][li]Coral Bulwark: Ayaka slams the ground with her tail, springing a large Coral wall on a nearby location. The shield can take up to 2 ultimate-level, 3 champion-level or 5 rookie-level attacks before shattering. Lasts until shattered or cancelled. 3-post Cooldown. [i]Unshaken[/i]: If Coral Bulwark’s broken on the same post it’s used, its cooldown is reduced by one post. The Corals now are also pretty sharp, hurting anybody that’s about to crash or hit on them directly. [/li][li]Swamp Gas: Ayaka secretes a chemical agent that thins all the nearby air on a 100m radius to a barely breathable level. Air-based propulsion and techniques are greatly impaired and all the nearby being’s (with lungs) stamina is greatly lowered, as they are unable to sustain prolonged physical effort without severely fatiguing themselves. Lasts 4 posts. 3-post cooldown after the effect ends. [i]Unshaken[/i]: The air becomes so thin that everyone affected by this attack (in a meaningful way) can only choose to move or attack during their turn to not risk suffering severe fatigue. Radius area is increased to 150m.
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Post by soveliss on Sept 19, 2014 13:23:20 GMT
Done!
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Sept 22, 2014 20:31:30 GMT
Adding (yet another) new form: Appearance: Ultimate: Acerimon Attribute: Data Family: Jungle Troopers Type: Fairy On this stage, Ayaka loses Photosynthesis altogether and Absolute Control is relegated to only her arms Four Seasons: As per Ayaka's Winds of Change, her appearance and most importantly, the way her attacks work change depending on the season her body's currently hosting. She irradiates an aura that boosts her allies' attributes and all her skills receive minor enhancements, with the technique associated by said season's becoming empowered. - Summer: Boosts Attack
- Dancing Leaves, Pinnacle of Frost & Wild Growth: Friendly targets affected by these abilities have their attack increased on their next post.
- Everburning Spirit: Lasts an additional post and the recoil's reduced to a rookie-level attack. After this ability fades, all the cooldowns of the target are reduced by one post.
- Autumn: Boosts Speed
- Everburning Spirit, Pinnacle of Frost & Wild Growth: Friendly targets affected by these abilities have their defense increased until the end of the next hostile target's next turn.
- Dancing Leaves: Attack penalty's removed and lasts an additional round. After this effect ends the leaves violently disperse themselves towards the last foe that attacked the buff's target, acting a distraction and (hopefully) creating an opening.
- Winter: Boosts Defense
- Everburnng Spirit, Dancing Leaves & Wild Growth: If in their next post a target affected by any of these abilities does a successful attack against an opponent they chill them for their next post, slowing it down.
- Pinnacle of Frost: Every time that Ayaka draws the string of her bow, now three ice-arrows are formed. This attack can be directed to up to three different targets. If the three are directed towards the same target, paralysis doesn't stack, but the target becomes more vulnerable as its body becomes brittle due to the intense cold.
- Spring: Boosts Vitality (heals for rookie-level attack per turn)
- Everburning Spirit, Dancing Leaves, & Pinnacle of Frost: They now reduce the duration of one harmful effect on the target by 1 post.
- Wild Growth: Now instantly heals for a half of an ultimate-level attack.
Attacks: [5 attacks] Digivolves To: TBD CODE: Appearance: [spoiler][img src="http://oi59.tinypic.com/w7y4js.jpg" alt="" style="max-width:100%;"][/spoiler]Ultimate: Acerimon Attribute: Data Family: Jungle Troopers Type: Fairy
On this stage, Ayaka loses [i]Photosynthesis[/i] altogether and [i]Absolute Control[/i] is relegated to only her arms
[i]Four Seasons[/i]: As per Ayaka's [i]Winds of Change[/i], her appearance and most importantly, the way her attacks work change depending on the season her body's currently hosting. She irradiates an aura that boosts her allies' attributes and all her skills receive minor enhancements, with the technique associated by said season's becoming empowered. [ul type="disc"][li]Summer: Boosts Attack[ul type="disc"][li][i]Dancing Leaves[/i], [i]Pinnacle of Frost[/i] & [i]Wild Growth[/i]: Friendly targets affected by these abilities have their attack increased on their next post.[/li][li] [i]Everburning Spirit[/i]: Lasts an additional post and the recoil's reduced to a rookie-level attack. After this ability fades, all the cooldowns of the target are reduced by one post. [/li][/ul] [/li][li]Autumn: Boosts Speed[ul type="disc"][li][i]Everburning Spirit[/i], [i]Pinnacle of Frost[/i] & [i]Wild Growth[/i]: Friendly targets affected by these abilities have their defense increased until the end of the next hostile target's next turn.[/li][li][i]Dancing Leaves[/i]: Attack penalty's removed and lasts an additional round. After this effect ends the leaves violently disperse themselves towards the last foe that attacked the buff's target, acting a distraction and (hopefully) creating an opening. [/li][/ul][/li][li]Winter: Boosts Defense[ul type="disc"][li][i]Everburnng Spirit[/i], [i]Dancing Leaves[/i] & [i]Wild Growth[/i]: If in their next post a target affected by any of these abilities does a successful attack against an opponent they chill them for their next post, slowing it down.[/li][li][i]Pinnacle of Frost[/i]: Every time that Ayaka draws the string of her bow, now three ice-arrows are formed. This attack can be directed to up to three different targets. If the three are directed towards the same target, paralysis doesn't stack, but the target becomes more vulnerable as its body becomes brittle due to the intense cold. [/li][/ul][/li][li]Spring: Boosts Vitality (heals for rookie-level attack per turn)[ul type="disc"][li][i]Everburning Spirit[/i], [i]Dancing Leaves[/i], & [i]Pinnacle of Frost[/i]: They now reduce the duration of one harmful effect on the target by 1 post.[/li][li] [i]Wild Growth[/i]: Now instantly heals for a half of an ultimate-level attack. [/li][/ul][p] [/p][/li][/ul]Attacks: [5 attacks] [ul type="disc"][li]Everburning Spirit: Until the end of its next post, Ayaka raises her target's speed and attack to such high levels that the exertion ends up damaging them for a champion-level attack. [/li][li]Dancing Leaves: A shroud of leaves cover a friendly target, greatly boosting its defense and reflexes at the expense of some of its attack. Lasts until the target suffers an attack or cancels it (cannot be canceled on the same turn it's used). [/li][li]Pinnacle of Frost: As Ayaka draws the string of her bow, an arrow made of the whitest and purest ice is generated in it. Enemies hit by it are instantly frostbitten, becoming barely able to move or to act for 1 post and are still somewhat slowed down on their next post as the ice finishes to melt away. This ability can also be fired to an ally, but this time the ice absorbs and cleanses all the harmful agents on the target's body, removing all its currents status effects. 1-post cooldown. [/li][li]Wild Growth: At the start of the target's turn, Wild Growth heals it for the half of an Ultimate-level attack. If Wild Growth's casted again targeting the same ally, both heal over time effects cancel themselves. Lasts 3 posts. 1-post cooldown after the initial cast. [/li][li]Winds of Change: As the new season coalesces in Ayaka's body, a wave of wind blows on a circle around her, its effects changing depending on the new season. [ul type="disc"][li][i]Summer[/i]: Up to two allies can use up to two special attacks on their next post without straining themselves. [/li][li][i]Spring[/i]: Heals for an Ultimate-level attack to a nearby ally. [/li][li][i]Winter[/i]: Sends a cold wave that chills all the nearby enemies, greatly slowing them for 2 posts. [/li][li][i]Autumn[/i]: A curtain of falling leaves envelops the area, hiding up to three nearby allies inside it, effectively granting them stealth and silencing their steps for its duration. Individual shrouds break when an affected target attacks or receives damage. Lasts 2 posts.[/li][/ul][p]2-post cooldown after the cast. [/p] [/li][/ul]Digivolves To: TBD
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Post by Darian Soten on Sept 25, 2014 1:31:57 GMT
Image link is broken.
