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Corrupted Water [Mission] [5/5]
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Post by darkblade on Oct 30, 2018 23:09:41 GMT
Well, shit, that didn't take long - though at the passive rate the CaptainHookmon was building up the tension, he had actually managed to fool Iko, Luke, and Mikemon for a bit. Honestly, the wolf sounded a bit disappointed: "Now, are you sure you're a pirate? You had the lot of us going here - all you had to do was point us in one direction and shoot us in the back."
"Iko, for the love of god, don't give him pointers, of all things."
"When he's right, he's right. All we need is someone wearing a little green cloak and its all full-circle."
Right, Mikemon couldn't handle these two's attitude right now. Instead, he held a defensive posture in front of Luke, the Shaininmon glancing towards... yeah, no, the wolf's efforts were wasted here. With the CaptainHookmon likely occupied, Iko instead made his way to cut across the edge of the boat - to bring himself face to face with the Mermaimon!
"Now hello there, lass." Grinning under his visor, a good few feet away, Iko held a defensive stance. "That anchor for show, or are you going to show me a good round?"
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Post by vating on Nov 7, 2018 17:18:32 GMT
Faluo moved himself in front of the humans. He held a stern gaze that stared directly into CaptainHookmon. "Do not attack the humans." He spread his wings and was ready to attack at a moment's notice, though for now, he was gonna be more reactive than anything.
Bibi, on the other hand, had only seen CaptainHookmon point his long rifle at the humans. She burst into action on the spot, turning towards the pirate and rushing directly at it from her vantage point in the skies. Her horns began to glow as she let out a surprise shriek. He attack would come in directly after Lekismon's. She went to slam her empowered horns straight into its eyes, in hopes of blinding it.
Timothy held his ground only because CaptainHookmon had the long rifle and he'd rather not be shot right now. Keeping to his one spot for now was just safer with Faluo on the defensive in front of him.
Bibi: Grand Horn - She drops from the sky and slams her horn into her target.
Faluo: Literally just getting ready to block an attack.
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Post by Doyle Brothers on Nov 21, 2018 7:34:11 GMT
The Captain turned his gaze to Selene first, his red eye curving to match his smile. "Filia, eh? Heh. I remember her. Even though she was an enemy, she was damn brave... tried to fight me as an In-Training she did. If you're her daughter, I expect nothing less than that effort!"She was still as much an enemy as her mother though, as she declared, so CaptainHookmon didn't bother trying to win her over. A fight to the death it would be then! Next his eye turned to gaze at Gryz. He too seemed quite angry at this turn of events. The Captain seemed bemused at the outrage though. "But of course! There was the whole digital world out there for me and my crew to explore and plunder! Wouldn't do at all to have your human pets crawl over it back then! Like it seems you're doing now! Aye... every day, another of the digital world's treasures and secrets get your filthy hands all over them. But... soon enough, we won't have to worry about that no more!"The Captain laughed, indicating the black sea around them. "Not if this glorious sea has anything to do with it though! Before long, the sea will turn as dark as the night sky! No human can touch it let alone drink it, so you'll have no choice but to go back to your own world!"His laugh didn't falter as Gryz digivolved. "Whoa, that be a big one!" he commented, as the Belphemon's paws glowed with fire. He then turned to the unknown wolf digimon. "Aye, I could, but, you're a hard bunch to shoot down, eh? Came here with the fastest ship in the digital world, broke through the shield, believe me, I've been achin' for a battle like this for too long, like hell I'd turn it down!"Mermaimon meanwhile noticed Shaininmon approach, then quickly lunged upward into the sails above to distance herself from him. "Not quite yet, sugar! But give me a moment and I will!" she said. Then, something pulsed beneath the deck, making all of the reactions felt at once, and, almost as though they were manipulated by a puppeteer, CaptainHookmon and Mermaimon acted. "Batten Down the Hatches!" CaptainHookmon cried before the attacks were launched at him. At once, the sea around the boat burst with life, and three streams rushed onto the deck, surrounding him with a dark shield. The attacks launched from Coolmon and Bibi still struck through and still did some damage, but not as much as intended. The Captain blocked Bibi's horn with his hand, preventing it from piercing his eye, but acknowledged the threat. "Feisty one..." he remarked. "Sealing Anchor!" Mermaimon cried, and launched her anchor down at none other than Gryz. If he didn't evade, the anchor would curl around him and charge with a dark purple power. While he would still be able to move, he would be unable to attack, at least while the power of it was in effect. But the worst of it was to come from the deck below. At once, a geyser of black liquid launched from the middle of the ship, which would rain down on all on board. The digivices of the humans would protect them from damage, but the digimon, well, unless they had a means of shelter, they'd be in a world of hurt. Meanwhile, on the SS-Chutzpah, Scopemon made a radio communication through to the humans. Hopefully they'd be able to hear him. "If you lads and ladies can put some distance between yeself and the Captain, I'll go and put a missile in him!". Field Effect - Corrupted Water
- All digimon attacks of any level between Champion and Super Mega strike with the effectiveness of a Champion level attack, on both sides. - Any damage to the ship is automatically repaired by the corrupted sea. - Any digimon in contact with the water for more than 1 turn receives damage.
