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Post by ryouta on Nov 2, 2019 0:11:33 GMT
"Bingo! Indeed, five extra points to house Levi--hah, I always wanted to say that," Valt joked. "Er, anyway, yes, indeed, we Digimon have control of our own macro. However, there are rarely those who understood how does it operate. It doesn't meant that it's totally impossible for those who are unaware to do it though. Subconsciously, some Digimon improves moves that are less effective, thus creating either improved moveset by editing their macro, or deleting and making new one. Whichever is valid. Have you ever questioned why you can't use some of your outdated move anymore? That's the reason mainly."
Valt then wiped out the board and crossed his arms in front of his chest.
"Now that you understand, you can probably do it yourself... but setting macro is a hard process. Mainly because you must be aware of what effect do you want. You have to do it manually first until you get the hang of it, then it'll be registered to your macro. By manually, I mean you have to do movements for X Laser until you get it to register X Laser in your macro. Your Digicore would automatically removes moves that you felt are obsolete and replaces it with new one. When you get to level of knowing what to do and is experienced for example... *cough* like me *cough* you can just do it in relaxed setting like this without even lifting your finger. Just reach out to your Digicore, and visualize everything inside your mind. Doing the practice is still important because the logical side of your Digicore won't just say 'hey this is neat, I'll add it, sure'. It's always ''hold it, test it out first and I'll add it if it's good'.
By the way, there are assisted macro setting... they can be performed by Ys or Terminus Andromon, especially when buying RAM Upgrades. Those tied directly to the person's data, so you practically entrusting your entire being to them.
Such changes however, must not be done willy nilly. You only can edit macro once a month. The time is somehow set in real world time. Well, that's the suggested time. It can be probably changed... adding macro however seem to be easier process for the Digicore. Less straining apparently. Don't ask me why, I'm not a technician, and honestly this idea sprung to my head simply because Aniki was learning basic programming at school.
Anyway, with that being said, anything that you want to question again, Levi?"
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Post by Alan Pantell on Nov 19, 2019 20:12:22 GMT
Levi couldn't help but cackle at Valt's joke, the reference having been unexpected from his teacher. "I'm not experienced enough to have a move become outdated, I'm afraid, but I understand what you're saying."
Throughout the rest of Valt's explanation, the younger Veemon would maintain his thoughtful expression, bringing a claw up to his lip and gnawing harmlessly on it. At the end of it all, at first, he wouldn't say anything. He was unable to find words for any other question he'd like to ask, but rather...
"Well..." he started to speak, "I mainly want to ask this to know whether I'm understanding what this all means for the training." A thunderously meek clearing of the throat followed. "It is easier to, and preferable to set and reset macros by knowing exactly what you want to do, and what effect you want to create by doing so. Therefore, due to the space limitation and the time and effort used in setting macros, it would not be productive to use theory alone to determine what to try setting as a macro. This is why such moves need to be tested repeatedly on the battlefield, and in various combat situations. Does that sound about right?" Levi looked to Valt hesitantly, as if certain he had slipped up with wording somewhere, as if being corrected was something to fear rather than an everyday helpful learning experience. He knew that's what it was, of course, but old habits die hard.
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Post by ryouta on Nov 20, 2019 16:19:34 GMT
"Sometimes, whether a move is outdated or not is simply matter of perspective. Like when you fight some enemies, you felt that some of your moves are outdated because they're not doing what you wanted them to do... or that you felt that your moves doesn't give you proper leverage against an enemy... That's when you can change your moves. However... do note that no matter how hard you try, a "perfect moveset" does not exist. Anyone who calls their moveset a perfect moveset is bullshitting themselves. It might be pride, but yeah, it doesn't exist. In this wide world, there are always someone that will counter you no matter what. Partial more likely, full counter exist. However, that's why you should have alternative form," Valt answered to Levi's comment.
And anyway... Valt nodded after what Levi said. There's a bit of a devilish grin on the older dragon's muzzle. "Indeed, the idea is that you'll have to fight me..." and he leaned closer. Valt thought that he's big, but apparently he towers Levi significantly? Well, either way, this is good to give him that intimidating vibe that he want to show the younger dragon as he leaned in close, tapping Levi's chest..
"...One versus one. And I won't hold anything back."
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Post by Alan Pantell on Dec 23, 2019 20:05:11 GMT
Valt made himself a damn good point. No matter how hard Levi, or anyone, for that matter, tried, there would always be someone out there who would be able to counter him. Levi was a very inexperienced fighter. He could count the number of fights in which he had taken part on his fingers, with a few to spare. It was a self-fulfilling prophecy, stemming from a clash between a fear of failure and a fear of feeling helpless. But he had never considered an alternate form. Even though he was a digimon, the thought of shifting to a different form to make up for his weaknesses had never truly occurred to him. "Before I worry about alternate forms, I think I would like to hone my current ones to their full potential, starting here." The younger ExVeemon stared up at the elder. He worked up his best defiant stare, though if Valt held his finger on Levi's chest after tapping it, he would be able to feel Levi's core beating out of control. "I accept, Sensei."