Otherwise, Approved
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 16, 2014 16:34:54 GMT
Adding Mega formAppearance: Mega: Konohamon Attribute: Data Family: Jungle Troopers Type: God Man Tranquility and Refuge: At the start of each of Ayaka's turns, she gains one charge of Tranquility and one charge of Refuge. Her Abilities can be enhanced by using these charges in different ways. If said abilities aren't used with their enhancements, they yield an extra charge of the boost that wasn't used (for example, a technique not boosted with its Refuge effect produces an additional charge of Refuge, technique not boosted with its Tranquility effect produces an additional charge of Tranquility, and a technique boosted with neither produces an additional charge of both. Not more than one additional charge of each can be produced per turn. The number of charges each enhancement consumes is indicated in the [] next to said effect. If the charges aren't used, however, they begin to produce a calming aura that boosts its recipents (up to 1 possible target per charge of Refuge, capping on 10) reflexes, speed, power and defense. The aura's power is stronger the more Tranquility (capping at 10) Ayaka is currently storing. Imperturbable Mind: Ayaka doesn't lose focus due to pain or distressing/perturbing thoughts, wether self-induced or inflicted by another being. She also has some degree of resistance to mental attacks. Tranquil Steps: Ayaka can fly and gain footing mid air due to ch'i manipulation. Attacks: [6 attacks] - Mugen no Seichou: At the start of the target's turn, Ayaka heals it for half of a Mega-level attack. If this ability is casted again targeting the same target, both heal over time effects cancel themselves. Lasts 3 posts. 1-post cooldown after the initial cast.
- Tranquility [2]: Instantly heals for half a Mega-level attack. Every time it heals, the affected targets have the duration of all the harmful status effects that are affecting it reduced by 1 post.
- Refuge [3]: Affects an additional target.
- Supuringu no Owari: By joining her palms and separating them on a quick fashion, Ayaka sends two blades of wind towards a direction. The first enemies that collide into each one of them is affected by a deafening, yet silent pulse of sound that renders them unable to both move and act for 1 post and cancels their passive abilities for 3 posts. 1-post cooldown after the initial cast.
- Tranquility [2]: The pulse also cancels any beneficial status effects that may be affecting the target. Also, the target feels the aftereffects of the pulse for 1 post after the initial effect ends, somewhat affecting their movements and actions.
- Refuge [1]: Creates an additional blade of wind per charge of Refuge spent.
- Omamori: Depending of the form in which this ability is used, Ayaka massively boosts an ally's capabilities.
- Yama no Un: Raises the target's awareness, defense and reflexes until it suffers an attack
- Tranquility [1]: The buff lasts 2 attacks and it's potency is increased even further. Both its duration and effect stack.
- Refuge [2]: Applies Umi no Un's effect in conjunction with this or affects an additional target.
- Umi no Un: Raises the target's speed, power and precision until the end of its next turn.
- Tranquility [1]: The buff lasts 2 posts and it's potency is increased even further. Both its duration and effect stack.
- Refuge [2]: Applies Yama no Un's effect in conjunction with this one or affects an additional target.
- Haru ni Kakusareta: Ayaka immediately shrouds her target in a veil of flowers, granting it stealth, silencing its steps, shrouding its smell under the fragrance of flowers and healing it for a mega-level attack. This improved stealth lasts two posts or until the target attacks/is damaged or affected by any harmful means. 3-post cooldown after the cast.
- Tranquility [10]: When the stealth is broken, the targets affected gain such a huge boost of both their attack and speed that the exertion damages them for half a mega-level attack. After the turn the stealth is broken, all the non-once per thread cooldowns of the target are readied. The cooldown resetting part of this ability cannot affect Ayaka herself.
- Refuge [5]: Affects an additional target for each five charges of Refuge spent.
- Kagura: Ayaka dances, giving up her lifeforce to greatly boost her allies' combat prowess. By giving up her entire turn and damaging herself, affected allies gain a power boost equal to if they were a level higher from their current one and can use up to three special attacks on their next post without straining themselves (Or three posts worth of a single charged attack and anything in between). This technique damages her for a third of a mega-level attack per target affected (Max 6. Each target can only be affected once) and generates one charge of Tranquility and one charge of Refuge for each target affected by it. 3-post cooldown.
- Eien no Haru: Ayaka unseals a large amount of power from her digicore, gaining a temporary burst of power. Her speed, reflexes and defense are greatly increased and she gains two additional charges of both Tranquility and Refuge at the start of each of her turns. Lasts 6 posts. Once per fight.
Digivolves To: TBD
CODE:
[i]Appearance[/i]: [spoiler][img alt="" src="http://oi58.tinypic.com/2a66lnt.jpg" style="max-width:100%;"][/spoiler][i]Mega[/i]: Konohamon [i]Attribute[/i]: Data [i]Family[/i]: Jungle Troopers [i]Type[/i]: God Man
[b][i]Tranquility[/i] and [/b][i][b]Refuge[/b]:[/i] At the start of each of Ayaka's turns, she gains one charge of [i]Tranquility[/i] and one charge of [i]Refuge.[/i] Her Abilities can be enhanced by using these charges in different ways. If said abilities aren't used with their enhancements, they yield an extra charge of the boost that wasn't used (for example, a technique not boosted with its [i]Refuge[/i] effect produces an additional charge of [i]Refuge[/i], technique not boosted with its [i]Tranquility[/i] effect produces an additional charge of [i]Tranquility[/i], and a technique boosted with neither produces an additional charge of both. Not more than one additional charge of each can be produced per turn. The number of charges each enhancement consumes is indicated in the [] next to said effect. If the charges aren't used, however, they begin to produce a calming aura that boosts its recipents (up to 1 possible target per charge of [i]Refuge[/i], capping on 10) reflexes, speed, power and defense. The aura's power is stronger the more [i]Tranquility[/i] (capping at 10) Ayaka is currently storing. [b][i]Imperturbable Mind[/i][/b]: Ayaka doesn't lose focus due to pain or distressing/perturbing thoughts, wether self-induced or inflicted by another being. She also has some degree of resistance to mental attacks. [b][i]Tranquil Steps:[/i][/b] Ayaka can fly and gain footing mid air due to ch'i manipulation.