- Attack used: Corrosive Rain - Deals a small amount of corrosive damage to all exposed digimon on the ship. [Cooldown: 2 turns] Enemy Digimon - CaptainHookmon
Combat Passives - None revealed yet.
Attack used: Batten Down the Hatches, targeting himself.
Batten Down the Hatches - Creates a shield of corrupted energy that surrounds him for 3 turns, reducing all damage by 50%. [Cooldown: 4 turns]
CaptainHookmon is hit by Moon Night Bomb and Grand Horn, but damage is halved.
Enemy Digimon - Mermaimon
Combat Passives - None revealed yet.
Attack used: Sealing Anchor, targeting Gryz.
Sealing Anchor - Aims to ensnare the enemy with her anchor, draining them of attacking energy. They could still move, and still make standard attacks, but they may not use any named attack for 1 turn. [Cooldown: 3 turns].
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Post by Ayaka and Coolmon on Nov 21, 2018 7:50:00 GMT
If there had been anything that mother had passed to daughter, it was both bravery and anger. Selene was known for the former, but when stricken with the latter? The fury she had exhibited was comparable to some whales from Scotland. "Then you'll be pleased to know that I'm far from a child, ingrate." She jumped away from the Captain as the stinging black rain began to fall upon them.
Shoot, she needed to act. Quick. Selene brought her fist up and punched the deck again as she became encased in another block of ice, one that quickly shattered to reveal the same rabbit, but armored up and wielding a crescent-shaped weapon and a shield. Crescemon took the field!
And almost immediately, rather than attack, she anticipated something was coming, though she figured the Belphemon would be a bigger target...
Selene evolves into Crescemon and gets ready to react if she's targeted by anything. Also, corrosive rain stings. Ouch.
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Post by darkblade on Nov 24, 2018 18:46:35 GMT
"Hey, much better our hands than some mist-addled hypocrite, pirate-man!"
Luke really wasn't pulling any punches there - but really, between the CaptainHookmon and Mermaimon, well, these two villains had a sort of 'too ridiculous for reality' vibe. Mikemon grit his teeth at the chiding, but then again, it seemed that the two were more 'playing into' the setting rather than actively agitating it.
Seriously, what was this Blight?
Not that they had too long to think about it: as that corrupted rain pelted the battlefield, Mikemon braced himself for 'impact', only to see the rain repelled away from him - no, from Luke, standing just a foot behind him. "Tch... that sort of-"
"Look alive, doc!" That anchor was sailing right down, towards Gryz's position! Rather than leave the bear to dodge, the doctor called: "I got it!" And. tossing his crystal gem right in the path of that anchor, a crystalline, circular shield sprouted forth, the anchor meeting and suddenly bounding off a solid wall. This would leave the bear to reposition himself freely... ... And make it much easier for Iko to deal with his single opponent! Well, it might not look that way from the start: staring from the bottom of the mast, he gave a sigh, shaking his head. The corrupted rain ran past that metallic armor, but he seemed to be out of options -
- Nah, that was just Iko's act! As soon as that anchor was thrown, the Shaininmon kicked off the ground, black wings spawning from his back to keep himself balanced, as he tore straight up that mast on his claws, using the wings themselves to accelerate his climbing! In this motion, when he had a clear shot, he let forth a single blast - a Lunar Ray, intent on blasting the Mermaimon right out of her perch!
