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Post by Bonetrousled? on Oct 24, 2016 19:11:39 GMT
A lot of the store could use more fleshing out. There are some filler items nobody ever buys. There are some interesting seeming items that I've never seen actually used. There was some really cool concepts that are just criminally underutilized. In a lot of ways, it seems like the store has become mercenaries, alt lines, new moves, and cards.
I want to expand this, and make buying things and having things more fun for characters. That's why I'm giving the floor to you, our members, to see what you want out of our item system. In particular, two things I want to ask about are;
Vehicles. We have some, and they seem fine enough, but they don't really do anything special and are a handful of pre-made models. I feel a customizable vehicle option would make it easier to personalize your character's ride, make it really feel like your own, and help give you the sense that you're cruising around in the Digital World. What would you want from site vehicles?
Teams. We offer a team base option, and that's clumsily hidden far, far away from the main store. Beyond that we have no options for equipping it, making it useful, and in general finding fun ways for teams to engage with one another. What would you want out of an expanded team shop?
Thank you all for your time. I hope we can continue making DFRP as amazing as it can be.
I think vehicles being able to be heavily customized with stuff like digizoid and or Portal Upgrades (to travel from and/or to the Digital World) would be really neat. Who knows, maybe we'll be able to play card games on motorcycles in the future.
Regarding teams, I feel like the potential is pretty much limitless. You could have a team earn experience each time one of its members completes a mission or a job (even more so if it's a team-exclusive mission) and make the team "level" up, offering it perks or whatever at certain levels, or even the ability to have its own team mercenaries, vehicles or pretty much whatever.
I've been thinking about some stuff we could do for store revamps, and I think I'm currently trying to hammer out some ideas for the vehicle system. I've got some concepts, but I want to flesh them out more and think of some prices.
My goal is that vehicles should help people with exploration and survival in the Digital World. They should be something convenient enough that people don't object to use them, while helpful enough that people would actually want to use them. They should also be modular enough that people can have fun making them feel like they're truly theirs, both in their IC designs and their IC functions.
My thought is that we offer three basic types of vehicle (plus a cheapo version), and then allow people to buy up to 3 options for upgrades. Although maybe 3 upgrades is a bit few with this assortment . . . 4? 5? What sounds best to you?
Hoverboard - Impossible to upgrade, and only fits up to one person, but allows for fast aerial travel and can easily be collapsed for storage in a backpack. Works up to altitudes of 30 feet in the air.
Vehicles Chassis - Small: A small but fast vehicle chassis, able to fit one person comfortably. A personal scooter, a motorcycle, an ATV, etc.
Vehicle Chassis - Medium: A well-balanced vehicle in all regards, able to comfortably fit two people. Tends to be a buggy or small car.
Vehicle Chassis - Large: A slow yet rugged vehicle, able to fit up to four people comfortably. Tends to be a truck or armored car style vehicle.
Radar Dish - An improved radar for the vehicle, linked up to the Digivices of anyone currently using it. Makes locating Digi-Eggs, Spirits, and Xros Partners simpler, and can be used to mark and track a target for up to 3 posts. After marking a target, can no longer be used for 2 posts. 3/thread limit
Hover Pads - Replaces or converts the vehicle's wheels into a hoverpad. The vehicle can now hover a little above the ground, ignoring tricky terrain and skimming over the water's surface.
Diving Bell - Makes the vehicle amphibious. It gains enough pressure to survive a trip underwater, as well as enough of an oxygen supply to keep its passengers satiated throughout the trip.
Jet Engine - Gives the vehicle enough force to take to the air, as well as the proper landing gear to make the trip back down smooth. Allows travel up to 50 feet in the air.
Digi-Port Uplink - Gives the vehicle access to your Digivice's Digiport functionalities. You can create a Digiport of your highest purchased level just in front of your vehicle, allowing you to bring it between worlds.
Chrome Digizoid Armor - Solid armor plating, lightweight and efficient. Very resilient against physical impact, such as crashes, weather damage, and melee attacks.
Energy Glove - A thin layer of energy projected over the vehicle. Protects the vehicle against extremes in temperatures, as well as elemental and energy-based attacks.
Bubble Shield - An emergency defense system, able to be activated whenever the driver deems it necessary. Reduces all forms of incoming damage for one post, including attacks from Champion or lower Digimon, but then shuts down for another two posts. Ultimate attacks shatter the shield, and Mega attacks penetrate it. 3/thread limit.
Compulsory Evacuation Device - A desperation item. If your vehicle is destroyed, you will be released with a parachute and a small energy barrier lasting one post. For obvious reasons, 1/thread limit.
Digistruction Device - A desperation item that makes your vehicle digistructable, letting your Digivice collapse it, absorb it, and reconstruct it at will. Allows your vehicle to be easily transported, or dismissed if it would be burdensome.
Vehicular Holosuit - Coats your vehicle in a holosuit, allowing it to take a more human world friendly appearance. It disables all functions besides basic driving when in use, however.
Smokescreen - A simple smokescreen generator, making it harder to detect and pursue your vehicle. Smoke lingers for up to three posts, but then cannot be activated for another two posts. 3/thread limit.
Active Camo - Light bends around your vehicle, preventing it from being spotted. This effect is strongest when the vehicle is still, with imperfections and glimmers of light exposing it when in motion. Active for up to two posts, but then cannot be activated for another two posts. 3/thread limit.
Battering Ram - Reinforces the front of your vehicle with either blunt force or a spike. Makes a vehicle adept at smashing into anything up to a Champion in strength, at the risk of damaging the vehicle.
Aircannon - A simple ranged weapon, designed to make opposing Digimon flinch to buy time for escape. Painful enough to make Digimon up to a Champion recoil, but causes no lasting injury. Megas won't even flinch. Only usable every other post.
Taser - A simple close-ranged weapon, firing shocking cables designed to stun opposing Digimon. Stuns Digimon up to Champion-level for one post. Once used, cannot be activated for another two posts. 3/thread limit.
Flash Cannon - A ranged defensive measure, firing flash-bang grenades at up to a medium distance. Can disorient up to a Champion-level Digimon for two posts. Once used, cannot be activated for another two posts. 3/thread limit.
EMP Pulse - A defensive measure, disabling any machinery within close range of the vehicle. All mechanical equipment and vehicles are disabled for one post, and mechanical Digimon are slowed to half their normal speed for one post. Once used, cannot be activated for another two posts. 3/thread limit.