Attacks: [6 attacks] [ul type="disc"][li]Mugen no Seichou: At the start of the target's turn, Ayaka heals it for half of a Mega-level attack. If this ability is casted again targeting the same target, both heal over time effects cancel themselves. Lasts 3 posts. 1-post cooldown after the initial cast. [ul type="disc"][li][i]Tranquility[/i] [2]: Instantly heals for half a Mega-level attack. Every time it heals, the affected targets have the duration of all the harmful status effects that are affecting it reduced by 1 post. [/li][li][i]Refuge[/i] [3]: Affects an additional target. [/li][/ul][/li][li]Supuringu no Owari: By joining her palms and separating them on a quick fashion, Ayaka sends two blades of wind towards a direction. The first enemies that collide into each one of them is affected by a deafening, yet silent pulse of sound that renders them unable to both move and act for 1 post and cancels their passive abilities for 3 posts. 1-post cooldown after the initial cast.[ul type="disc"][li][i]Tranquility[/i] [2]: The pulse also cancels any beneficial status effects that may be affecting the target. Also, the target feels the aftereffects of the pulse for 1 post after the initial effect ends, somewhat affecting their movements and actions. [/li][li][i]Refuge[/i] [1]: Creates an additional blade of wind per charge of [i]Refuge[/i] spent. [/li][/ul][/li][li]Omamori: Depending of the form in which this ability is used, Ayaka massively boosts an ally's capabilities. [ul type="disc"][li]Yama no Un: Raises the target's awareness, defense and reflexes until it suffers an attack [ul type="disc"][li][i]Tranquility[/i] [1]: The buff lasts 2 attacks and it's potency is increased even further. Both its duration and effect stack. [/li][li][i]Refuge[/i] [2]: Applies [i]Umi no Un[/i]'s effect in conjunction with this or affects an additional target. [/li][/ul][/li][/ul][ul type="disc"][li]Umi no Un: Raises the target's speed, power and precision until the end of its next turn. [ul type="disc"][li][i]Tranquility[/i] [1]: The buff lasts 2 posts and it's potency is increased even further. Both its duration and effect stack. [/li][li][i]Refuge[/i] [2]: Applies [i]Yama no Un[/i]'s effect in conjunction with this one or affects an additional target. [/li][/ul][/li][/ul][/li][li]Haru ni Kakusareta: Ayaka immediately shrouds her target in a veil of flowers, granting it stealth, silencing its steps, shrouding its smell under the fragrance of flowers and healing it for a mega-level attack. This improved stealth lasts two posts or until the target attacks/is damaged or affected by any harmful means. 3-post cooldown after the cast. [ul type="disc"][li]Tranquility [10]: When the stealth is broken, the targets affected gain such a huge boost of both their attack and speed that the exertion damages them for half a mega-level attack. After the turn the stealth is broken, all the non-once per thread cooldowns of the target are readied. The cooldown resetting part of this ability cannot affect Ayaka herself. [/li][li]Refuge [5]: Affects an additional target for each five charges of [i]Refuge[/i] spent. [/li][/ul][/li][li]Kagura: Ayaka dances, giving up her lifeforce to greatly boost her allies' combat prowess. By giving up her entire turn and damaging herself, affected allies gain a power boost equal to if they were a level higher from their current one and can use up to three special attacks on their next post without straining themselves (Or three posts worth of a single charged attack and anything in between). This technique damages her for a third of a mega-level attack per target affected (Max 6. Each target can only be affected once) and generates one charge of [i]Tranquility[/i] and one charge of [i]Refuge[/i] for each target affected by it. 3-post cooldown.[/li][li]Eien no Haru: Ayaka unseals a large amount of power from her digicore, gaining a temporary burst of power. Her speed, reflexes and defense are greatly increased and she gains two additional charges of both [i]Tranquility[/i] and [i]Refuge[/i] at the start of each of her turns. Lasts 6 posts. Once per fight. [/li][/ul]Digivolves To: TBD [hr][div align="center"][font size="6"][b][/b][/font][div align="left"] [/div][/div]
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 20, 2014 3:27:02 GMT
This goes in the reserve post. On a side note, can the person who approves these edits substract 11k bits from this account so I don't have to buy Penny and her holosuit? Thanks.
NPCs
Name: Penélope [Penny] Gender: Female Alignment: Ayaka Skills/Talents: Personality: Penny's a rather interesting digimon. While nearby Ayaka (the being she perceives as her daimyo), she's capable of being the most respectful, polite and mannered handmaiden/bodyguard that there can be out there. She takes offenses to both her lady and her lady's partner as if they were grievous insults and she's extremely quick to retaliate to them, even in ways that could make Ayaka's already harsh methods pale in comparison. Her loyalty is fierce and unwavering, and she would rather delete herself before willingly disgrace her lady or her lady's partner.
However, when she's not nearby her lady or she tells her to 'be at ease', she's a surpringly carefree and playful digimon. If comfortable enough, she's likely to throw jokes with various types and degrees of humor, and with close friends, she's prone to use various dialects of her first language (Spanish) to address them in a myriad of ways; some are funny or humorous, while others... not so much.
Appearance:
Fresh: Fufumon (Flavor text form)
Attribute: None Type: Slime
Digivolves To: Kyokyomon
Appearance:
In-Training: Kyokyomon (Flavor text form) Attribute: Vaccine Families: Dragon's Roar, Nature Spirits Type: Lesser
Digivolves To: Ryudamon Appearance: Attribute: Vaccine Families: Dragon's Roar, Nature SpiritsType: Beast Dragon Attacks:
- Iaijin: Penny accumulates energy on her mouth and releases it on the form of a large and energy-enhanced katana directed at her opponent. Can be charged for up to a post to release three of them on a quick sucesion. On her weapon form, she becomes energized, boosting the power, sharpness and piercing power of her current form for her next attack.
- Kabutogaeshi: The plates of armor surrounding Penny expand and toughen themselves, absorbing up to two rookie-level attacks until they newly grown plates crumble away. On her weapon form, a traslucent energy barrier is formed in the direction the weapon is currently pointing, absorbing the same amount of attacks. 3-post cooldown.
- Denki Shokku: An electrical breath weapon that trespasses anything on its wake. It deals a respectable amount of damage and paralyzes anybody hit for 1-post. On her weapon form, An electrical current envelops the weapons; it can be discharged either by contact or released in the form of an energy wave with the same effects as its counterpart. 1-post cooldown.
</font> Digivolves To: Ginryumon, Owryumon [Warp]
Appearance: Champion: Ginryumon Attribute: Vaccine Families: Dragon's Roar, Nature Spirits Type: Beast Dragon
Attacks:
- Tekkoujin: Penny accumulates energy on her mouth and releases it on the form of a large and energy-enhanced naginata directed at her opponent. Can be charged for up to a post to release three of them on a quick sucesion. On her weapon forms, she becomes energized, boosting the power, sharpness and piercing power of her current form for her next attack.
- Boujinha: The plates of armor surrounding Penny expand and toughen themselves, absorbing up to two champion-level attacks until they newly grown plates crumble away. On her weapon forms, a traslucent energy barrier is formed in the direction the weapon is currently pointing, absorbing the same amount of attacks. 3-post cooldown.
- Denki Shokku II: An electrical breath weapon that trespasses anything on its wake. It deals a respectable amount of damage and paralyzes anybody hit for 1-post. On her weapon form, An electrical current envelops the weapons; it can be discharged either by contact or released in the form of an energy wave with the same effects as its counterpart. 1-post cooldown.