Log:
Mikemon uses Crystal Shield! Iko uses Lunar Ray!
Crystal Shield
Pointing his palm to the crystal, the gem expands outward in a lattice pattern, creating a floating, circular shield able to block damage from one side, even able to take one direct hit from a super mega. The turn after its used, the central crystal leaves the shield's shell, allowing Mikemon to use it as a razor-sharp bladed frisbee. Duration: 1 Post, then 1 attack available Cooldown: 1 Post
Lunar Ray A slit opens in Iko's helmet, revealing the half-moon, energy briefly charging before being sent out as a white ray of energy. Simple, effective ranged attack.
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Post by tetsushi on Dec 3, 2018 23:53:40 GMT
The rage of the demon lord class Digimon did not end right there. He outright ignores those who irrelevant to him at the moment. Those who are mainly the one who shared the same past as he does, denizen of island far removed from this Digital World and his partner. The attacks are blocked, which is bad, but at the very least, it should have a little cooldown! The raining acid meanwhile buffeted the entire team. Gryz quickly crouched down and covered for his partner. The corruption stings... it hurts, but nowhere as hurts as back then in Corrupted Earth.
One ally damaged. Gryz's red eyes glinted momentarily. Green, malicious aura rose up from his body. The captain would soon find Gryz's chains flails like a whip. The Belphemon yanked it off and willed its tips to form something akin to arrowhead. It's not a named attack at all, yet the attack it carried probably enough to match the power of one without any cooldown.
"GRRRRR!!!"
The launched attack also burned with the effect of the demonic flame buff he activated a turn ago. This, will hopefully able to make a difference this time around!
He has lost his ability to speak. For countless of forms he lost his partner.... and this time around, he's in the same level of strength as the captain, or so he hope! This time around, he won't came out of this a dead mon. He'll be the winner!
Gryz's Wrath of Demon Lord passive activated! 40% damage increase!
Gryz attacked with normal attack Lamphrantus Effect activated: If this attack lands, then it also deals moderate fire damage!
Lamphrantus - 1 turn remaining
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Post by vating on Dec 4, 2018 9:01:28 GMT
Bibi growled to CaptainHookmon just before the geyser had appeared. She fluttered backwards up towards the sky, trying to get out of range, but rather unsuccessfully. She took a fair amount of damage, but regarding her hostility towards the CaptainHookmon, she fired off a beam that was launched with the sound of a thundercrack directly towards her foe.
Faluo, on the other hand, dove under the stairs where Timothy retreated to, even though the water wasn't going to affect him, he'd rather not find out if it didn't. Faluo waited for the worst of the geyser to come, before jumping up towards Mermaimon and launched a barrage of feathers towards her.
Timothy, of course, was taking cover and keeping silent for now.
Bibi: Blast Rings - Fire ring shaped beams with a thunder-sounding roar
Faluo: Feather Shoot - Shooting feathers as Kunais
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Post by Doyle Brothers on Dec 16, 2018 1:25:42 GMT
Mermaimon's eyes narrowed into a sneer as an attempt was made to interpose her anchor. As it happened, the anchor glowed with a dark energy, then, rather than bounce off it, it shattered the crystal instead! Furthermore, it would go through unimpeded toward Belphemon.
"You're going to have to try a little harder than that!" she would say as her anchor would have drained Belphemon of attacking energy. The anchor would then fade into data, then returned to her, gradually reconstituting itself.
Attention was then made to the rabbit digimon, who evolved again to Crescemon. "Heh... I get the feeling that washing you rats off my deck's gonna be tougher than I thought!" CaptainHookmon said, grinning. "Very well! Challenge accepted!"
