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Roar of the Dragon [Plot Arc 4-XA]
D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Jan 30, 2019 1:23:46 GMT
Underestimating?
Not at all. Ferocious and out of his mind as the dragon may had been, it hadn't underestimated a single opponent here, and judging by that tight group around the Rasielmon, he wasn't about to start now. The Megidramon had a very good reason for going after Mae first:
"Annoying seer."
One utterance was all that was given before the Megidramon once more prepared his attack - though, admittedly, Mae's retort managed to come through quite clear, the Sefer Raziel connecting with, and penetrating through, that thin layer of plasma at the side of his chest. As his armor further gave way, he grit his teeth and forced himself to endure, preparing his Plasma Barrage. His fangs quickly generated a massive ball of plasma - and the same would form in both of his claws.
Which meant that Mae would be encased inside that radiant material.
The dragon's fangs would click, hearing the declaration of a Moonstone Ray in the relative distance - oh, that bunny was helping that Fladramon? Fine, then he could help this one too! Both the plasma ball in his fangs and the one containing the Rasielmon would be flung in Toki's direction, the former aiming to land right in the crater that contained the Fladramon, and the latter right on top of Toki's position. The Moonstone Ray itself would successfully strike the outer arm, fully breaking the Megidramon's second gauntlet.
That, of course, left the elephant in the room - Solarimon. To Cassandra and her partners, this might have been seen as a way to salvation in this fight - but Megidramon noted something else.
The sheer straightforwardness of its stance. That sudden surge of power. That triumphant, straightforward plunge to try and push through his chest.
"You have no idea how to use that."
The Megidramon's declaration was blunt, simply raising that last third of his plasma barrage towards those blades of light. It was with that hand - holding what amounted to superheated metal - that he would meet to both try to draw and deflect that straightforward stab, off to his side. The attack would at least buffer the sword, though he still grit his teeth, feeling the blade cut underneath his arm in that swift action. Still, if he'd manage that, the Solarimon would manage to make the dragon slither backwards, the 'hazard' sign on its chest now glowing a deep red.
He'd give a grin - and turn tail from the Solarimon, instead approaching the group of three, head-on! So soon after his last attack, he'd pile it back on the other three, both of his sets of claws claws giving an intense red pulse as he let forth his Radiating Slash, three lashes sent from each hand. Mae would see it first, even if still encased in that plasma: three of them threatened to tear straight over the fallen Fladramon, even digging a good distance into the earth, while the other set threatened to cut through Toki where he stood!
... Not to mention that the Megidramon still approached them with the force of an effective bullet train!
Megidramon's passive, 'Fallout', is currently negated by heavy rainfall. Mae's Safer Raziel further damages Megidramon's chest. His armor is now entirely ineffective in his midsection, but the Megidramon puts on a front to try and hide damage. Toki's Moonstone Ray destroys Megidramon's remaining gauntlet.
Biohazard's Duration is 1/3. The first action is used to create 'Plasma Barrage', encasing Mae in one of the claw's projectiles. Two of the plasma spheres are sent to attack Fladramon and Toki. The third ball of plasma is used in an effort to parry Solarimon's 'Twenty Sword'. Megidramon decides to engage the three megas instead of Solarimon, approaching the more-wounded looking group at full speed. 'Radiating Slash' is used for the second action to slice through Fladramon's and Toki's positions, after they would deal with 'Plasma Barrage'.
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Post by Toki Akiyama on Jan 30, 2019 2:07:44 GMT
Toki saw the Megidramon's tactics as more than simple brute force. It was planned and carefully calculated, which was impressive to say the least. In that sense he respected his opponent, but the sheer violence was not something he could abide by. However, Megidramon made an error in his calculations when choosing to target what he thought was the weakened group.
A smile of complete serenity crossed Toki's face as he clapped his hands together "Diamond Sanctuary!" He shouted as the orbs behind him began to spin rapidly. Centered around Toki in a 30 meter radius, a structure quickly began to form. Glimmering diamond structures formed around the ground, pillars rising up and veils that looked to be made of the stars themselves hung across the various beams like curtains. Toki attempted to construct the sanctuary in such a way that a pillar would appear right in front of the charging monstrosity to stop it for a moment and give his allies a chance to attack. He did, however, intentionally create an opening for Mae to enter from despite the explosive results.
Thankfully, the sanctuary was durable enough to handle the attack, though Toki was blasted back slightly from the sheer force of it all. The energy of the Sanctuary began to mend the wounds of allies present within it. Hopefully that would ease the current pain that Mae is undoubtedly going through. However, the assault wasn't over yet. As it charged, Megidramon slashed waves of horrible, destructive energy. The energy clashed against Toki's defenses and the sparks resulting from the blades grinding against the diamond pillars was marvelous if not horrifying. However, some of the lashes of energy warped and curved around the pillars towards Toki and once more he gathered the orbs in front of him, but it wasn't enough.
The blades pushed against him and burst, causing him to fly back into one of his pillars with a pained grunt. Thankfully, the damage wasn't devastating due to the sanctuary's aura, but it was still horribly painful. He struggled to stand up and resume his hovering position, but he wasn't out of this yet. He only hoped the sanctuary would be enough cover for Mae and Fladramon while also tending to their wounds.
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Toki uses Diamond Sanctuary to mitigate damage and obstruct Megidramon while healing allies within it.
Toki is hit by one of Megidramon's slashes and is currently staggered and wounded.
Diamond Sanctuary: The orbs behind ZenCherubimon begin to spin around rapidly as he clasps his hands together. A white, radiant structure will begin to form in the area around him. Pillars rise from the base and give off a shining light that rejuvenates himself and allied Digimon. The structure itself also provides cover, boosting defense for Digimon within it, thought disappears after one post. (3 post cooldown.)
Cooldowns: Master's Decree 2/3 Moonstone Ray 1/2 Diamond Sanctuary 0/3
Tranquility of the Moon Acolyte: 1/5 charges.