- Kyuukyoku no Bouei: Penny's armor shimmers with a radiant black glow, protecting all her body. For the duration of the post in which this technique it's used, she becomes immobile and unable to act, but also becomes almost impervious to most forms of damage (done by digimon of her level, otherwise it only provides a moderate amount of protection), being pushed by external forces and status effects. Has the same effect on her weapon form, with the distinct difference that she becomes noticeably heavier and difficult to handle. 3-post cooldown.
Digievolves To: Hisyarumon
Appearance:
Ultimate: Hisyarumon Attribute: Vaccine Families: Dragon's Roar, Nature Spirits Type: Beast Dragon
Attacks:
- Tekkoujin Kai: Penny accumulates energy on her mouth and releases it on the form of a large and energy-enhanced no-dachi directed at her opponent. Can be charged for up to a post to release three of them on a quick sucesion. On her weapon form, she becomes energized, boosting the power, sharpness and piercing power of her current form for her next attack.
- Boujinha Kai: The armor plates of Penny's body expand and toughen themselves, absorbing up to two ultimate-level attacks until they newly grown plates crumble away. On her weapon forms, a traslucent energy barrier is formed in the direction the weapon is currently pointing, absorbing the same amount of attacks. 3-post cooldown.
- Denki Shokku Kai: From the orbs on her claws, Penny releases streams of lightning that trespass anything in their wake. They deals a respectable amount of damage and paralyze anybody hit by them for 1-post. On her weapon form, An electrical current envelops the weapons; it can be discharged either by contact or released on the form of multiple rays of lightning with the same effects as its counterpart. 1-post cooldown.
- Kyuukyoku no Bouei Kai: Penny's armor shimmers with a radiant black glow, protecting all her body. For the duration of the post in which this technique it's used, she becomes immobile and unable to act, but also becomes almost impervious to most forms of damage (done by digimon of her level, otherwise it only provides a moderate amount of protection), being pushed by external forces and status effects. Has the same effect on her weapon form, with the distinct difference that she becomes noticeably heavier and difficult to handle. 3-post cooldown.
- Shitsuyouna Totsugeki: Penny's digicore unravels, granting her a substantial amount of power for a short period of time. Both her defensive and offensive capabilities are greatly increased while this effect lasts. She's also now able to act while under the effects of Kyuukyoku no Bouei Kai with some effort, and all her abilities' cooldowns (except for Denki Shokku Kai and Shitsuyouna Totsugeki) are reduced by one post. On her weapon form, her wielder gains half of these bonuses as well. Lasts 3 posts. 4-post cooldown after the effects ends.
Digievolves To: Owryumon
Appearance: Mega: Owryumon Attribute: Vaccine Families: Dragon's Roar, Nature Spirits Type: Beast Dragon
Attacks: </font> - Otoko: With a roar, Penny's swords are infused with a great amount of energy, greatly growing in size and increasing in sharpness and piercing power significantly. She can use this enhancements to either throw them as if they were proyectiles (they instantly teleport themselves back into her hands after hitting or missing) or to just to the do good old slashy slashy way. On her weapon form, the effect is just the same, only that she returns to her wielder's hands if she's used as a thrown weapon.
- Bouhatei: Penny's entire body emmits a golden aura, expanding and hardening itself. This newly enhanced defensive mode can absorb up to two mega-level attacks. On her weapon form, a traslucent energy barrier is formed on a 360º angle around her wielder, absorbing the same amount of attacks. 3-post cooldown.
- Eiseiryuuoujin: Owryumon's swords crackle with a strong electrical current, greatly enhancing their power, and making anyone who comes into contact with them to suffer a extremely strong electrical current. Penny can use this enhacencement to add even more damage to her melee attacks or to send up to two arcs of electricity that damage and paralyze anything that they touch for 1 post. In her weapon form, the electrical current envelops herself, having a similar effect. 1-post cooldown.
- Zettai-Tekina Bougyo: Penny's armor shimmers with a radiant black glow, protecting all her body. For the duration of the post in which this technique it's used, she becomes immobile and unable to act, but also becomes almost impervious to most forms of damage (done by digimon of her level, otherwise it only provides a moderate amount of protection), being pushed by external forces and status effects. Has the same effect on her weapon form, with the distinct difference that she becomes noticeably heavier and difficult to handle. 3-post cooldown.
- Sensou de Sekai: Penny's digicore unravels, granting her a substantial amount of power for a short periord of time. Both her defensive and offensive capabilities are greatly increased while this effect lasts, and now she's able to act while under the effects of Zettai-Tekina Bougyo, but with some effort, and all her abilities cooldowns' (except for Eiseiryuuoujin and Sensou de Sekai) are reduced by one post. On her weapon form, her wielder gains half of these bonuses as well. Lasts 3 posts. 4-post cooldown after the effects ends.
- Akireta Fousu: With a quick movement, Penny attacks on a extremely fast and vicious way. This attack is so violent that it bypasses shields and similar defenses on the spot. Has the same effect in her weapon forms. 2-post cooldown.
Penny's Holosuit [Outer/Inner clothes]: FaceClaim: FATE/APOCRYPHA • saber of red • Penélope [Penny]
CODE:
[/font][div align="left"][font color="000000" size="2"][b]Name[/b]: Penélope [Penny] [b]Gender[/b]: Female [b]Alignment[/b]: Ayaka [b]Skills/Talents[/b]:[ul type="disc"][li]My Blade is Yours: Not unlike other weapon digimon, Penny can transform herself into a weapon, depending on her form. Said weapon can be wielded by anyone she finds worthy of it (and can communicate only to him/her by something akin to a telephatic link). As a weapon, she loses all her mobility and gains a substantial power boost. Also, while being a weapon, she's still considered a digimon for all intents and purposes (meaning that she can recieve damage, be affected by all kinds of status effects and so on). She is still aware of her surroundings and can still use her attacks, although some of them have slightly different effects. Transforming from digimon to weapon and viceversa takes one post to take effect. Please note that she can't be wielded by humans with offensive purporses, regardless of the situation. Her weapon forms are: [ul type="disc"][li]Rookie: A [a href="http://www.samuraisword.co.nz/syssite/home/shop/1/pictures/productsimg/big/30.jpg"]tanto[/a] and a [a href="http://www.the3dstudio.com/download_image.ashx?size=large&mode=product&file_guid=7d745f79-0caa-44cc-b3b6-2fc731f36b1a"]jitte[/a]. [/li][li]Champion: A [a href="http://www.ninjagym.com/images/Naginata_Modern.jpg"]naginata[/a]. [/li][li]Ultimate: A [a href="http://fc07.deviantart.net/fs71/f/2011/095/0/d/nodachi_by_swordsdragon-d3da6pv.jpg"]no-dachi[/a]. [/li][li]Mega: A pair of [a href="http://img2.wikia.nocookie.net/__cb20140302014853/camphalfbloodroleplay/images/f/fe/Tora%27s_dao_swords.jpg"]dao swords[/a].[/li][/ul][p][font size="1"]These images are for illustration purposes only.[/font] [/p][/li][li]She's hardy and rather quick on her movements in all her forms, but her offensive power is somewhat lacking. [/li][li]Her sense of hearing, sight and specially smell are rather acute, due to her reptilian nature. [/li][/ul] [b]Personality[/b]: Penny's a rather interesting digimon. While nearby Ayaka (the being she perceives as her daimyo), she's capable of being the most respectful, polite and mannered handmaiden/bodyguard that there can be out there. She takes offenses to both her lady and her lady's partner as if they were grievous insults and she's extremely quick to retaliate to them, even in ways that could make Ayaka's already harsh methods pale in comparison. Her loyalty is fierce and unwavering, and she would rather delete herself before willingly disgrace her lady or her lady[font color="000000"]'s[/font] partner.