His smile soon turned to a grimace of pain as Gryz's fiery chain flew at him. He raised a gloved hand to attempt to block it, but even he felt the powerful corrosive heat of the green fire. "Arrrgh! That comes at a price!" he snarled, then raised his cannon at the giant black digimon. "Pirate's Punisher!" he shouted, and the gun fired, a blast of red energy shooting straight for Gryz's chest.
With his attention focused on the giant digimon, he failed to notice Bibi's Blast Rings were aimed at him too. Alas, his protection was still active, and it hurt less than it would have.
Mermaimon meanwhile looked down at Iko as the warrior digimon began his attack. It was too fast for her to evade, so she braced and took the hit. And to add further insult to injury, Faluo's quills came rushing at her. Afterward, she regained her composure, the attacks leaving a sting, then gave an evil grin as she prepared to attack in return.
"Hard Rain!" she yelled, her arms glowing blue as a burst of water rose from the side of the ship, then she violently moved her arms sideways, causing a great wave to aim to crash over Iko, aiming to wash him overboard.
The inside of the ship remained still for now, but, for everyone present, it was clear that there was something ominous below deck...
Mermaimon's Combat Passive activates!
Combat Passive - Shattering Corruption: As long as the corruption of the field is active, Mermaimon's attacks can pierce through defenses and shields.
Her Sealing Anchor goes through and still hits Belphemon. But since he didn't use any named attacks, no changes necessary. As the attack pierced the shield, the cooldown of Sealing Anchor increases to 4.
CaptainHookmon also has this passive.
Field Effect - Corrupted Water
- All digimon attacks of any level between Champion and Super Mega strike with the effectiveness of a Champion level attack, on both sides. - Any damage to the ship is automatically repaired by the corrupted sea. - Any digimon in contact with the water for more than 1 turn receives damage.
Enemy Digimon - CaptainHookmon
Combat Passive - Shattering Corruption: As long as the corruption of the field is active, CaptainHookmon's attacks can pierce through defenses and shields. Doing so increases the attack cooldown by 1 turn. 2 other abilities remain hidden so far.
Attack used: Pirate's Punisher, targeting Gryz
Pirate's Punisher - Raises his cannon and fires a highly accurate blast of red energy that hits with the strength of a cannon shot.
CaptainHookmon is hit by Gryz's normal attack and Bibi's Blast Rings. Damage is halved by Batten Down the Hatches [2 turns remaining]
Enemy Digimon - Mermaimon
Combat Passive - Shattering Corruption: As long as the corruption of the field is active, Mermaimon's attacks can pierce through defenses and shields. Doing so increases the cooldown of that attack by 1 turn. 2 other abilities remain hidden so far.
Attack used: Hard Rain, targeting Iko
Hard Rain - Manipulates the water by the ship to wash over the deck, drenching a target and those within 5 meters to them with corrupted water.
Mermaimon is hit by Iko's Lunar Ray and Faluo's Feather Shoot.
Sealing Anchor cooldown: 3 turns.
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Post by darkblade on Dec 16, 2018 2:01:24 GMT
"What in the..."
Damn it, that didn't work! The anchor soared right through his shield, seemingly unimpeded by the weight of the anchor - but why didn't it work? "Was it just too strong?"
"Can't be it. That thing can tank Machinedramon blasts at point-blank... something's dirty about this." The small mega level let out a tsk between his fangs, wincing at whatever damage the anchor caused to Gryz. Alright, until they figured that out, there was practically no point in trying to defend against either of their attacks - meaning it was up to Iko to keep the Mermaimon occupied.
For now, Mikemon had to change his approach. Keeping near Luke, shielded by the light of the Digivice, Mikemon's hand extended forward. The red crystal was still at the position of that initial shield, after all - and this time, the crystal formation jutted out into a jagged shape, firing at a downward angle towards the captain! Right, like that will ever work.