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 607
OOC Name: Bass
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Post by Mae on Jan 30, 2019 6:57:39 GMT
Things went from pretty bad to even worse in but a few moments. First, Mae was encased in plasma. This was actually more scalding hot than that time she decided to turn the valve in one of the tubs at the library all the way to one side. And it was horrifically painful, at that. Of course, Toki's quick thinking led to the detonation of the projectile she was encased in, something that left the Rasielmon free to retaliate in kind. There were no words said. Simply the five elements of Mae's cipher becoming one as she put an arm forward to launch a Knowledge Stream at Megidramon. Then another arm came forward. Mae had seen what the Meicoomon line were capable of at higher levels. She knew for a fact that she could emulate Tawna or Haru right now. A portal quickly opened up in front of the Knowledge Stream, and a second one opened in a position that would set the attack forth at the place where her Sefer Raziel had struck. Hopefully, with the aid of the Sanctuary, this would strike gold before that Megidramon was able to set himself upon Fladramon and Toki.
Relevant Passives: Fatebreaker [RAM Upgrade Giga]: This entity has the same mysterious foresight that a Rasielmon would possess. As such, Mae has the ability to divine a potentially infinite number of futures, depending on the level she's at. There are, however, limits to her foresight. For one, the lower the level, the more muddied, limited, and opaque the visions will be. The higher, the clearer. Furthermore, in combat, this is only really applicable as a way to warn herself and others of various attacks. Whether she can dodge them or not even with this is entirely on her. Should she successfully dodge an attack she had a vision of, the chances she can dodge the next one are lower. Basically she can’t spam this unless she wants the hurt.
Elemental Connection: Every three turns, Mae can apply one of five elements to her attack, changing it’s properties and/or appearance to suit the opponent she’s facing. They go as follows: Fire, Water, Wind, Earth, Light.
Instinctual Supplement: Fatebreaker ties into this passive--Her foresight is amplified greatly in this form, enabling Mae to have above-average reaction times to a LOT of things. Basically, she’s greater at dodging and/or countering attacks than a good deal of her other forms.
Mae is launched at Toki's position before she hits a pillar from Diamond Sanctuary. She retorts with the following two moves. They're long, so they're spoilered. Essentially, she fires a Knowledge Stream into the portal made for Spatial Relocation in order to position the attack right where her previous one had hit, hopefully in time to catch Megidramon before he can get moving. Unlikely as that may be. Knowledge Stream: Mae combines all five of the elements that she can use for her Elemental Connection passive to fire a beam that can best be described as pure, concentrated unmaking. As all five of the elements from that passive are present, this attack...has no element. It simply is. Three turn cooldown. Spatial Relocation: An ability that's best described as Mae opening a portal or two. One serves as an entry point and another as an exit. The purpose these portals serve is manyfold. Moving long distances in a brief period of time? Check. Extending the range (and placement) of your attacks by firing them through the portals? Check. This has a three turn cooldown, and while Mae is able to chain the following moves into this one (Namely Knowledge Stream, Holy Bullet, Divine Punishment and Sefer Raziel), they are given an additional turn of cooldown. This move's cooldown also goes up by a turn. The portals have a maximum range of 700 feet. Cooldowns: Divine Punishment: 3/3 Elemental Connection: 2/3 Sefer Raziel: 1/4 Spatial Relocation: 0/4 Knowledge Stream: 0/4
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Post by Cross on Feb 1, 2019 2:38:16 GMT
Solarimon's blades were deflected grazing the Megidramon's hide as they were forced to kick back with a buffet of their wings landing a short distance away and ready to clash once more. Only for the dragon to turn, realization lancing through the God as they spied the Megidramon's trajectory. The Dragon was right of course. Solarimon was a newly born god. While their parts had some knowledge of the use of the blade their ruling consciousness was that of the Doctor and they had not the time to sort through the myriad of Cloak and Daggers efforts and skills nor centuries to learn their own abilities. They had this moment right now, a lifetimes worth of dirty tactics and street fighting, and a lot of pent up aggression.
With a scream like an unholy cross of a D-Reaper and the angry war cry of a god that they were Solarimon launched themselves forward with a hard beat of their wings aiming to slam into the Megidramon's exposed back with the force of a tactical missile to ram them face first into the dirt overbalancing them and using their own momentum to rake their bleeding and exposed torso over the rough and jagged ground. While the God themselves dug their talons into the chinks of the dragons battered and twisted armor with another scream of fury wings flaring as it hissed their chest glowing with luminous power before they fired the super charged beam nearly point blank at the Dragon's back.
The Megidramon would regret ignoring them in favor of attempting to decimate their allies.
Solarimon used Glanz Gazer
AP-14
Card Name: Globemon
Type: Digimon
Rank: Platinum
Duration: 1 Post
Ultimate Search: The target Digimon summons a blue orb rumored to hold bountiful amounts of knowledge. So long as a Digimon is otherwise within range of a Digivice scan, they can learn all of its moves and even get a sense of its temperament.
Glanz Gazer: The target Digimon's chest glows a bright blue and crackles with electricity. After a second, a massive beam fires from the glowing spot.