However, when she's not nearby her lady or she tells her to 'be at ease', she's a surpringly carefree and playful digimon. If comfortable enough, she's likely to throw jokes with various types and degrees of humor, and with close friends, she's prone to use various dialects of her first language (Spanish) to address them in a myriad of ways; some are funny or humorous, while others... not so much. [/font][/div][font color="000000" size="5"] [/font][font color="000000" size="5"][/font][/div][font color="000000"] [/font][div align="left"][div align="center"][font color="000000" size="5"][b]EVOLUTION LINE[/b] [/font][/div][font color="000000" size="5"][hr][/font][/div][font color="000000" size="5"][i][font size="2"]Appearance[/font][/i][font size="2"]:[/font][/font][font color="000000" size="2"] [img alt="" src="http://wikimon.net/images/4/48/Fufumon.jpg" style="max-width:100%;"]
[font color="000000"][i]Fresh[/i]: [/font][/font][font color="000000"]Fufumon (Flavor text form)[i]
Attribute[/i]:[font color="000000"] None[/font] [font size="5"][font size="2"][i]Type[/i]:[/font][/font] Slime
[font size="5"][font size="2"][i]Digivolves To[/i]:[/font][/font] Kyokyomon [font size="5"][font size="2"][hr][/font][/font][/font][font color="000000" size="5"][font size="2"][i]Appearance[/i]:[/font][/font][font color="000000"] [img alt="" src="http://wikimon.net/images/f/f2/Kyokyomon.jpg" style="max-width:100%;"][font size="2"][i]
In-Training[/i]:[/font][/font] [font color="000000"]Kyokyomon (Flavor text form) [font size="5"][font size="2"][i]Attribute[/i]:[/font][/font] Vaccine [font size="5"][font size="2"][i]Families[/i]: Dragon's Roar, Nature Spirits[/font][/font] [font size="5"][font size="2"][i]Type[/i]:[/font][/font] Lesser [font size="5"][font size="2"][i] Digivolves To[/i]:[/font][/font] Ryudamon[/font] [font size="5"][font size="2"][hr][/font][/font][font color="000000" size="5"][font size="2"][i]Appearance[/i]:[/font][/font][font color="000000"] [img alt="" src="http://wikimon.net/images/a/a4/Ryudamon.jpg" style="max-width:100%;"][font size="2"][i]Attribute[/i]:[/font][/font] Vaccine [font size="5"][font size="2"][i]Families[/i]: Dragon's Roar, Nature Spirits[/font][/font] [font size="5"][font size="2"][i]Type[/i]:[/font][/font] Beast Dragon
[font size="5"][font size="2"][i]Attacks[/i]: [ul type="disc"][li][b][i]Iaijin[/i][/b]: Penny accumulates energy on her mouth and releases it on the form of a large and energy-enhanced katana directed at her opponent. Can be charged for up to a post to release three of them on a quick sucesion. On her weapon form, she becomes energized, boosting the power, sharpness and piercing power of her current form for her next attack. [/li][li][i][b]Kabutogaeshi[/b][/i]: The plates of armor surrounding Penny expand and toughen themselves, absorbing up to two rookie-level attacks until they newly grown plates crumble away. On her weapon form, a traslucent energy barrier is formed in the direction the weapon is currently pointing, absorbing the same amount of attacks. 3-post cooldown. [/li][li][i][b]Denki Shokku[/b][/i]: An electrical breath weapon that trespasses anything on its wake. It deals a respectable amount of damage and paralyzes anybody hit for 1-post. On her weapon form, An electrical current envelops the weapons; it can be discharged either by contact or released in the form of an energy wave with the same effects as its counterpart. 1-post cooldown. [/li][/ul][/font][/font]</font>[font color="000000" size="5"][font size="2"][i]Digivolves To[/i]:[/font][/font][font color="000000"] Ginryumon, Owryumon [Warp] [font size="5"][font size="2"][hr][/font][/font][/font][font color="000000" size="5"][font size="2"][i]Appearance[/i]:[/font][/font][font color="000000"] [img width="284" alt="" src="http://wikimon.net/images/9/97/Ginryumon_ex_collectors_card.jpg" style="max-width:100%;" height="378"] [font size="5"][font size="2"][i]Champion[/i]:[/font][/font] Ginryumon [font size="5"][font size="2"][i]Attribute[/i]:[/font][/font] Vaccine [font size="5"][font size="2"][i]Families[/i]:[/font][/font] Dragon's Roar, Nature Spirits [font size="5"][font size="2"][i]Type[/i]:[/font][/font] Beast Dragon[font size="5"][font size="2"][i]
Attacks[/i]:[/font][/font] [/font][ul type="disc"][li][font color="000000"][i][b]Tekkoujin[/b][/i]: Penny accumulates energy on her mouth and releases it on the form of a large and energy-enhanced naginata directed at her opponent. Can be charged for up to a post to release three of them on a quick sucesion. On her weapon forms, she becomes energized, boosting the power, sharpness and piercing power of her current form for her next attack. [/font][/li][li][font color="000000"][i][b]Boujinha[/b][/i]: The plates of armor surrounding Penny expand and toughen themselves, absorbing up to two champion-level attacks until they newly grown plates crumble away. On her weapon forms, a traslucent energy barrier is formed in the direction the weapon is currently pointing, absorbing the same amount of attacks. 3-post cooldown. [/font][/li][li][font color="000000"][i][b]Denki Shokku II[/b][/i]: An electrical breath weapon that trespasses anything on its wake. It deals a respectable amount of damage and paralyzes anybody hit for 1-post. On her weapon form, An electrical current envelops the weapons; it can be discharged either by contact or released in the form of an energy wave with the same effects as its counterpart. 1-post cooldown. [/font][/li][li][font color="000000"][i][b]Kyuukyoku no Bouei[/b][/i]: Penny's armor shimmers with a radiant black glow, protecting all her body. For the duration of the post in which this technique it's used, she becomes immobile and unable to act, but also becomes almost impervious to most forms of damage (done by digimon of her level, otherwise it only provides a moderate amount of protection), being pushed by external forces and status effects. Has the same effect on her weapon form, with the distinct difference that she becomes noticeably heavier and difficult to handle. 3-post cooldown. [/font][/li][/ul][font color="000000"] [i]Digievolves To:[/i] Hisyarumon [font size="5"][font size="2"][hr][/font][/font][/font][font color="000000" size="5"][font size="2"][i]Appearance[/i]:[/font][/font][font color="000000"] [img width="331" alt="" src="http://img3.wikia.nocookie.net/__cb20130719011111/digimon/es/images/8/81/Hisyaryumon_ex_collectors_card.jpg" style="max-width:100%;" height="441"][font size="2"][i]
Ultimate[/i]:[/font] Hisyarumon [font size="5"][font size="2"][i]Attribute[/i]:[/font][/font] Vaccine [font size="5"][font size="2"][i]Families[/i]:[/font][/font] Dragon's Roar, Nature Spirits [font size="5"][font size="2"][i]Type[/i]:[/font][/font] Beast Dragon[font size="5"][font size="2"][i]
