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Post by Crystal Pure on Feb 21, 2014 21:40:03 GMT
Can you please add the following in Crystal's Inventory
- A brown band that functions as her holosuit
[ul][li]A brown band that functions as her holosuit[/li][/ul]
And this to Pure's Inventory
- A green band that functions as her holosuit
[ul][li]A green band that functions as her holosuit[/li][/ul]
Also can you add the following under Crystal and Pure's back history. Holosuits:Pure is the males and Crystal's is the female
FaceClaim: FIRE EMBLEM AWAKENING • morgan (m) • Pure's Holosuit FaceClaim: FIRE EMBLEM AWAKENING • morgan (f) • Crystal's Holosuit [hr]
[b]Holosuits:[/b]
[img]http://static2.wikia.nocookie.net/__cb20120918025523/fireemblem/images/thumb/8/8c/Marc.jpg/185px-Marc.jpg[/img] Pure's is the males and Crystal's is the female
[b]FaceClaim[/b]: [b]FIRE EMBLEM AWAKENING[/b] • [i]morgan (m)[/i] • Pure's Holosuit [b]FaceClaim[/b]: [b]FIRE EMBLEM AWAKENING[/b] • [i]morgan (f)[/i] • Crystal's Holosuit
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Post by Jun on Apr 22, 2014 2:04:10 GMT
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Post by Crystal Pure on Jul 14, 2014 19:42:12 GMT
With Crystal and Pure soon being able to reach Champ form. I'd like to add this to below Crys' Rookie form. Appearance: Champion: Wendigomon Attribute: Virus Family/ies: Nature Spirits Type: Beast Man Ability/ies: - Beast's Anger: Lopmon has little to no control over herself in this form. Instead, she will attack anything and everything that she views as a threat til she either tires herself out, or someone is able to talk her out of it. Whenever she is injured in this form, her strength will go up and she focuses automatically on the one who attacked her.
Attacks: - Twin Pound: Wedigomon swings both her arms in a wide arc, bashing any unfortunate soul that gets in her way.
- Shrug off: Wedigomon takes a second to shrug off some of the injuries she suffered. This does not heal her, moreso allows her to ignore injuries she had suffered and fight longer then she normally would be. Cooldown: 1 Post
- Beat down: Much like the moves says, Wedigomon attempts to hop on top of a target and starts beating down on them.
- Brute Strength: Wedigomon rushes forward haphazardly, crushing anything in her path.
Digivolves To:
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Post by soveliss on Jul 14, 2014 21:57:11 GMT
Approved
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Post by Crystal Pure on Sept 2, 2014 15:32:14 GMT
Okay. This is going to be a fairly big and probably complicated update, so I really hope I don't forget something. First thing first. Let's get Crystal's edits out of the way first.
Because of recent events, Crystal's current personality is no longer accurate and I like to replace it with the following. Personality: Crystal is a very happy-go-lucky digimon who usually likes to look at the bright side of things. She always likes to believe that everything will turn out great for all those involve as long as they put some effort into it. So with that said, it's highly unusual for one to see her with out her signature smile plastered on her face, and when she doesn't, it usually a sign that something is truly distressing her. She cares greatly for her friends and love ones, and is willing to do almost anything to make them happy. Crystal is also very intelligent. Her constant curiosity about the world around keeps her well informed a variety of different subjects. She is also able to absorb information quite easily and possesses knowledge on how to apply such knowledge to the situation at hand. Something that proves useful when one needs to out think an opponent (or prank a friend ;) ). This skill has proven to make her a useful strategist and puzzle solver when she needs to be. Having regained her memory, Crystal is oddly silent about her past. This is mostly to avoid dwelling on the hurt she has done to her friends and family back then. She also fears that such an event could happen again. You see, when she truly get angry at something, and I mean really angry at something, she has a good chance of becoming a mindless killing machine that care nothing more then collecting data. This is something she is willing to do just about anything to avoid. While in her Wedigomon form, she has little to no control over herself. She attacks anything and everything around her and will consume any date she comes across. The only way for her to leave this form is to either tire her out, someone being able to talk her out of it, or if something creates a big enough shock to her system that she's able to regain control.