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Post by Avatar of Courage on Feb 5, 2019 12:35:39 GMT
The healing laser hit him just in time for Megidramon to decide that everything that was around him should go fuck itself. Lasers, scythes of energy, and the damn dragon itself were all barreling towards them, rather recklessly ignoring its surroundings in favor of killing them (most important of all, him). Still, his wounds were sealing themselves at an accelerated rate, Owlmon's powerful single shot heal coming together with both the Biomon's healing aura and the sudden healing zone created by the bunny Buddha to bring the dragon man out of retirement and back into action. So naturally, he immediately went for the quickest way to get back into inaction. He truly took the rocket part quite literally, didn't he? Like a missile being deployed, the dragon man's armor suddenly ignited, jetting him upwards with a sharp, abrupt motion before immediately cooling down, his body sailing over any scythes that might have gotten past the barrier while seemingly spinning like a ragdoll. And then it immediately ignited again. The familiar booming sound of a certain barrier being shattered twice in the space of milliseconds filled the air as a blur of white and blue flames soared towards the charging Megidramon, closing the distance between them in less than the blink of an eye to slam into it head on.
tl;dr -After-burner boosted fire rocket pt.2 Electric Boogalo. FLADRAMON:RELEVANT PASSIVES: [Epsilon Orionis] When exerting his full strength, Fladramon's flames can reach temperatures above 20,000 °K, equal to the surface of a blue supergiant star, effectively making them weapons of mass destruction. The searing heat of these flames makes even preternatural resistances to damage completely ineffective against them, making passive forms of damage reduction completely ineffective against them.
Engines of War Like a rusty war machine, Fladramon requires a few tests rounds before bringing himself fully up to speed. As the fight rages on and on, his flames burn hotter and his reflexes grow sharper. Once every post, Fladramon's attacking power grows by 1/10 should he take offensive action, stacking up to 5 times for a 50% maximum increase. Once he gets the engine going, he cannot stop until the battle is over, for if even a single post is spent not attacking, the stacks are dropped immediately and must be started from zero. Charges: 0/5 , +0% buff
Afterburner A component used to increase thrust for supersonic flight on Military Supersonic Aircrafts. Also a cool way to refer to Fladramon's ability to utilize jet propulsion to move around the battlefield in bursts of supersonic speed, granting him impressive mobility when in battle. That is merely the low end of his Afterburner ability, however; when in danger or in need of greater speed, he can exceed his limit. It can be utilized to allow Fladramon a swift, explosive and short lived burst of superonic speed instantly closing distances in the blink of an eye. 2 posts must pass between each activation of Afterburner. Cannot be activated at the same time as C- C- Combo! CD:0/2
C- C- Combo!
He hasn't completely forgotten his old days as a Veemon, you know? Though these days he's a little less style, a lot more substance about his approach. Mixing and matching tricks is fun and all, but two heavy blows in quick succession make for a far more effective tactic. This ability allows Fladramon to realize two attack actions. 2 posts must pass between each activation of C- C- Combo! Cannot be activated at the same time as Afterburner.
MOVE USED: Fire Rocket Fladramon's signature move. Superheating his entire armor until the air around him shimmers and twists and the stone underneath him turns to magma, Fladramon blasts towards the enemy while coated in a swath of flames, the single horn at the end of his helm pointed at the enemy with the intent of piercing right through them. A incredibly powerful move in its own right, when utilized just as Afterburner is activated, it receives massive boost in power and speed, but also has Afterburner's cooldown added to its own. [3 Post Cooldown normally, 5 Post Cooldown with Afterburner.]
COOLDOWNS: Ground Zero: FUCK
Fire Rocket 5/5 Fire Rocket 0/5
SAGITTARIMON RELEVANT PASSIVES: True Sniper Sagittarimon can nail a mosquito to a tree without killing it from a 5 kilometer distance, and in fact, her attacks are stronger the farther she's away from her opponent, receiving a 30% power boost to all shooting attacks realized from over 1km away from her target.
Hold Fire Sagittarimon can charge any attack for one post in order to add a special side effect to it on top of the regular ones.
Marked for Death Sagittarimon chooses a target; her attacks against this target gain a massive boost in accuracy and ignore passive forms of damage reduction. Once a target has been marked, she cannot mark another until it has been killed. In order to mark a target, she must hit it first.
MOVE USED: Charging her attack~. 2/3
BUFFS: Precision Works+30% Accuracy Marked for Death +++ Accuracy+++ Ignore any and all passive defenses. OWLMON IS BACK BABY. RELEVANT PASSIVES: Mission Control Owlmon possesses highly powerful telepathic capabilities, and is not only capable of communicating by directly speaking to the mind, but also of linking a large number of minds together, creating a perfect communication network that cannot be breached. He is capable of immediately detecting and ejecting uninvited intruders, and can even share his own senses/perception with the members of the mind link.
Infrared Eye Owlmon's visor allows him to perceive the world through a plethora of different wavelengths, and his evolved eyesight can see with perfect clarity up to 5 km even in complete darkness.
Visor's Scanner While in a combat situation, Owlmon's visor automatically keeps track of all targets that have crossed its line of sight, keeping track of them through an energy signature system. For every Post in which Owlmon does not utilize his attack action, a single ability of every target scanned so far is revealed to Owlmon.
Precision Work Grants a 30% boost to the precision and accuracy of up to three individuals linked to his telepathic Network.
SKILL USED:
COOLDOWNS: Battlefield Surgery 1/4
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Feb 6, 2019 1:28:10 GMT
The group's answer was swift to the Megidramon's action. As Toki brought up that Divine sanctuary as a defense, the Megidramon returned a derisive snort, not much caring for any little building that stood in his way. To the dragon, it didn't matter what they tried - or, to a certain extent, how much damage they managed to dole out.
Their data will mend my wounds, anyway!
It was with this reckless sense of abandon that Megidramon made his approach. Mae prepared her attack in plain sight, and he'd even see that Fladramon struggle back to his feet, the ZenCherubimon flung backwards through the far reaches of his own cover. 'Just a little further', he thought, his claws once more tensing red as he prepared to counter the -
"Tch!"
Damn that Rasielmon! That Knowledge Stream was now fired in the effective range of a shotgun, his eyes tensing with pain as that Knowledge stream went straight past his guard, data beginning to openly flow out of that wound. Rather than use his prepared claws against the attacks, he was instead forced to grasp around his own wound, searing that wireframe shut with his own 'Radiating Slash'.