Iko had already sprouted wings - as the wave crashed down, it was easy for the wolf to simply extend the wingspan of those conjured entities, and simply ride the wind up, soon resting his back against the tattered sail hanging from the mast, simply watching downward towards the Mermaimon. Strange... was there always light shining from below deck?
... A thought for later. He snapped his head right towards the Mermaimon's center, and launched another Lunar Ray! Mikemon uses Crystal Storm! Crystal Shield CD: 1 Post Iko uses Lunar Ray!
Crystal Storm On use, the crystal gem glows, and lets forth a fast blast of crystal shards in a shotgun pattern. This is especially effective at close range, and even middle-range while manipulating the sphere.
Lunar Ray A slit opens in Iko's helmet, revealing the half-moon, energy briefly charging before being sent out as a white ray of energy. Simple, effective ranged attack.
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Post by Ayaka and Coolmon on Dec 19, 2018 2:59:44 GMT
"Is it I who will be washed away by this blighted tide, Captain?" Selene snarled, readying her Nova Luna as she became...not necessarily engulfed in moonlight, but it looked like she was being bathed in it for a moment. The Crescemon, fighting through the pain of the corrupted water battering at her, took a charge at CaptainHookmon while the demon(?) distracted him. Speaking of, a faint wisp of light bounced towards Gryz to alleviate his pain.
In her eyes, it was simply those three. Luke and co. could deal with the Mermaimon. "Beneath the light...comes judgement!" The rabbit bellowed as she swung the Nova Luna towards the Captain in an attempt to topple him over.
Active Passives: Lonely Moonchild: Every turn, a single combatant of Crescemon's choice receives a 5% heal.
Sentinel of the Night: Every three turns, Crescemon’s able to pump one of her moves with moonlight in order to increase the damage done twofold. This is mainly to draw the attention of her foe.
Selene suffers damage from Corrupted Water, before she attempts to attack CaptainHookmon with a Sentinel-Enhanced Saint's Charge!
Saint's Charge [RAM Upgrade]: Crescemon jumps at her foe in an attempt to topple them over/charge at them with her Nova Luna. This move deals 130% damage and has a three turn cooldown.
Cooldowns:
Sentinel of the Night: 0/3 Saint's Charge: 0/3
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Post by tetsushi on Dec 28, 2018 14:44:40 GMT
The moment the two attacks hit definitely made the demon lord-class Digimon roars in pain. However, out of sudden, his coiling chains shot out like striking snake to the two offenders that dared to attack him. Gryz growled menacingly. It won't damage them as much as his normal attack, but even then, he hopes that the attack will make them in pain for a while! He can't take more attack than this though... so...
*YAAAAWN*
...It's a particularly huge yawn. The demon lord suddenly shrunk in size, smaller, smaller, smaller and smaller... until out of sudden he became a huge cartoonish shaped bear. The attack injuries that he sustained slowly healing up. Although he seemed to sleep, Gryz still protectively hugging his partner while floating. What could it be in his mind? Not even his partner know, but now one thing for sure is, he's aware of whatever happening down there even when he's floating.
Taken the attack from Mermaimon (on the previous turn) and Captain Hookmon! Lamphrantus counter! both attacker attacked by moderate fire damage! Used Yawn! Enters sleep mode for 3 turns!
Lampranthus: two turns cooldown starting next turn.
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Post by vating on Jan 16, 2019 7:54:45 GMT
Bibi was glad to see that CaptainHookmon wasn't entirely paying attention to her. She kept her flight pattern up for now and got ready to swing around for another strike. She began flying low this time, just above and parallel to the deck, she made a straight bee-line for her target. She pointed her horns towards his belly and sped up, it wasn't a conventional Grand Horn, however, it would still have likely the same effect of a giant bird crashing into her opponent if successful. She let out a violent caw to get his attention so he knows what's coming for him and her allies know she's inbound.
Faluo landed atop the wheel and ran on it for a second before leaping back into the air over the water and forcing himself back down towards Mermaimon and flap violently with his wings, producing two blades of air coming for Mermaimon during his approach. They weren't necessarily there to deal damage, but to distract her from his landing. Following through those slashes, he decided to get physical without an ability with his talons, trying to knock her to the ground and hold her there for at least a moment to give an opening to another attack.