Appearance: Champion: Turuiemon Attribute: Data Family/ies: Nature Spirit Type: Animal Abilities: - Good Hearing: While in this form, Crystal has exceptional hearing. She is able to hear up to twice the normal hearing range, but is more vulnerable by sound base attacks.
- Agile: Turuiemon has ninja-like speed and reflexes, allowing her to free-run across any thing that'll be considered difficult terrain with ease.
Attacks: - Frost Claw: Turuiemon's Tokaku Tessou gains a frost covering before attacking her foes with a combo attack. Those hit by this attack are slowed by 25% for the next 3 Posts. 2 Post Cooldown
- Ninja Fist: Turuiemon jumps up and attempts to punch her foe from above, which if it hits, is able to knock her opponent off there feet.
- Disabling Kick: With little warning, Turuiemon's attacks with a sudden kick that is capable of temporarily disabling the most recent move that opponent used. This attacks adds an addition 1 post of cooldown to the most recent attack her opponent used. 1 Post Cooldown.
- (Unity) Dance of Fire and Ice: Working together with Pure, Crystal runs around a target, slashing at them while Pure runs the other way, firing his Vulcans upon them. If hit, this attack does a lot of damage (equivelent of 2.5 Champion attacks) while also setting the target ablaze and slowing them by 25% for the next 4 posts. 5 Post Cooldown.
Digivolves To: ??? Appearance: Armor Champion: Prairiemon, Claws of Ingenuity Attribute: Vaccine Family/ies: Nature Spirits Type: Animal Abilities: - Exceptional Hearing: Prairiemon has amazingly strong hearing, allowing her to hear even the most minute thing even while she is tunneling around. Her range of hearing is effectively three times as large as it normally would, but this also makes her more susceptible to sound base attacks.
- Tunneler: Prairiemon is able to tunnel around with ease. While she is tunneling, it's almost as if she's simply swimming through the ground, able to move at pretty quick pace while she digs. She is also able to build tunnels to allow other digimon access, but this requires her to spend more time.
Attacks: - Hare's Ear: Prairiemon spins around with her claws and sharp ears out, attacking anyone whose is close to her.
- Pop Claw: Prairiemon goes underground (if she isn't already) before eventually popping out from the ground from under her opponent at high speeds, attempting to strike them. She is able to reach a max height of 10 ft. using this ability.
- Healing Earth: Prairiemon concentrates for a short while before using the power of the earth to heal a moderate amount of damage from either herself or an ally. 2 Post Cooldown
- Pitfall: Prairiemon goes underground and quickly digs a pitfall under her opponent just large enough that the target will sink to their waist, in which if they don't immediately move, they'll sink into it. For the next 3 posts, they are unable to move from that spot. They can reduce this duration to only 1 post if they forgo attacking and avoiding/blocking attacks as they concentrate on getting themselves out of the hole. Needless to say, this is unable to effect opponents who are able to float or fly. 2 Post Cooldown
Digivolves To: Turuiemon, Wendigomon
Here are the Codes for Crystal below in case you need them. Personality [b]Personality:[/b] Crystal is a very happy-go-lucky digimon who usually likes to look at the bright side of things. She always likes to believe that everything will turn out great for all those involve as long as they put some effort into it. So with that said, it's highly unusual for one to see her with out her signature smile plastered on her face, and when she doesn't, it usually a sign that something is truly distressing her. She cares greatly for her friends and love ones, and is willing to do almost anything to make them happy.
Crystal is also very intelligent. Her constant curiosity about the world around keeps her well informed a variety of different subjects. She is also able to absorb information quite easily and possesses knowledge on how to apply such knowledge to the situation at hand. Something that proves useful when one needs to out think an opponent (or prank a friend ;) ). This skill has proven to make her a useful strategist and puzzle solver when she needs to be.