His opposite hand dug right into that stone pillar, bracing himself as he loomed right over the Fladramon, Rasielmon, and ZenCherubimon. At that same moment, Solarimon's ungodly screech roared through the air, the full weight of that newfound knight landing right on his back. Surprisingly, however, he held firm, claw deeply entrenched in that pillar as his free arm arched upwards, intent on repeatedly slamming his armored elbow direct into Solarimon's kidney. Though unintentional, the blows were likely able to divert that blast closer to a shoulder-blade rather than right at the center of his back, and the comparative 'basic' mega attack wouldn't be too concerning.
Now, the far-less-basic, sonic-boom inducing charge of the Fladramon, that was a bit hard to ignore. He knew the Fladramon's speed from before, and rather than try and outdo something he knew he couldn't outpace, he instead limited the options.He hid his head, neck, and core behind the pillar, which fully limited the amount of vital areas the Fladramon could strike - and hitting the pillar directly would mitigate the force to a mere fraction of what the blast could ultimately do.
Of course, that meant that something else would be hit - his shoulder. In part due to that fractured chest and the built-up damage to this point, the Fladramon wouldn't stop on impact, but would instead carry straight through - that plasma-laden right arm clambering to the ground in the next instant.
The Megidramon didn't speak, instead roaring out in pain, directing his rage and attention forward - an impressive spread of his 'Radiant Breath' spewing scalding, radioactive flame down upon the Rasielmon and ZenCherubimon!
Megidramon's passive, 'Fallout', is currently negated by heavy rainfall.
Mae's Knowledge stream does critical damage to the Megidramon's Chest. Radiating Slash is used to forcefully close the wound. The opposite claw grips heavily onto the tower.
Megidramon takes 'Glanz Gazer' directly to his shoulder-blade - the dragon responding with a pointed series of kidney shots with the sharp armor at his elbow.
Megidramon takes cover to avoid major damage to critical areas of weakness. The Afterburners sever his right arm, leaving him with the claw supporting him to the tower.
Enraged, Megidramon uses 'Radiant Breath' to spew radioactive fire in a wide area, over Toki's and Mae's positions.
Fladramon receives contact damage from Biohazard! Solarimon receives contact damage from Biohazard!
Biohazard's Duration is 2/3.
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Post by Cross on Feb 6, 2019 3:14:37 GMT
The blast pinged with little damage off of the Megidramon's shoulder armor causing Solarimon to snarl out from it's perch on it's back. The snarl quickly shifting to a guttural hiss as the dragons armored elbow began to try to crack away at it's side armor, the radioactive heat of the beast softening the outedges of the gleaming digimon's digi-chrome shell. Leaving them to hiss as it burned and raked over their data leaving them to shift to avoid being caught in Fladramon's assault. However as the Megidramon found itself parted from it's arm, it's head rearing back as it screamed spewing forth it's pain in fire at Solarimon's allies the God's eyes alighted upon the enemies lost limb.
Even as a vicious positively ruthless idea rose up within it's mind. Lunging forward the angelic entity grasped the downed and severed limb ignoring the way the heat of it cut into and seared their palm. They were a dying star after all with pain only a temporary product of an existence that should not be even as they were ripped apart and made anew with every fraction of a second. Thus with molten plasma still dripping from the claws of the severed limb Solarimon turned the Megidramon's own attack back upon them...
And rammed the dragons own biohazard charged talons with malicious surgical precision right into the soft lightly armored heat of the Megidramon's neck.
-Solarimon's torso armor is lightly damaged from Megidramon's strike. -Solarimon is burned by Biohazard -Solarimon turns Megidramon's own Chrome Digizoid talons and Biohazard upon itself. Striking at the lightly armored and unprotected meat of the Dragon's neck with it's own talons.
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 607
OOC Name: Bass
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Post by Mae on Feb 6, 2019 5:47:50 GMT
A feeling unfamiliar to the ophanim surged through her as she concluded her attack and LEAPT into the air. Sure, she sustained some damage from flying through some radioactive flames. Sure, it was hot as hell, but it couldn't compare to the feeling of cooking the mother of all omelettes here. The ophanim was helping lay the steps for this dragon's demise. The architect behind its end. "Scathing." The angel replied as she twirled in mid-air and threw her arm out, the same ribbons of light she had entered the battle anew with surging forth with the intent on ripping into the Megidramon alongside Solarimon's assault. With precision akin to that of a surgeon, the ribbons encircled the tower, aiming to trap the Megidramon there for them to do their work.
Relevant Passives: Fatebreaker [RAM Upgrade Giga]: This entity has the same mysterious foresight that a Rasielmon would possess. As such, Mae has the ability to divine a potentially infinite number of futures, depending on the level she's at. There are, however, limits to her foresight. For one, the lower the level, the more muddied, limited, and opaque the visions will be. The higher, the clearer. Furthermore, in combat, this is only really applicable as a way to warn herself and others of various attacks. Whether she can dodge them or not even with this is entirely on her. Should she successfully dodge an attack she had a vision of, the chances she can dodge the next one are lower. Basically she can’t spam this unless she wants the hurt.
Elemental Connection: Every three turns, Mae can apply one of five elements to her attack, changing it’s properties and/or appearance to suit the opponent she’s facing. They go as follows: Fire, Water, Wind, Earth, Light.
Instinctual Supplement: Fatebreaker ties into this passive--Her foresight is amplified greatly in this form, enabling Mae to have above-average reaction times to a LOT of things. Basically, she’s greater at dodging and/or countering attacks than a good deal of her other forms.