Attacks[/i]: [/font][/font][/font][ul type="disc"][li][font color="000000"][i][b]Tekkoujin Kai[/b][/i]: Penny accumulates energy on her mouth and releases it on the form of a large and energy-enhanced no-dachi directed at her opponent. Can be charged for up to a post to release three of them on a quick sucesion. On her weapon form, she becomes energized, boosting the power, sharpness and piercing power of her current form for her next attack. [/font] [/li][li][font color="000000"][i][b]Boujinha Kai[/b][/i]: The armor plates of Penny's body expand and toughen themselves, absorbing up to two ultimate-level attacks until they newly grown plates crumble away. On her weapon forms, a traslucent energy barrier is formed in the direction the weapon is currently pointing, absorbing the same amount of attacks. 3-post cooldown. [/font][/li][li][font color="000000"][i][b]Denki Shokku Kai[/b][/i]: From the orbs on her claws, Penny releases streams of lightning that trespass anything in their wake. They deals a respectable amount of damage and paralyze anybody hit by them for 1-post. On her weapon form, An electrical current envelops the weapons; it can be discharged either by contact or released on the form of multiple rays of lightning with the same effects as its counterpart. 1-post cooldown.[/font][/li][li][font color="000000"][i][b]Kyuukyoku no Bouei Kai[/b][/i]: Penny's armor shimmers with a radiant black glow, protecting all her body. For the duration of the post in which this technique it's used, she becomes immobile and unable to act, but also becomes almost impervious to most forms of damage (done by digimon of her level, otherwise it only provides a moderate amount of protection), being pushed by external forces and status effects. Has the same effect on her weapon form, with the distinct difference that she becomes noticeably heavier and difficult to handle. 3-post cooldown.[/font][/li][li][font color="000000"][i][b]Shitsuyouna Totsugeki[/b][/i]: Penny's digicore unravels, granting her a substantial amount of power for a short period of time. Both her defensive and offensive capabilities are greatly increased while this effect lasts. She's also now able to act while under the effects of [i]Kyuukyoku no Bouei Kai[/i] with some effort, and all her abilities' cooldowns (except for [i]Denki Shokku Kai[/i] and [i]Shitsuyouna Totsugeki[/i]) are reduced by one post. On her weapon form, her wielder gains half of these bonuses as well. Lasts 3 posts. 4-post cooldown after the effects ends.[/font][/li][/ul][font color="000000"] [i]Digievolves To:[/i] Owryumon [font size="5"][font size="2"][hr][/font][/font][/font][font color="000000" size="5"][font size="2"][i]Appearance[/i]:[/font][/font][font color="000000"] [img alt="" src="http://img2.wikia.nocookie.net/__cb20130112002138/digimon/es/images/3/33/Owryumon_Collectors_Card.jpg" style="max-width:100%;"][font size="2"][i]Mega[/i]:[/font][/font] Owryumon [font size="5"][font size="2"][i]Attribute[/i]:[/font][/font] Vaccine [font size="5"][font size="2"][i]Families[/i]:[/font][/font] Dragon's Roar, Nature Spirits [font size="5"][font size="2"][i]Type[/i]:[/font][/font] Beast Dragon[font size="5"][font size="2"][i]
Attacks[/i]: [/font][/font] </font>[ul type="disc"][li][font color="000000"][i][b]Otoko[/b][/i]: With a roar, Penny's swords are infused with a great amount of energy, greatly growing in size and increasing in sharpness and piercing power significantly. She can use this enhancements to either throw them as if they were proyectiles (they instantly teleport themselves back into her hands after hitting or missing) or to just to the do good old slashy slashy way. On her weapon form, the effect is just the same, only that she returns to her wielder's hands if she's used as a thrown weapon. [/font][/li][li][font color="000000"][i][b]Bouhatei[/b][/i]: Penny's entire body emmits a golden aura, expanding and hardening itself. This newly enhanced defensive mode can absorb up to two mega-level attacks. On her weapon form, a traslucent energy barrier is formed on a 360º angle around her wielder, absorbing the same amount of attacks. 3-post cooldown. [/font][/li][li][font color="000000"][i][b]Eiseiryuuoujin[/b][/i]: Owryumon's swords crackle with a strong electrical current, greatly enhancing their power, and making anyone who comes into contact with them to suffer a extremely strong electrical current. Penny can use this enhacencement to add even more damage to her melee attacks or to send up to two arcs of electricity that damage and paralyze anything that they touch for 1 post. In her weapon form, the electrical current envelops herself, having a similar effect. 1-post cooldown. [/font][/li][li][font color="000000"][i][b]Zettai-Tekina Bougyo[/b][/i]: Penny's armor shimmers with a radiant black glow, protecting all her body. For the duration of the post in which this technique it's used, she becomes immobile and unable to act, but also becomes almost impervious to most forms of damage (done by digimon of her level, otherwise it only provides a moderate amount of protection), being pushed by external forces and status effects. Has the same effect on her weapon form, with the distinct difference that she becomes noticeably heavier and difficult to handle. 3-post cooldown.[/font][/li][li][font color="000000"][i][b]Sensou de Sekai:[/b][/i] Penny's digicore unravels, granting her a substantial amount of power for a short periord of time. Both her defensive and offensive capabilities are greatly increased while this effect lasts, and now she's able to act while under the effects of [i]Zettai-Tekina Bougyo[/i], but with some effort, and all her abilities cooldowns' (except for [i]Eiseiryuuoujin [/i]and[i] Sensou de Sekai[/i]) are reduced by one post. On her weapon form, her wielder gains half of these bonuses as well. Lasts 3 posts. [font color="000000"]4[/font]-post cooldown after the effects ends. [/font][/li][li][font color="000000"][i][b]Akireta Fousu[/b][/i]: With a quick movement, Penny attacks on a extremely fast and vicious way. This attack is so violent that it bypasses shields and similar defenses on the spot. Has the same effect i[font color="000000"]n[/font] [font color="000000"]her weapon forms.[/font] [font color="000000"]2[/font]-post cooldown.[/font][/li][/ul][hr][font size="3"][/font][p][font color="000000"][b][font size="4"]Penny's Holosuit[font color="000000"] [[font color="000000"]Outer/Inner [font color="000000"]clothes[/font][/font]][/font]:[/font][/b][/font][/p][p][/p][spoiler][img alt="" src="http://oi59.tinypic.com/2wf5mkh.jpg" style="max-width:100%;"][img alt="" src="http://oi60.tinypic.com/1679oqo.jpg" style="max-width:100%;"] [/spoiler][p][font color="000000"][b]FaceClaim[/b]: [b]F[font color="000000"]ATE[/font]/A[font color="000000"]POCRYPHA[/font][/b] • [i]saber of red[/i] • Pen[font color="000000"]élope [Penny][/font] [/font][/p][hr][div align="center"][b][font color="000000"]
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Post by ♛SuperMeip ヌƵ on Oct 23, 2014 17:09:49 GMT
Shitsuyouna Totsugeki and the like should have at least a 4 post cooldown,
Akireta Fousu does too many things, I'd say either get rid of the sheildbreaking or make it so it only sheildbreaks and does no damage and has no heal nerfing.