Timothy on the other hand, decided to use the mess chaos to try and sneak below deck to see what was down there. Something about it felt off and he wanted to find out now rather than later. Thus he peeked out and looked for the nearest entrance below deck.
Sorry for the delay guys, shouldn't have held it up like this as much as I did.
Bibi: - Grand Horn: Bibi flies into the opponent (usually from above) and crashes into them with her horns.
Faluo: - Cross Cutter: Faluo utilizes his wings to create two slashes through the wind to cut at an opponent.
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Post by Doyle Brothers on Jan 16, 2019 9:26:08 GMT
As Mermaimon's anchor went through to momentarily attempt to seal the Belphemon, her eyes widened with shock as he seemed to return fire at her. Flaming chains of his own seemed to lash at her, causing immense pain as they struck. Still though, she was determined to bring this bunch down.
Mermaimon's eyes narrowed with frustration as the wolf digimon grew wings to evade her effort of washing him into the sea. Furthermore she growled at Mikemon's attempt of attacking her captain, the nerve of him! But still, she didn't lose her mettle in this fight. She conducted herself with confidence in fact that all would be going... swimmingly. Still though, she was being attacked, and thus, she would react. "Shimmering Shield!" she cried, and conjured a great disc of water in front of her. This would absorb the damage of Lunar Ray, and the incoming damage of Faluo's Cross Cutter, before Faluo launched in for a strike to attempt to wrestle her to the deck. However, she put up minimum resistance, giving something of a grin in doing so, as though she knew something would soon happen to her advantage. Meanwhile, on the other side of the galleon, CaptainHookmon was somewhat surprised by the shattered shield of Mikemon being suddenly used to attack him. Thus the attack struck him, making the Captain give a low growl of frustration.
Furthermore, as his bullet struck the Belphemon, retribution came back in spades, making the captain grunt with pain.
Then came Selene's strike. And boy was it more than the Captain expected. The kick struck him. It hurt, and knocked him over. But he was made even more determined to not let that go unanswered. "Rage Giga Anchor!" he snarled as he laid on the deck, then launched his anchor weapon directly at the Crescemon. The anchor would track toward her movements, spiraling around her, aiming to chain the wretched rabbit to the spot. Neither CaptainHookmon or Mermaimon paid attention to Gryz as he seemed to shrink and withdraw into a lesser form. In fact, CaptainHookmon was more concerned with Bibi, who crashed into him with Grand Horn as he lay prone on the deck. Yes, it hurt, but, his defenses reduced the pain of the attack. "Heh... feisty bunch!" he said. Meanwhile, Scopemon on the deck of the SS Chutzpah still could not make a move. His allies were still too close to the enemy.
Meanwhile, as Timothy rushed into the lower deck of the galleon, he would find an atmosphere that was hard to breathe in, filled with stale, almost corrosive air that would make one cough heavily if they did not activate diving gear. As he continued, his presence was not unnoticed, and the ship almost seemed to tremble as he would continue down the decks. Field Effect - Corrupted Water
- All digimon attacks of any level between Champion and Super Mega strike with the effectiveness of a Champion level attack, on both sides. - Any damage to the ship is automatically repaired by the corrupted sea. - Any digimon in contact with the water for more than 1 turn receives damage. Enemy Digimon - CaptainHookmon
Combat Passive - Shattering Corruption: As long as the corruption of the field is active, CaptainHookmon's attacks can pierce through defenses and shields. Doing so increases the attack cooldown by 1 turn. 2 other abilities remain hidden so far.
Attack used: Rage Giga Anchor, targeting Coolmon
Rage Giga Anchor - Raises his harpoon gun and fires a shot at a target. The anchor tracks toward the target, then swings around them, binding them down. They may still attack, but they cannot move for 1 turn. [Cooldown: 3 turns].
CaptainHookmon is hit by Mikemon's Crystal Storm, Coolmon's Saint's Charge, Gryz's Lamphrantus effect and Bibi's Grand Horn. Damage is halved by Batten Down the Hatches [1 turn remaining].