Mae flies up, sustaining some scathing amounts of damage from the breath attack before she retaliates with Divine Punishment. Divine Punishment: With another sweep of her arm, Mae sends forth several trails of light that attempt to cut through her opponent. If any of them hit, they’re faced not only with damage, but an additional two turns placed onto any cooldowns they may be facing. Three turn cooldown. Cooldowns: Elemental Connection: 3/3 Sefer Raziel: 2/4 Spatial Relocation: 1/4 Knowledge Stream: 1/4 Divine Punishment: 0/3
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Post by Toki Akiyama on Feb 6, 2019 6:48:12 GMT
Megidramon looked like it was getting desperate as it cauterized its wounds with its own flames. They were cornering it. The flames washed over Toki's sanctuary as the construct lost its healing and protective abilities. Traces of it lingered on for a while, enough to be used to trap Megidramon if the need arises. The flames lashed out as Toki threw out the orbs and started to leap from them like a makeshift staircase to avoid the flames. As he jumped to the outer area of his crumbling temple, the orbs joined him yet again.
Fladramon's attack cleaved through Megidramon's arm like a knife through butter and now Solarimon was using the severed arm as a weapon to dig deep into the dragon's neck. Along with Mae's Divine Punishment, Toki had an idea of what he should do. He didn't like that he had to do this, but knew that this battle had to end as quickly as possible. He looked at the area around them slowly dying from the Digimon's very presence. Then, finally, he opened his eyes "Starlight Gaze!" he called out, an aura of immense power surging around Toki as Megidramon felt a force push down on them once more. Depending on where the claws where, it could lead to the gruesome combo attack that essentially turned its claws into its own guillotine and rip through part of its neck.
He kept his eyes open for a few more moments before he shut them, the aura around him dissipating. Hopefully that would aid the others, but he worried for Solarimon's well being and by extension the people who made up the Super Mega level. They were burning alive and were risking everything to put a stop to this. Nothing he could do at the moment could ease their pain, so all he could do was assist in the attack. Now to see if everyone's attacks struck true. A second orb started to shine.
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Toki quickly uses the orbs as a makeshift staircase to get out of harms way and lands outside his crumbling sanctuary.
Toki attacks with Starlight Gaze with the intent on using the crushing force to push Megidramon further down onto the claws.
Cooldowns: Master's Decree 3/3 Moonstone Ray 2/2 Diamond Sanctuary 1/3
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Post by Avatar of Courage on Feb 11, 2019 13:23:52 GMT
Man, today was not his day. Crashing straight through a solid pillar before ramming into the radioactive digimon's passive defenses, the dragon man barely noticed the fact that he had managed to blast a hole in the Megidramon's shoulder, Biting his own tongue as sharp pain spread over all of him, his balance and flying form thrown off by the sudden, unexpected extra damage the contact had brought him. Losing control, his body smacked across the ground gracelessly, skipping over it like a stone over the water's surface before finally skidding to a face-planting stop near half a kilometer away from the battle, his back arched and his legs in the air before they flopped back to the charred mud with a wet, dull smack. He remained unmoving for almost 5 seconds, before grunting as his fist planted itself firmly onto the soil, yanking his face off the mud before immediately spitting out a mouthful of dirt and burnt grass between coughs and curses. "Are we DONE with this shit yet?!" He screamed to no one in particular as he pushed himself to his feet, swinging around to look at the wreckage left in his aftermath. Oh hey, he had managed to get its arm. Not exactly the 'hole the size of a motherfucker in the chest' kinda wound he had been going for, but he would take it over a complete miss. Now... What else could he do to finish it off? Everyone else seemed to be going in for the kill... 'Stay right where you are.' 'Pardon?' 'You heard the boss, Flamey!'
Perched upon Sagittarimon's horselike back, visor focused sharply on the Megidramon, Owlmon nodded to her. She narrowed her eyes squeezing her bow more firmly.
tl;dr -Cooloff round. FLADRAMON:RELEVANT PASSIVES: [Epsilon Orionis] When exerting his full strength, Fladramon's flames can reach temperatures above 20,000 °K, equal to the surface of a blue supergiant star, effectively making them weapons of mass destruction. The searing heat of these flames makes even preternatural resistances to damage completely ineffective against them, making passive forms of damage reduction completely ineffective against them.
Engines of War Like a rusty war machine, Fladramon requires a few tests rounds before bringing himself fully up to speed. As the fight rages on and on, his flames burn hotter and his reflexes grow sharper. Once every post, Fladramon's attacking power grows by 1/10 should he take offensive action, stacking up to 5 times for a 50% maximum increase. Once he gets the engine going, he cannot stop until the battle is over, for if even a single post is spent not attacking, the stacks are dropped immediately and must be started from zero. Charges: 0/5 , +0% buff
Afterburner A component used to increase thrust for supersonic flight on Military Supersonic Aircrafts. Also a cool way to refer to Fladramon's ability to utilize jet propulsion to move around the battlefield in bursts of supersonic speed, granting him impressive mobility when in battle. That is merely the low end of his Afterburner ability, however; when in danger or in need of greater speed, he can exceed his limit. It can be utilized to allow Fladramon a swift, explosive and short lived burst of superonic speed instantly closing distances in the blink of an eye. 2 posts must pass between each activation of Afterburner. Cannot be activated at the same time as C- C- Combo! CD:0/2
C- C- Combo!
He hasn't completely forgotten his old days as a Veemon, you know? Though these days he's a little less style, a lot more substance about his approach. Mixing and matching tricks is fun and all, but two heavy blows in quick succession make for a far more effective tactic. This ability allows Fladramon to realize two attack actions. 2 posts must pass between each activation of C- C- Combo! Cannot be activated at the same time as Afterburner.
MOVE USED: Fire Rocket Fladramon's signature move. Superheating his entire armor until the air around him shimmers and twists and the stone underneath him turns to magma, Fladramon blasts towards the enemy while coated in a swath of flames, the single horn at the end of his helm pointed at the enemy with the intent of piercing right through them. A incredibly powerful move in its own right, when utilized just as Afterburner is activated, it receives massive boost in power and speed, but also has Afterburner's cooldown added to its own. [3 Post Cooldown normally, 5 Post Cooldown with Afterburner.]