Having regained her memory, Crystal is oddly silent about her past. This is mostly to avoid dwelling on the hurt she has done to her friends and family back then. She also fears that such an event could happen again. You see, when she truly get angry at something, and I mean really angry at something, she has a good chance of becoming a mindless killing machine that care nothing more then collecting data. This is something she is willing to do just about anything to avoid. Turuiemon Appearance:
[img alt="" src="http://img3.wikia.nocookie.net/__cb20110325114652/digimon/images/6/68/Turuiemon_b.jpg" style="max-width:100%;"] Champion: Turuiemon Attribute: Data Family/ies: Nature Spirit Type: Animal
Abilities:[ul type="disc"][li]Good Hearing: While in this form, Crystal has exceptional hearing. She is able to hear up to twice the normal hearing range, but is more vulnerable by sound base attacks. [/li][li]Agile: Turuiemon has ninja-like speed and reflexes, allowing her to free-run across any thing that'll be considered difficult terrain with ease.[/li][/ul]
Attacks: [ul type="disc"][li]Frost Claw: Turuiemon's Tokaku Tessou gains a frost covering before attacking her foes with a combo attack. Those hit by this attack are slowed by 25% for the next 4 Posts. 1 Post Cooldown [/li][li]Ninja Fist: Turuiemon jumps up and attempts to punch her foe from above, which if it hits, is able to knock her opponent off there feet. [/li][li]Disabling Kick: With little warning, Turuiemon's attacks with a sudden kick that is capable of temporarily disabling the most recent move that opponent used. This attacks adds an addition 1 post of cooldown to the most recent attack her opponent used. 1 Post Cooldown.[/li][li](Unity) Dance of Fire and Ice: Working together with Pure, Crystal runs around a target, slashing at them while Pure runs the other way, firing his Vulcans upon them. If hit, this attack does a lot of damage (equivelent of 2.5 Champion attacks) while also setting the target ablaze and slowing them by 25% for the next 4 posts. 5 Post Cooldown.[/li][/ul]Digivolves To: ???
Prairiemon Appearance: [img alt="" src="http://img2.wikia.nocookie.net/__cb20140110012543/digimon/images/5/57/Prairiemon_b.jpg" style="max-width:100%;"] Armor Champion: Prairiemon, Claws of Ingenuity Attribute: Vaccine Family/ies: Nature Spirits Type: Animal
Abilities: [ul type="disc"][li]Exceptional Hearing: Prairiemon has amazingly strong hearing, allowing her to hear even the most minute thing even while she is tunneling around. Her range of hearing is effectively three times as large as it normally would, but this also makes her more susceptible to sound base attacks.[/li][li]Tunneler: Prairiemon is able to tunnel around with ease. While she is tunneling, it's almost as if she's simply swimming through the ground, able to move at pretty quick pace while she digs. She is also able to build tunnels to allow other digimon access, but this requires her to spend more time. [/li][/ul] Attacks: [ul type="disc"][li]Hare's Ear: Prairiemon spins around with her claws and sharp ears out, attacking anyone whose is close to her.[/li][li]Pop Claw: Prairiemon goes underground (if she isn't already) before eventually popping out from the ground from under her opponent at high speeds, attempting to strike them. She is able to reach a max height of 10 ft. using this ability.[/li][li]Healing Earth: Prairiemon concentrates for a short while before using the power of the earth to heal either herself or an ally. 2 Post Cooldown[/li][li]Pitfall: Prairiemon goes underground and quickly digs a pitfall under her opponent just large enough that the target will sink to their waist, in which if they don't immediately move, they'll sink into it. For the next 3 posts, they are unable to move from that spot. They can reduce this duration to only 1 post if they forgo attacking and avoiding/blocking attacks as they concentrate on getting themselves out of the hole. Needless to say, this is unable to effect opponents who are able to float or fly. 1 Post Cooldown[/li][/ul]
Digivolves To: Turuiemon, Wendigomon I would like to note that Turuiemon is now her main line while Wendigomon is now her secondary line. So if you possibly put Turuiemon over Wendigomon, that'll will be quite helpful. Thanks. Now for Pure's edits.