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 23, 2014 17:31:14 GMT
Edited.
In regards to Akireta Fousu: What about if I make the attack alone to bypass shields and enhanced defenses instead of outright breaking them? Would it be fine or you think it'd be still too powerful? I'd also remove the weapon form bonus enhancement, just to simplify it a little more. EDIT: Proactively did the change. Just say if it's okay or not.
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Post by ♛SuperMeip ヌƵ on Oct 24, 2014 0:45:42 GMT
Still too much for that little of a post cooldown,
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Post by ♛SuperMeip ヌƵ on Oct 24, 2014 0:59:24 GMT
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Mana
In-Training
Posts: 0
OOC Name: Yuu
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Post by Mana on Oct 29, 2014 18:21:37 GMT
EDITING: Rookie/Champion/Armor Champion
Appearance: Rookie: Kodamon Attribute: Data Family: Jungle Troopers Type: Fairy Absolute Control: Ayaka has total control of the totality of her bodymass (Bark, branches, leaves and roots) and can form any kind of limbs with them. Basic logic applies here (bark wings aren't actually aerodynamic and so on) and needs up to an entire posts (meaning, not doing any other action in that entire post) to form the limbs, depending on their complexity. Attacks: - Wood Spirit's Song: Creates and compels nearby flora to obey Ayaka's command in a fashion similar to Gomamon's Marching Fishes. More effective the more flora in the enviroment.
- Rootgrapple: Akaya thrusts the ground with her arms, generating two thorny vines that travel by earth (they travel at a 50m/post speed, approximately) until they reach their target, emerging and gripping it. The affected enemy is bound until he breaks out the vines by using one rookie-level attack or by doing a great deal of physical effort, spending a post worth of movement and exhausting themselves until the end of their next post. 1-post cooldown.
- Lifebloom: Ayaka concentrates nearby plant's nutrients on the target, enhancing its cell's (Or whatever the digimon have for them) regeneration rate. Heals for a rookie-level attack and cures one status effect. 2-post cooldown.
Digivolves To: Cherrimmon , Nephilamon [Digimental of Dependability], Andriactinarimon [Digimental of Devotion], Konohamon [Warp] Appearance: Champion: Cherrimmon Attribute: Data Family: Jungle Troopers Type: Fairy Absolute Control: As in Rookie. Tandem: Once per fight, Ayaka can choose a digimon to become her tandem partner. Her abilities will have additional effects while targetting him Attacks: [4 attacks] - Nature's Call: Ayaka calls forth the nature spirits to bless a friendly ally, healing him for half a champion-level attack at the start of each of his turns for 3 posts. 1-post cooldown after the initial cast.
Tandem: Instantly heals for half a champion-level attack instantly and reduces the duration of all the current negative status effects that are afflicting the target by 1 post, but if the target is already under the effects of the healing over time component of this ability, both buffs cancels themselves.
- Remorseless Winter: With two quick dance movements, the winter's essence is concentrated on an ally, greatly increasing its speed and power, and making the next attack they would make to be infused with the coldness of the harshest winter, slowing down the opponent's movements for its next post.
Tandem: Slowing effect last one post longer, and becomes more severe with each subsecuent application on the same target.
- Deluge: With two quick dance movements, a great downpour's essence is concentrated on an ally, greatly increasing its defense, reflexes and awareness until an attack its directed at it, and giving the option of infusing the target's next attack with water. 1-post cooldown.
Tandem: Effect lasts an additional attack, and reduces all the remaining cooldowns of the target by 1 post after the effect ends.
- Uproot: Ayaka's ultimate dance technique acts as a greatly improved version of Wood Spirit's Song. Instead of flowers thick and strong trees spring out of the ground to heed her commands. 3-post cooldown.
Tandem: If the Tandem effect of the last move before this one was used, the emerging plants have traits the resemble that effect.- Nature's Call: While the trees are active, the produce a calming aura that supress all the pain they're feeling right now (the wounds are still there, they just don't produce any kind of pain).
- Remorseless Winter: The trees are cold to the touch, chilling whoever touches them with half the effectiveness of a strike made under Remorseless Winter.
- Deluge: Up to two nearby allies can make up to two special attacks on their next post without straining themselves.
Digivolves To: Acerimon, Andriactinarimon [Digimental of Devotion], Konohamon [Warp] Digimental of DependabilityAppearance: (Thanks Yuuki for the sick art!) Armor Champion: Nephilamon Attribute: Data Family: Jungle Troopers Type: Insect In this form, Ayaka loses her Photosyntesis and Sunlight abilities and gains: - Enhanced Limb Control: Ayaka’s Absolute Control on the size, form and use of her eight legs is greatly enhanced. She can adapt the limbs to almost any (logical) use and make a meaningful action in the same post.
- Gecko: The moss that covers Ayaka’s body sticks to most substances rather easily, making her capable of climbing vertical surfaces with ease.
Attacks: [4 attacks] - Adrenalina: The mushrooms on Ayaka's back expel a (10m radius) whitish spore cloud that lasts 1 post. Allies who breathe it have their speed greatly increased for 3 posts. Affects up to 5 characters. 3-post cooldown after the efect expires.
- Bacillus Nebula: The mushrooms on Ayaka's back expel another (15m radius) yellow-greenish spore cloud. Enemies who inhale the seemingly innocuous spores don't feel anything until 1 posts had passed and spores begin working, diminishing the target's natural defense, reflexes and speed for 4 posts. This effect stacks (Meaning, multiple applications of this attack will decrease the target's defense, reflexes and speed even further). 1-post cooldown.
- Vanarasi Sari: Ayaka spins the strands of some of her best moss-silk and throws them at an enemy with the appendage on her back. If the attack connects, the target is binded by the webs and is unable to move for 1 round. The web's also highly explosive and will react to a violent movement or most energy based attacks; fire, electricity and ice are the most likely to make it react, making it explode after the binding effect ends.
- Widow’s Kiss: Ayaka pounces and bites her target, injecting it a cocktail of moss and spores that react depending on the target's constitution.
- Against muscle-and-flesh based targets, the cocktail acts as a potent neurotoxin. It doesn't do very much damage, but paralyzes and causes a good deal of pain to the target for 1 post. After the initial effect expires, the pain becomes stronger for 2 posts, hindering the target's ability to move or think.
- Against metal-based targets, the cocktail deteriorates armor and rusts gears. Deteriorated metal becomes brittle and frail, and rusty gears move slowly and creak loudly while doing so. All these effects last 3 posts.