COOLDOWNS: Ground Zero: FUCK Fire Rocket 1/5
SAGITTARIMON RELEVANT PASSIVES: True Sniper Sagittarimon can nail a mosquito to a tree without killing it from a 5 kilometer distance, and in fact, her attacks are stronger the farther she's away from her opponent, receiving a 30% power boost to all shooting attacks realized from over 1km away from her target.
Hold Fire Sagittarimon can charge any attack for one post in order to add a special side effect to it on top of the regular ones.
Marked for Death Sagittarimon chooses a target; her attacks against this target gain a massive boost in accuracy and ignore passive forms of damage reduction. Once a target has been marked, she cannot mark another until it has been killed. In order to mark a target, she must hit it first.
MOVE USED: Charging her attack~. 3/3?
BUFFS: Precision Works+30% Accuracy Marked for Death +++ Accuracy+++ Ignore any and all passive defenses. Sniper's Spotter +30% Power OWLMON IS BACK BABY. RELEVANT PASSIVES: Mission Control Owlmon possesses highly powerful telepathic capabilities, and is not only capable of communicating by directly speaking to the mind, but also of linking a large number of minds together, creating a perfect communication network that cannot be breached. He is capable of immediately detecting and ejecting uninvited intruders, and can even share his own senses/perception with the members of the mind link.
Infrared Eye Owlmon's visor allows him to perceive the world through a plethora of different wavelengths, and his evolved eyesight can see with perfect clarity up to 5 km even in complete darkness.
Visor's Scanner While in a combat situation, Owlmon's visor automatically keeps track of all targets that have crossed its line of sight, keeping track of them through an energy signature system. For every Post in which Owlmon does not utilize his attack action, a single ability of every target scanned so far is revealed to Owlmon.
Precision Work Grants a 30% boost to the precision and accuracy of up to three individuals linked to his telepathic Network.
Sniper's Spotter When standing within 10 meters from Sagittarimon, provides a 30% boost to her snipping power.
SKILL USED:
COOLDOWNS: Battlefield Surgery 2/4
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D-Reaper Scout
In-Training
Never The End
Posts: 0
OOC Name: NolChannel™
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Post by D-Reaper Scout on Feb 12, 2019 1:08:21 GMT
The result was brutal.
The Tower, already cracked from the Megidramon's weight and shattered through by the Fladramon's charge, did very little to support the dragon's weight in the coming seconds. And despite his best efforts to ward off the Solarimon, the biomerge endured the heat of the dragon for a precious few seconds, enough to sink that talon deep into the side of the Megidramon's neck. An imperiled hiss roared past the Megidramon's fangs, the moment of shock enough for Mae's own ribbons to sink deep into his frame.
But the nail in the coffin? That was Toki's effort. That sudden burst of force was enough to send him further down on that claw, enough that the nail fiercely pierced through the vital part of the neck. That sharp rip of pain was enough to shock the dragon into action, a herculean effort given as he hoisted himself to full height, giving one powerful shove backwards to try and force the Solarimon off of his back.
Still, any Digimon here could see the damage was done. The amount of data pouring out of that wound was an irreparable amount, the dragon perhaps a minute away from his deletion. Had he been a sane foe, he might have accepted his bitter end, or at least passed out in his final moments - but the spell around his heart and the anger driving him would not allow it.
"Dest... roy..."
The veil of 'Biohazard' fell away, leaving the Super Mega exposed underneath, the crimson mark on his chest emblazoned with a fierce light. And with his dying wind, he surged his remaining claw forth - intent on sinking it right into the charred ground below. Should that happen, the ground itself would begin to shake, cracks forming as a powerful crimson light pulsed right up to them.
Cracks that would widen into wide crevases, as large parts of the ground itself would begin to sink into the earth. The crimson light that roared up from underneath would carry several yards into the air, deeply singing whatever it came into contact with. It would feel as if the world itself would start to fall apart. And yes, maybe this attack was woefully too random to guarantee any significant damage to any of the Digimon...
... But the Megidramon's target from the very start might not last long under these conditions. Given the chance, he'd try and lurch forward, to grasp his tail around the nearby Solarimon!
Megidramon is mortally wounded. Megidramon has cancelled Biohazard.
Megidramon uses his ultimate, 'Final Hazard', to forcefully destabilize the ground underneath in a makeshift earthquake. Crimson light rises from the deep cracks in the ground, and the entire area becomes massively unstable.
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Post by Cross on Feb 13, 2019 0:30:05 GMT
The world burned as Solarimon's armor cracked under the force of Megidramon's attack taking the brunt of the dragon's Final Hazard as their wounds seemed to bleed data and golden ichor that hissed and sizzled as it touched the ground. Their form gleaming like the sun as a halo of power surrounded them, condensing down as they half turned flinging their arm wide towards the statue as suddenly the sleeping form of the dormant god was encased in a gleaming crystal. Untouched by the destruction that reigned around it. Foiling Megidramon's final assault even as the dragon reached out in it's death throes to encase the fledgling god the statue had birthed.
Solarimon did not try to escape.
The god instead leaning forward arms outstretched as they encircled the dragon's ruined torso. Embracing them as one might an old friend. "Together then." They spoke in a voice that was one yet many as they dug their claws into the Megidramon's back locking them in place in it's final moments as the god flung it's wings wide and with a heavy beat rose. Dragging it's quarry and itself heavenward as it climbed. Ascending skyward towards the stars with a desperation borne of the grim knowledge of how many lives would be damned if they failed to reach orbit before the Megidramon went critical.
Solarimon uses CALLING CARD Moon=Milenniumon Scaled to SM+ to Protect The Statue
DA-** Card Name: Moon=Milenniumon Type: Digimon Rank: Chrome Digizoid (Pack Exclusive!) Duration: 1 Post Death Crystal: The target Digimon is surrounded by Moon=Milenniummon's crystal. For one post it is invincible to Mega and below attacks and regenerates some health, but becomes incapable of attacking. Super Mega level attacks are reduced in power, but still do damage. Killer Light: The target Digimon refracts a pale light through every facet of its crystal, overwhelming their foe with darkness.