Enemy Digimon - Mermaimon
Mermaimon retrospectively receives damage from Gryz's Lamphrantus.
Combat Passive - Shattering Corruption: As long as the corruption of the field is active, Mermaimon's attacks can pierce through defenses and shields. Doing so increases the cooldown of that attack by 1 turn. 2 other abilities remain hidden so far.
Attack Used: Shimmering Shield, protecting herself. Nullifies the effects of Lunar Ray and Cross Cutter.
Shimmering Shield - Raises a barrier that defends from all incoming projectile damage for 1 turn. [Cooldown: 2 turns]
Sealing Anchor cooldown: 2 turns
Shimmering Shield cooldown: 2 turns
Mermaimon doesn't seem to resist being pinned down by Faluo.
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Post by darkblade on Jan 16, 2019 16:24:22 GMT
Tch. Get in my line of fire, why don't you?
The Shaininmon gave a 'tsk', his back still against the back of the taut sail, covering him nicely from the corrupted rain that pelted down aboard the ship. Unfortunately, though he was in a decent position, he wasn't able to keep his pressure up on the Mermaimon.
Oh, well. Flicking his wrists outward, Iko started casting his 'Crescent Whip', three bladed segments of energy lazily dangling from his wrists. Aside from that, he'd crack his fists, keeping a close eye on both of the battles happening below his position. As for Mikemon? Well, he managed to score what seemed like a glancing blow, the doctor letting out an annoyed 'tsk' from his fangs as he did so. It seemed that something that light, even at his level, wasn't going to do it, so he would have to get creative.
... And as that anchor shot out towards the lunar rabbit, he got an idea. "Run, back and to the right! I'll follow-up on the anchor!" For the first time, he'd step out into that rain, sprinting forth as he grit his teeth, the water sinking into his fur. No matter, he thought: he sprinted forth, around the Crescemon, before pursuing the anchor himself!
"I'll borrow this!" He'd give a lightning paw - aiming a downward strike towards the back of the anchor, in hopes of crashing it against the ship. And should he manage that, he'd grab on tight, attempting to heft that weighted piece of metal over his own shoulder!
Crystal Shield is Ready! Iko uses Crescent Whip! Mikemon uses Lightning Paw!
Lightning Paw He's a Mikemon, right? Tensing a forearm, he lets forth a powerful right hook or a slash. The sudden movement can make the strike come from a wild angle.
Crescent Whip Iko's ace move: Iko can now make multiple crescent blades, at the rate of about three blades per post to a maximum of fifteen blades. Each created blade comes to the palm, and connects to the end of the next sword. Able to manipulate this whip through careful movement of the arm and partial control of the darkness in the weapon, Iko can trap enemies, attack around cover at long range, or lacerate foes with an attack that is literally faster than the speed of sound, if the whip is long enough.
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Post by Ayaka and Coolmon on Jan 18, 2019 1:02:03 GMT
Selene saw an anchor and actually made a break for it before the good doctor came in and...slapped the Anchor. She was, in all fairness, running back and to the right. While Mikemon took care of that, she felt that she had to keep the pressure up on the Captain, so she slid her shield onto her weapon, the blades extending to form a crossbow...of sorts. She aimed the Nova Luna towards CaptainHookmon...
Before a cold, black arrow was fired forth from the weapon, primed to stab itself right into the captain as Selene disassembled her weapons. She was hoping she could at least stick to her word and beat this guy here and now. For mom. And so that the rain would stop.
Because let's be real, this felt like an eternity.
Selene is further damaged by Corrupted Water. The attack meant for her was taken by Dr. Mikemon. She targets CaptainHookmon with:
Siege Mode - Luna Piercer: Crescemon forms her bowgun and fires a -distinctively- high powered arrow of darkness at a foe. This pierces through all shields and barriers for a three turn cooldown.
Cooldowns: Sentinel of the Night: 1/3 Saint's Charge: 1/3 Siege Mode: 0/3
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