I would like to add the following to below Pure's personality. It should be noted that currently Pure is no longer the only being that lives in his body now. A Hylden that calls himself M has infested Pure's body and taken it over for his own. M has proven to be a malicious digimon that seems willing to do just about anything to get what he wants. He is manipulative, able to talk people out of attacking and even convincing others to do what he want them to do.. M is also pretty clever about certain things as he is able to devise plans and re-purpose machinery quite easily. Yet the extent of his cleverness has yet to be seen. That's not to say that M is all bad. While he may not always divulge it, there are reasons why he does the things he does. This might not exactly excuse some of the things he does, but it should be noted that rarely does something out of malice. He does it because he believes it'll help him that much more to approach his ultimate goal. Yet whatever goal is is anyone's guess. Terriermon: Using a Ram upgrade to add the following attack: - Two Sides: Two different beings currently live within Pure's body. Pure and a hylden who calls himself M. With this move they are able to choose who is in control of Pure's body. When Pure is in control of his body, he is able to use his abilities as normal. Yet when M is in control of Pure's body, he is unable to use any of Pure's special moves or abilities (only being able to attack and defend with his own physical ability alone), but instead provides a passive 20% buff to all of Pure's physical stats. 3 Post Cooldown.
Also could you add Gargomon next to Terriormon's digivolve to:
Appearance: Champion: Gargomon Attribute: Vaccine Family/ies: Nature Spirits Type: Animal Abilities: - Good Hearing: While in this form, Pure (and M) has exceptional hearing. She is able to hear up to twice the normal hearing range, but is more vulnerable by sound base attacks.
- I'm Just Warming Up: After every attack, Gargomon does an additional 5% fire damage during his next attack, to a max of 25%. This bonus reduces by 5% every post he doesn't attack.
Attacks: - Gargo Laser: Gargomon fires green lasers out of both of his Vulcan's that has a chance of setting anyone his ablaze, doing constant fire damage for 3 posts. 2 Post Cooldown.
- Bunny Pummel: Gargomon attempts to uppercut a foe with his Vulcan while shooting laser out of it, knocking anyone hit about five feet away from Gargomon.
- Healing Lasers: Gargomon fires a burst of lasers that moderately heals anyone hit by them. 2 Post Cooldown.
- (Unity) Dance of Fire and Ice: Working together with Crystal, Pure begins running around and firing at a target while Crystal goes the other way, slashing at said target. If hit, this attack does a lot of damage (equivelent of 2.5 Champion attacks) while also setting them ablaze and slowing them by 25% for the next four posts. 5 Post Cooldown.
- (Ram Plus) Two Sides: Two different beings currently live within Pure's body. Pure and a hylden who calls himself M. With this move they are able to choose who is in control of Pure's body. When Pure is in control of his body, he is able to use his abilities as normal. Yet when M is in control of Pure's body, he is unable to use any of Pure's special moves or abilities (only being able to attack and defend with his own physical ability alone), but instead provides a passive 20% buff to all of Pure's physical stats. 3 Post Cooldown.
Digivolves To:??? Appearance: Armor Champion: Nohemon, Puppet of Volition Attribute: Virus Family/ies: Nature Spirits Type: Puppet Abilities: - Puppet and Master: Nohemon is consistant of two different parts. The crow that is Nohemon himself and the puppet he controls. This is actually Pure and M in two separate forms. With the crow being M and the puppet being Pure. Any damage the Pure succumbs to while in this does not directly damage Nohemon himself, however, he can only suffer so much damage before being unable to move or attack, leaving M mostly defenseless. Any damage the two suffer is combined whenever the digivolve into any other form that doesn't have the ability Puppet and Master.
- Flight: M is able to fly, however, if he attempts to fly with the puppet (Pure) his flight becomes very clumsy.
Attacks: - Shadow Arrow: Nohemon controls his puppet to pull out it's bow and fire an arrow of pure darkness at an opponent.
- Caw Caw: M starts spewing out insults at his opponents, causing there attack to go down by 20% for 3 Posts. 2 Post Cooldown.
- Puppet Punch: M controls the puppet to attack a nearby opponent with a powerful punch.