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Mae
Official Grader
The Royal Shipper
I'm the oracle that's had enough.
Posts: 607
OOC Name: Bass
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Post by Mae on Feb 14, 2019 8:36:03 GMT
All the pieces were falling together. Yet the Megidramon seemed to not be one to take his demise with any kind of grace. Was Mae expecting any in the first place? Not really. Dragons were sub...They weren't human. Subdigimon? Yes, that. This one deserved what it had coming. Megidramon had opted to simply desolate the land even further in his death throes. As he did that, Mae chose then to act. The Rasielmon converted the data in the circle located on her right arm into another blade, much like the one from earlier, and she SOARED. She bolted forth, weaving around and through the lights in an attempt to sink her blade into the highest point of the Megidramon. Which...for her, happened to be the back of the head. If that worked? Great! She'd press her luck by taking advantage of the fact that Solarimon was making one godly attempt to lift the dragon up. She tried to rake her arm (and the blade) down it's back in an attempt that looked like she was trying to CUT IT OPEN.
Relevant Passives: Fatebreaker [RAM Upgrade Giga]: This entity has the same mysterious foresight that a Rasielmon would possess. As such, Mae has the ability to divine a potentially infinite number of futures, depending on the level she's at. There are, however, limits to her foresight. For one, the lower the level, the more muddied, limited, and opaque the visions will be. The higher, the clearer. Furthermore, in combat, this is only really applicable as a way to warn herself and others of various attacks. Whether she can dodge them or not even with this is entirely on her. Should she successfully dodge an attack she had a vision of, the chances she can dodge the next one are lower. Basically she can’t spam this unless she wants the hurt.
Elemental Connection: Every three turns, Mae can apply one of five elements to her attack, changing it’s properties and/or appearance to suit the opponent she’s facing. They go as follows: Fire, Water, Wind, Earth, Light.
Instinctual Supplement: Fatebreaker ties into this passive--Her foresight is amplified greatly in this form, enabling Mae to have above-average reaction times to a LOT of things. Basically, she’s greater at dodging and/or countering attacks than a good deal of her other forms.
Mae sustains damage™ (a lot, likely) from flying through Final Hazard before she tries to strike Megidramon with one last Avenging Strike to help Solarimon finish the job. Avenging Strike [RAM Upgrade]: Mae conjures a armament from the data in the circles located on her forearms before she strikes out for a foe with it. One post cooldown. Cooldowns: Sefer Raziel: 3/4 Spatial Relocation: 2/4 Knowledge Stream: 2/4 Divine Punishment: 1/3 Avenging Strike: 0/1
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Post by Toki Akiyama on Feb 14, 2019 9:26:28 GMT
Toki looked up at the Solarimon as a pain in his chest made him hesitate. Something about it was familiar to him and the fact its plan was essentially sacrificing itself didn't sit well with him. Mae flew up in an attempt to destroy the dragon completely before it was too late, but there was still the matter of the spreading destruction. He looked over at the now crystallized statue, figuring that any attack he send up would just be overkill.
He placed his hand on the crystal and looked back at the destructive energy coming their way "My name is Toki Akiyama...a human borrowing the power of Digimon. I'm not sure if it's my place to speak to something as powerful as you, but this forest is in danger because of the death throes of something truly terrible. This forest...as I'm sure you know, is a home. A precious haven to those who need a place to belong after the Village of Beginnings. Rosewood, and the innocents there...they need you. They need to feel safe. We have done all we could, but even now your existence is threatened. Without you, this forest will be overrun. Do what you must. Use some of my data, but I do not wish to sit idly by while those I care about are getting hurt because of this. The Digital World is a place I wish to protect with everything that I am. So please...if you can hear me, give me an answer."
He didn't know if his words would even reach the Sovereign at this point, but he had to try something. Anything he could have done to aid in its protection were still recovering from prior use. Still, Toki did what he could. He had to. He could not let Megidramon get the last laugh throughout all of this. Not after the pain and suffering others had to endure to bring a stop to it. It pained him that the others went through so much and even now still fought to destroy Megidramon completely. Solarimon was in mortal danger, and soon Mae would be as well if she didn't escape.
There had to be something else while he waited for an answer. Could he even stop the spread of the decaying ground? He didn't know if it would work, but he changed forms to Lagosmon, the energy of his Mega form still lingering in the air "I won't let you win...Earthen Bastion!" He called out as he slammed his palms onto the ground. A wide wall of earth sprung up from the ground in front of him in hopes of slowing the spread. Megidramon's attack was Super Mega level, but it was a slowly spreading corruption. If this could stop the spread in his direction for even a moment, he would have done all he could.
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Toki attempts to speak to the Sovereign to request its aid.
Toki devolves to Lagosmon and uses Earthen Bastion in an attempt to halt the progression of Final Hazard's area of effect.
Earthen Bastion: Fortifies an area with a wall of stone that erupts from the ground capable of stopping the full force of an Ultimate level attack. Allies near Lagosmon upon activation of this ability will be protected. Mega attacks are weakened by 50% and anything above bypasses it completely. (3 Turn Cooldown)
Cooldowns: Diamond Sanctuary 2/3 Earthen Bastion 0/3
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Post by Avatar of Courage on Feb 17, 2019 21:34:12 GMT
Sagittarimon almost screamed in frustration as the god like digimon flung themselves at the dragon and then suddenly took off into the heavens- she couldn't exactly just nuke the thing if an ally was fucking attached to it! "Oh, that ain't good." Commented the Owlmon grimly at the sight, his visor zooming into the strange corruption left in the wake of the Megidramon's final Hazard. His mechanisms were working over time to try and determine what exactly the nature of these was before whatever they were supposed to do happened, but he wasn't confident it was something he could manage- so he would have to try and have it cleansed. 'Fladramon, advance.'
