The Cursed Sword [Plot - 0/1]
Apr 13, 2018 1:08:11 GMT
Post by D-Reaper Scout on Apr 13, 2018 1:08:11 GMT
Available Mode Descriptions - Pick 1!Unfortunately for the Arniomon, all things wouldn't come with a simple explanation. With naught more than the cryptic words, spoken directly from the essence of the D-Reaper, the presence would vanish as quickly as it made itself known. Even her follow-up comment went without merit, lost before the dull eyes of the VenomMyotismon.
If there was any solace in this at all, it would be that Cion saw this Tyrant's passing with grace, a simple but warm comment given to this avatar of evil in his last moments. With that, the VenomMyotismon gave one last chuckle: "If that is how my victor wishes it, then so be it. May this next life be filled with a sickly benevolence to share your light with the world!"
At the end, he stood tall, laughing as his form slowly faded into the darkness. Below, that totem would land smoothly into that burnt peat moss, soon swiftly brought up in Cion's group. A cursory inspection would reveal it to be similar to any other spirit totem she might have seen, meaning it would only take form while either possessing a Digimon or under the control of a Spirit Wielder. Despite its apparent age, the quality was incredible, the dull red statuette still holding remnants of its purple cloak, and the blade adorned in its hands still held its metallic sheen.
At Arniomon's touch, 'something' stirred inside, a red 'cord' quickly condensing around the statuette. A single eye appeared at its tip, seeing the Arniomon stare right back. Whatever this presence was, it held no fear, simply sinking right back inside the totem.
It seemed it would not give up its answers so easily.
Venom Infusion: The user fires a transluscent green blast of energy, dealing heavy damage. On impact with inanimate data or shields, the attack appears to do nothing for a moment, before the object (or a wide area of earth) is obliterated into trash data. Energy shields hit by this technique are automatically destroyed. 3 Post cooldown.
Chaos Flame: A powerful, extended burst of purple, corrosive flame spills out from the target, causing severe fire damage. Metallic enemies are doubly affected, and the fire turns a sparking blue color.
Midnight Wing, or Summon Household: An array of twenty bats are summoned around the wielder, flying in efforts to swarm a target. They last for the post cast and the following post. A portion of the damage dealt by the bats heals the user. 3 post cooldown
Red Mode II: This move does not count towards the technique limit for the turn. The next move used gains the additional affect of leaving the D-Reaper's plaque where it sticks, dealing heavy corrosive damage for 3 turns, or until removed or burnt of. 3 post cooldown.
Chaos Flame: A powerful, extended burst of purple, corrosive flame spills out from the target, causing severe fire damage. Metallic enemies are doubly affected, and the fire turns a sparking blue color.
Midnight Wing, or Summon Household: An array of twenty bats are summoned around the wielder, flying in efforts to swarm a target. They last for the post cast and the following post. A portion of the damage dealt by the bats heals the user. 3 post cooldown
Red Mode II: This move does not count towards the technique limit for the turn. The next move used gains the additional affect of leaving the D-Reaper's plaque where it sticks, dealing heavy corrosive damage for 3 turns, or until removed or burnt of. 3 post cooldown.