- Screen Shield: The puppet creates a shadowy screen in front of him that'll protect him and Nohemon from the next Champion attack or 2 rookie attacks. Lasts for only 1 Post. 2 Post Cooldown.
Digivolves To: Gargomon
Here are the codes for Pure below in case you need them. Personality It should be noted that currently Pure is no longer the only being that lives in his body now. A Hylden that calls himself M has infested Pure's body and taken it over for his own. M has proven to be a malicious digimon that seems willing to do just about anything to get what he wants. He is manipulative, able to talk people out of attacking and even convincing others to do what he want them to do.. M is also pretty clever about certain things as he is able to devise plans and re-purpose machinery quite easily. Yet the extent of his cleverness has yet to be seen.
That's not to say that M is all bad. While he may not always divulge it, there are reasons why he does the things he does. This might not exactly excuse some of the things he does, but it should be noted that rarely does something out of malice. He does it because he believes it'll help him that much more to approach his ultimate goal. Yet whatever goal is is anyone's guess. Pure's new attack [ul type="disc"][li]Two Sides: Two different beings currently live within Pure's body. Pure and a hylden who calls himself M. With this move they are able to choose who is in control of Pure's body. When Pure is in control of his body, he is able to use his abilities as normal. Yet when M is in control of Pure's body, he is unable to use any of Pure's special moves or abilities (only being able to attack and defend with his own physical ability alone), but instead provides a passive 20% buff to all of Pure's physical stats. 3 Post Cooldown. [/li][/ul][div] Gargomon Appearance:
[img alt="" src="http://img2.wikia.nocookie.net/__cb20110311032825/digimon/images/3/3d/Gargomon_b.jpg" style="max-width:100%;"] Champion: Gargomon Attribute: Vaccine Family/ies: Nature Spirits Type: Animal
Abilities:[ul type="disc"][li]Good Hearing: While in this form, Pure (and M) has exceptional hearing. She is able to hear up to twice the normal hearing range, but is more vulnerable by sound base attacks. [/li][li]I'm Just Warming Up: After every attack, Gargomon does an additional 5% fire damage during his next attack, to a max of 25%. This bonus reduces by 5% every post he doesn't attack. [/li][/ul]
Attacks: [ul type="disc"][li]Gargo Laser: Gargomon fires green lasers out of both of his Vulcan's that has a chance of setting anyone his ablaze, doing constant fire damage for 4 posts. 1 Post Cooldown.[/li][li]Bunny Pummel: Gargomon attempts to uppercut a foe with his Vulcan while shooting laser out of it, knocking anyone hit about five feet away from Gargomon. [/li][li]Healing Lasers: Gargomon fires a burst of lasers that heals anyone hit by them. 2 Post Cooldown. [/li][li](Unity) Dance of Fire and Ice: Working together with Crystal, Pure begins running around and firing at a target while Crystal goes the other way, slashing at said target. If hit, this attack does a lot of damage (equivelent of 2.5 Champion attacks) while also setting them ablaze and slowing them by 25% for the next four posts. 5 Post Cooldown.[/li][li](Ram Plus) Two Sides: Two different beings currently live within Pure's body. Pure and a hylden who calls himself M. With this move they are able to choose who is in control of Pure's body. When Pure is in control of his body, he is able to use his abilities as normal. Yet when M is in control of Pure's body, he is unable to use any of Pure's special moves or abilities (only being able to attack and defend with his own physical ability alone), but instead provides a passive 20% buff to all of Pure's physical stats. 3 Post Cooldown. [/li][/ul]
Digivolves To:??? Nohemon Appearance:
[img alt="" src="http://img3.wikia.nocookie.net/__cb20121122115903/digimon/images/thumb/e/e4/Nohemon_b.jpg/275px-Nohemon_b.jpg" style="max-width:100%;"] Armor Champion: Nohemon, Puppet of Volition Attribute: Virus Family/ies: Nature Spirits Type: Puppet