Fladramon leaped forth as the Owl's instructions came, long strides taking him forward as he asked. 'The dragon took off with the shiny dude didn't it? What exactly am I doing?' 'Scorched Earth.' 'Do I really need to cremate even more of this forest?' 'Just whatever the heck that monster left behind. Stop right there.' Ordered the Owl, prompting the dragon to come to a grinding stop. Noting the numbers on his visor, the Owl nodded to himself before issuing the instructions. 'You are precisely at 80 meters off the site of corruption left in the monster's wake. Your explosion shouldn't be able to reach the statue from there- purge the corruption. '... No, think I should wait this one out first.' 'What?' 'Still feels a little too close to the thing to go nuclear. I'll wait and see first-' '... Ugh, I guess. Hopefully this doesn't bite you in the ass.' 'How's that arrow coming along, boss?'
' Peachy.' Grumbled out the Sagittarimon as her fingers trembled, the arrow sparking wildly with almost uncotrollable power. At this point it was ready to fly- but she could,as with all of her abilities, hold onto it for further power. Right now however, she was only holding onto it in the vain hope that it would actually be needed, against all odds seeing how things were going. The sacred light running along the shaft of the arrow was spilling out, sparking along her pulling arm as she kept her gaze firmly onto the god and the dragon.
tl;dr -Sagittarimon: Judgement Arrow has reached maximum boom. -Fladramon: New skill acquired: Patience -Owlmon: Tis' is gon succ. FLADRAMON:RELEVANT PASSIVES: [Epsilon Orionis] When exerting his full strength, Fladramon's flames can reach temperatures above 20,000 °K, equal to the surface of a blue supergiant star, effectively making them weapons of mass destruction. The searing heat of these flames makes even preternatural resistances to damage completely ineffective against them, making passive forms of damage reduction completely ineffective against them.
Engines of War Like a rusty war machine, Fladramon requires a few tests rounds before bringing himself fully up to speed. As the fight rages on and on, his flames burn hotter and his reflexes grow sharper. Once every post, Fladramon's attacking power grows by 1/10 should he take offensive action, stacking up to 5 times for a 50% maximum increase. Once he gets the engine going, he cannot stop until the battle is over, for if even a single post is spent not attacking, the stacks are dropped immediately and must be started from zero. Charges: 0/5 , +0% buff
Afterburner A component used to increase thrust for supersonic flight on Military Supersonic Aircrafts. Also a cool way to refer to Fladramon's ability to utilize jet propulsion to move around the battlefield in bursts of supersonic speed, granting him impressive mobility when in battle. That is merely the low end of his Afterburner ability, however; when in danger or in need of greater speed, he can exceed his limit. It can be utilized to allow Fladramon a swift, explosive and short lived burst of superonic speed instantly closing distances in the blink of an eye. 2 posts must pass between each activation of Afterburner. Cannot be activated at the same time as C- C- Combo! CD:1/2
C- C- Combo!
He hasn't completely forgotten his old days as a Veemon, you know? Though these days he's a little less style, a lot more substance about his approach. Mixing and matching tricks is fun and all, but two heavy blows in quick succession make for a far more effective tactic. This ability allows Fladramon to realize two attack actions. 2 posts must pass between each activation of C- C- Combo! Cannot be activated at the same time as Afterburner.
MOVE USED: -
COOLDOWNS: Ground Zero: FUCK Fire Rocket 2/5
SAGITTARIMON RELEVANT PASSIVES: True Sniper Sagittarimon can nail a mosquito to a tree without killing it from a 5 kilometer distance, and in fact, her attacks are stronger the farther she's away from her opponent, receiving a 30% power boost to all shooting attacks realized from over 1km away from her target.
Hold Fire Sagittarimon can charge any attack for one post in order to add a special side effect to it on top of the regular ones.
Marked for Death Sagittarimon chooses a target; her attacks against this target gain a massive boost in accuracy and ignore passive forms of damage reduction. Once a target has been marked, she cannot mark another until it has been killed. In order to mark a target, she must hit it first.
MOVE USED: Judgement Arrow Sagittarimon's signature and strongest move. Utilizing the energy of her own digimental of Hope, an arrow of the highest purity Gold Chrome Digizoid is created in her quiver. This incredibly heavy arrow is extremely powerful and capable of lethally harming even a digimon beyond Mega; but it can only be fired after being charged for 3 posts. Hold Fire effect: Should this attack be charged for an additional fourth post, upon being shot, regardless of whether it hits its target or not, so long as it hits something the arrow will detonate into a powerful explosion, dealing Severe AoE damage in a 50 meter radius around the point of detonation. [Once per Thread] CHARGE: 4/4
BUFFS: Precision Works+30% Accuracy Marked for Death +++ Accuracy+++ Ignore any and all passive defenses. Sniper's Spotter +30% Power OWLMONRELEVANT PASSIVES: Mission Control Owlmon possesses highly powerful telepathic capabilities, and is not only capable of communicating by directly speaking to the mind, but also of linking a large number of minds together, creating a perfect communication network that cannot be breached. He is capable of immediately detecting and ejecting uninvited intruders, and can even share his own senses/perception with the members of the mind link.
Infrared Eye Owlmon's visor allows him to perceive the world through a plethora of different wavelengths, and his evolved eyesight can see with perfect clarity up to 5 km even in complete darkness.
Visor's Scanner While in a combat situation, Owlmon's visor automatically keeps track of all targets that have crossed its line of sight, keeping track of them through an energy signature system. For every Post in which Owlmon does not utilize his attack action, a single ability of every target scanned so far is revealed to Owlmon.
Precision Work Grants a 30% boost to the precision and accuracy of up to three individuals linked to his telepathic Network.
Sniper's Spotter When standing within 10 meters from Sagittarimon, provides a 30% boost to her snipping power.
SKILL USED: COOLDOWNS: Battlefield Surgery 3/4
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