KODAMON:
[i]Appearance[/i]: [img alt="" src="http://s16.postimg.org/pas00kqg1/Cosito.jpg?noCache=1409098437" style="max-width:100%;"][i][font size="1"] [/font]Rookie[/i]: Kodamon [i]Attribute[/i]: Data [i]Family[/i]: Jungle Troopers [i]Type[/i]: Fairy
[i]Absolute Control[/i]: Ayaka has total control of the totality of her bodymass (Bark, branches, leaves and roots) and can form any kind of limbs with them. Basic logic applies here (bark wings aren't actually aerodynamic and so on) and needs up to an entire posts (meaning, not doing any other action in that entire post) to form the limbs, depending on their complexity.
Attacks: [ul type="disc"][li]Wood Spirit's Song: Creates and compels nearby flora to obey Ayaka's command in a fashion similar to Gomamon's [i]Marching Fishes[/i]. More effective the more flora in the enviroment.[/li][li]Rootgrapple: Akaya thrusts the ground with her arms, generating two thorny vines that travel by earth until they reach their target, emerging and gripping it. The affected enemy is bound until he breaks out the vines by using one rookie-level attack or by doing a great deal of physical effort, spending a post worth of movement and exhausting themselves until the end of their next post. 1-post cooldown.[/li][li]Lifebloom: Ayaka concentrates nearby plant's nutrients on the target, enhancing its cell's (Or whatever the digimon have for them) regeneration rate. Heals for a rookie-level attack and cures one status effect. 2-post cooldown.[/li][/ul]
[i]Digivolves To[/i]: Cherrimmon[i], [/i]Nephilamon [Digimental of Dependability], Andriactinarimon [Digimental of Devotion], Konohamon [Warp]
CHERRIMMON: [i]Appearance[/i]: [spoiler][img alt="" src="http://s8.postimg.org/gc6pnbej9/untitled_by_sysvarda_d7wt0bd.jpg" style="max-width:100%;"] [i][/i][/spoiler][i]Champion[/i]: Cherrimmon [i]Attribute[/i]: Data [i]Family[/i]: Jungle Troopers [i]Type[/i]: Fairy
[i]Absolute Control[/i]: As in Rookie. [i]Tandem[/i]: Once per fight, Ayaka can choose a digimon to become her tandem partner. Her abilities will have additional effects while targetting him
[i]Attacks[/i]: [4 attacks] [ul type="disc"][li]Nature's Call: Ayaka calls forth the nature spirits to bless a friendly ally, healing him for half a champion-level attack at the start of each of his turns for 3 posts. 1-post cooldown after the initial cast. [i]Tandem[/i]: Instantly heals for half a champion-level attack instantly and reduces the duration of all the current negative status effects that are afflicting the target by 1 post, but if the target is already under the effects of the healing over time component of this ability, both buffs cancels themselves. [/li][li]Remorseless Winter: With two quick dance movements, the winter's essence is concentrated on an ally, greatly increasing its speed and power, and making the next attack they would make to be infused with the coldness of the harshest winter, slowing down the opponent's movements for its next post. [i]Tandem[/i]: Slowing effect last one post longer, and becomes more severe with each subsecuent application on the same target. [/li][/ul][ul type="disc"][li]Deluge: With two quick dance movements, a great downpour's essence is concentrated on an ally, greatly increasing its defense, reflexes and awareness until an attack its directed at it, and giving the option of infusing the target's next attack with water. 1-post cooldown. [i]Tandem[/i]: Effect lasts an additional attack, and reduces all the remaining cooldowns of the target by 1 post after the effect ends. [/li][li]Uproot: Ayaka's ultimate dance technique acts as a greatly improved version of [i]Wood Spirit's Song[/i]. Instead of flowers thick and strong trees spring out of the ground to heed her commands. 3-post cooldown. [i]Tandem[/i]: If the Tandem effect of the last move before this one was used, the emerging plants have traits the resemble that effect.[ul type="disc"][li][i]Nature's Call[/i]: While the trees are active, the produce a calming aura that supress all the pain they're feeling right now (the wounds are still there, they just don't produce any kind of pain). [/li][li][i]Remorseless Winter[/i]: The trees are cold to the touch, chilling whoever touches them with half the effectiveness of a strike made under [i]Remorseless Winter[/i]. [/li][li][i]Deluge[/i]: Up to two nearby allies can make up to two special attacks on their next post without straining themselves. [/li][/ul]
[/li][/ul][i]Digivolves To[/i]: Acerimon, Andriactinarimon [Digimental of Devotion], Konohamon [Warp]
NEPHILAMON
[i]Digimental of Dependability[/i] [i]Appearance[/i]: [img alt="" src="http://fc01.deviantart.net/fs71/i/2014/244/e/4/untitled_by_sysvarda-d7xmksq.jpg" style="max-width:100%;"](Thanks Yuuki for the sick art!)
[font][i]Armor Champion[/i]: Nephilamon [i]Attribute[/i]: Data [i]Family[/i]: Jungle Troopers [i]Type[/i]: Insect
In this form, Ayaka loses her Photosyntesis and Sunlight abilities and gains: [ul type="disc"][li]Enhanced Limb Control: Ayaka’s Absolute Control on the size, form and use of her eight legs is greatly enhanced. She can adapt the limbs to almost any (logical) use and make a meaningful action in the same post. [/li][li]Gecko: The moss that covers Ayaka’s body sticks to most substances rather easily, making her capable of climbing vertical surfaces with ease.[/li][/ul] [i]Attacks[/i]: [4 attacks] [ul type="disc"][li]Adrenalina: The mushrooms on Ayaka's back expel a (10m radius) whitish spore cloud that lasts 1 post. Allies who breathe it have their speed greatly increased for 3 posts. Affects up to 5 characters. 3-post cooldown after the efect expires.[/li][li]Bacillus Nebula: The mushrooms on Ayaka's back expel another (15m radius) yellow-greenish spore cloud. Enemies who inhale the seemingly innocuous spores don't feel anything until 1 posts had passed and spores begin working, diminishing the target's natural defense, reflexes and speed for 4 posts. This effect stacks (Meaning, multiple applications of this attack will decrease the target's defense, reflexes and speed even further). 1-post cooldown.[/li][li]Vanarasi Sari: Ayaka spins the strands of some of her best moss-silk and throws them at an enemy with the appendage on her back. If the attack connects, the target is binded by the webs and is unable to move for 1 round. The web's also highly explosive and will react to a violent movement or most energy based attacks; fire, electricity and ice are the most likely to make it react, making it explode after the binding effect ends. [/li][li]Widow’s Kiss: Ayaka pounces and bites her target, injecting it a cocktail of moss and spores that react depending on the target's constitution.[ul type="disc"][li]Against muscle-and-flesh based targets, the cocktail acts as a potent neurotoxin. It doesn't do very much damage, but paralyzes and causes a good deal of pain to the target for 1 post. After the initial effect expires, the pain becomes stronger for 2 posts, hindering the target's ability to move or think. [/li][li]Against metal-based targets, the cocktail deteriorates armor and rusts gears. Deteriorated metal becomes brittle and frail, and rusty gears move slowly and creak loudly while doing so. All these effects last 3 posts.[/li][/ul][div]2-post cooldown.
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Post by soveliss on Nov 1, 2014 0:19:23 GMT
Approved
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