Whatever Alan might have been doing at the moment, the tamer would be briefly distracted from his task by the display of intimidation.
"You better not hold back either, buddy..."
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Post by ryouta on Dec 30, 2019 10:33:57 GMT
"Yes, that's a good mindset to have," Valt told Levi. "You must first master what you have before branching out... not everything is the same obviously, but in this case, alternate form is just another form. So if you don't master of what you have and you don't learn the basic, you won't master your other form either. That's why it's important to train your current form."
However, he definitely noticed his protege's nervousness. It's obvious.
"Levi, it's fine to be nervous. Combats are something that can be very nerve-racking because how unpredictable it is, but that's why I'm here. I'm going to teach you how to be more ready. Don't get lost in that nervousness. Control your breathing. Combat is a multi-level chess match. On top of psychological battle, you need to think about your stamina, your techniques, your actions...
.....It's very complicated. At any rate, take a deep breathe, stabilize yourself first. If you fight against me with that sort of condition, you'll only get overwhelmed. Remember that if you enter the combat in chaotic mindset, it could cause more than your loss. You can also get depressed if you lost, and you have no idea what's the cause.
...Once you're ready, have the first action, Levi."
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Post by Alan Pantell on Jan 4, 2020 2:07:11 GMT
**OOC Note: For story reasons, Levi uses an old moveset in this thread that is no longer listed in his profile.
The younger ExVeemon looked into Valt's eyes and tried his best to relax, listening to his teacher's words of wisdom. A hint of tension could still be detected in his mannerisms when he sighed and spoke again:
"Thank you, Valt-sensei. Your words mean a lot to me. However... does it make sense to say... I suspect if we waited for me to stabilize my emotions, the spar would never start? I can attack in self-defense just fine. I can attack to defend others just fine. I think I might have an issue initiating combat. I've almost never been able to do it without it being my only choice. So, yes: my body feels feverish, my chest is pounding, my arms are shaking, I feel dizzy, and I can barely get my eyes to see straight. I could take five, sit down, and maybe take a drink of water, but I guarantee you every one of those symptoms would come right back the moment I'm faced with making the first move, which I seem to be conditioned to think is some... immeasurable burden. I'm unstable, Sensei, and I currently have no means of coping known to me. I... hope to learn. Even so... I'll try to take your advice for a bit before starting."
Levi stopped to breathe. He stretched his body out, rolled his neck around, cracked his knuckles one by one, and gazed up at the ceiling, continuing to focus on his breathing. At one point, he winced, clutching his chest with one hand, then releasing, turning around to face Valt. "I envy you. I envy anyone who enjoys a good spar." The ExVeemon bowed, deeply and formally. "I'm just being dramatic, I guess. I'm going to open by aiming a right uppercut at your chin. I'm telling you this because it makes me feel better for some reason, and I think that's important. Here I go." Wasting no time between the beginning of his actions and the end of his sentence, he set his legs moving and his arm winding up, trying to close the distance as fast as possible. He had no expectation of landing a punch, of course, but Levi was determined to put an end to his indecision. Making his move, even if it was into thin air, would ensure he had no way back, and silence the voice that screamed at him to fall back. For too long that voice had stunted his growth as a digimon. Perhaps, he thought, Perhaps once the fight has begun, I can finally put my heart and soul into it. His fist sprang upwards, its target the very same as he had confessed to Valt: the chin.
Levi attacks Valt with a right-handed named uppercut aimed at the chin.
Punch - Throw a punch!
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Post by ryouta on Jan 6, 2020 16:55:22 GMT
"I see, well it's not that I can't understand it, but you should probably think of some way to deal with it eventually then... because panic, nervousness and such, could cause lapse in judgement too... This might be a herculean task for you, but eventually you'll understand... Those who responded well to first chance to attack will have enhanced chance of winning the fight," Valt commented.
"...There will be time where you have to ambush too, so you have to get used to this. Starting a fight is just a mental state, a perspective... Let's say... do you fear starting a fight because your pacifism, and dislike toward conflict in general? That's valid, but... the comparison of fighting is like shooting a gun. You must think for what you shoot that gun. The moment you shoot it, people might shoot at you back, yeah, but... the idea is when you must shoot in a condition where shooting is necessary... what's your action?"
Envy someone who enjoys good spar? "...I guess that's another mental state difference. I view spar as training, roughhousing, and chance to test my limit without people got offended at what I did. It's not fatal, you can get hurt, sure, but you can get patched up soon after."
....Did he just said what he's going to do? Valt immediately dodged when the attack came, and suddenl aims a punch at Levi's stomach with his own attack. It's light jab, but there is a strong force behind it. Valt did not even held back huh? The XVmon looked at the younger one fiercely.
"...What are you doing? When it comes to fight, telling your opponent your action one of the biggest disrespect to your opponent. Make yourself better if you must but not like this. At least make it a trick if you must!"
Valt dodged Levi's attack Valt countered with Magnum Strike: Attack that gets stronger if there is defensive buff on the target. Ignore barrier and defense buff on the target, deal 150% powered attack. However, if there are no barrier or defensive buff (passive doesn't count), the damage is merely 50%.One turn cooldown.
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