Abilities:[ul type="disc"][li]Puppet and Master: Nohemon is consistant of two different parts. The crow that is Nohemon himself and the puppet he controls. This is actually Pure and M in two separate forms. With the crow being M and the puppet being Pure. Any damage the Pure succumbs to while in this does not directly damage Nohemon himself, however, he can only suffer so much damage before being unable to move or attack, leaving M mostly defenseless. Any damage the two suffer is combined whenever the digivolve into any other form that doesn't have the ability Puppet and Master.[/li][li]Flight: M is able to fly, however, if he attempts to fly with the puppet (Pure) his flight becomes very clumsy.[/li][/ul]
Attacks: [ul type="disc"][li]Shadow Arrow: Nohemon controls his puppet to pull out it's bow and fire an arrow of pure darkness at an opponent.[/li][li]Caw Caw: M starts spewing out insults at his opponents, causing there attack to go down by 20% for 3 Posts. 1 Post Cooldown.[/li][li]Puppet Punch: M controls the puppet to attack a nearby opponent with a powerful punch.[/li][li]Screen Shield: The puppet creates a shadowy screen in front of him that'll protect him and Nohemon from the next Champion attack or 2 rookie attacks. Lasts for only 1 Post. 2 Post Cooldown.[/li][/ul]
Digivolves To: Gargomon[/div]
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Post by Crystal Pure on Sept 5, 2014 18:47:32 GMT
Done
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Post by Timmir2 on Sept 15, 2014 0:31:42 GMT
It's been nearly ten days now Bump...
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Post by ♛SuperMeip ヌƵ on Sept 15, 2014 17:59:49 GMT
First off personality is fine, but i'd prefer if you talked more about her killy killy personality swapy wappy thingy wingy, Its fine as it is but more deets would be muy interesant`e.
Secondly: Frost claw, This ones a bit off I'd say with the timing of things. First of all I'd recommend you put it down to a two or three post effect otherwise the cooldowns gunna be too high, because the cooldown I'd say should be at least equal to the attack effect length. So I suggest you make it two post slow down with a two post cooldown or something along those lines with a bit of leway.
c I love how unique your attack effects are, cool strategy there.
4th Healing earth; how much does it heal?
V Pitfall needs a bigger cooldown.
So that's the first half, fix the nesscisarry things then I'll move on to the next half, deal?
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Post by Crystal Pure on Sept 15, 2014 18:16:11 GMT
Thanks Meip. I try my best, and hope these edits are to your liking. Edits Made: - Added to Crystal's Personality
- Frost Claws: Reduced the length of the effect to 3 Posts. Increase cooldown to 2 Posts.
- Healing Earth: Specified that it heals a moderate amount of damage.
- Pitfall: Increased Pitfall's cooldown to 2 Posts
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Post by ♛SuperMeip ヌƵ on Sept 18, 2014 17:25:59 GMT
Okay onto the next ones then
1) Gargo lazer same as frost claws, can't have a four post effect for a one post cooldown, sorry dude.
2)Healing lasers; Just as before specify how much is healed, guessing moderate.
3) Caw Caw ; Gotta ask someone else about this quick to make sure it's allowed. However I'm still gunna suggest a cooldown of at least two posts, so you can't just keep stacking it and so it's not like an infinite weakness thing for the opponent ya know?
4) Other than that is seems fine, I like the puppet idea, it's pretty coo yo~
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Post by Crystal Pure on Sept 18, 2014 20:46:55 GMT
All requested edits are done Edits Made: - Gargo Laser: Decreased duration to 3 Posts, increase cooldown to 2 Posts
- Healing Laser: Specifies that it heals a moderate amount of damage
- Caw Caw: Increased Cooldown to 2 Posts
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Post by ♛SuperMeip ヌƵ on Sept 20, 2014 14:28:14 GMT
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Post by Darian Soten on Sept 25, 2014 2:11:31 GMT
^ Have these been edited in?
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Post by Timmir on Sept 25, 2014 3:04:01 GMT
No they haven't yet
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Post by Crystal Pure on Oct 2, 2014 21:06:38 GMT
Uhh... I really hate to ask, but the latest edits have still not been added to Crystal's and Pure's character sheets yet.
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